Search found 404 matches

by $oldier Of Ra
Mon Dec 26, 2011 4:18 pm
Forum: Scripting
Topic: Lost + found
Replies: 152
Views: 9930

What about .entnum? I thought that covered it.
by $oldier Of Ra
Fri Sep 17, 2010 11:31 am
Forum: Scripting
Topic: Clan tag On walls
Replies: 2
Views: 923

I remember this, it's is a mod by someone from mru, and its available for download.

Ah, here we go: http://www.mods-r-us.net/page.php?id=21 ... light=CLAN
by $oldier Of Ra
Fri Sep 17, 2010 11:28 am
Forum: Help Wanted / Offered
Topic: any modders for hire still out there?
Replies: 1
Views: 466

1) Adding tiks? You mean, adding objects? Can't understand why it doesn't work in objective... should be a piece of cake. But from experience I know they can act funny sometimes.

2) The roof blocker you speak of is a clip in the bsp. I'm 99% positive it hasn't got an entity number. I've tried ...
by $oldier Of Ra
Mon Jul 20, 2009 6:27 pm
Forum: Scripting
Topic: is this possible?
Replies: 4
Views: 727

Direction: the way you're looking. But if you decide you don't want "push-specific" area, do not make such boxes, in that case you will be able to push players everywhere in the map. The boxes are only to restrict players from pushing each other where it's not needed (= open spaces).

The script'll ...
by $oldier Of Ra
Mon Jul 20, 2009 9:45 am
Forum: Scripting
Topic: Camp mod..
Replies: 2
Views: 668

Just record his origin and check how long he stays within a radius of, say 50 units with as centre that recorded origin. Once it turns false, meaning he left the radius, start over again etc... Once he's over a specified amount of time, buzz him or kill him.

Why not take a look or just use the one ...
by $oldier Of Ra
Wed Jul 15, 2009 6:40 pm
Forum: Bots
Topic: Bot Questions.
Replies: 9
Views: 1668

If you get the wrapper working for a client game (ie. client wrapper) give a shout, i'll tell you what to add where to get it working.
by $oldier Of Ra
Wed Jul 15, 2009 12:43 pm
Forum: Bots
Topic: Bot Questions.
Replies: 9
Views: 1668

It's fairly uncommon to see bots used on a server. So will your modified wrapper work for a client game of mohaa?
by $oldier Of Ra
Wed Jul 15, 2009 9:16 am
Forum: Scripting
Topic: Before Game Screen....
Replies: 4
Views: 787

Yes unless the picture is stock. If the client does not have the picture, you may stufftext all you want with globalwidgets, he will never see it. Besides there are only 3 globalwidgets. So one is for the picture and the other 2 for the text.

If you already have it, what's the problem then?
by $oldier Of Ra
Tue Jul 14, 2009 5:52 pm
Forum: Bots
Topic: Bot Questions.
Replies: 9
Views: 1668

1 + 2 + 3) Yes, my scoreboard and killboard:

http://medalofhonor.filefront.com/file/JvBots_Xtra_Addon;100765

Except for the 'If you kill a bot, it adds/deducts kills'-part, it's still AA. AA doesn't have an addkill command. However , in the botscoreboard it will show all your botkills (and your ...
by $oldier Of Ra
Tue Jul 14, 2009 5:24 pm
Forum: Scripting
Topic: Cleaning some errors
Replies: 3
Views: 597

If you insist on cleaning them, I've got a file which fixes most console errors and all mapspecific errors. Unfortunately only the AA stock maps.
by $oldier Of Ra
Tue Jul 14, 2009 5:21 pm
Forum: Scripting
Topic: Before Game Screen....
Replies: 4
Views: 787

All done with huddraw. Use
huddraw_shader <index> "textures/mypicture.tga"
to make a picture appear on screen. Set the alpha to 0.0 to make it disappear again. Consult the Huddraw document supplied with Radiant for more info about huddraw. Use the Last 2 variables of the huddraw_rect to size the ...
by $oldier Of Ra
Tue Jul 14, 2009 5:16 pm
Forum: Scripting
Topic: ADMINPRO PRO
Replies: 2
Views: 645

Odd, it seems like the script isn't being activated by the statefile. Remove any other file which contains custom states from your main/

It cannot be because people leave, the script only gets activated in a state where the player must be alive. The chances of a player leaving in that split second ...
by $oldier Of Ra
Sun Jul 12, 2009 5:24 pm
Forum: Scripting
Topic: Cleaning some errors
Replies: 3
Views: 597

Ignore them, they're just proof of how flawed the game is.
by $oldier Of Ra
Fri Jul 10, 2009 10:57 am
Forum: Scripting
Topic: Just Curious
Replies: 6
Views: 889

Perhaps...

Code: Select all

$my_mg bulletdamage 35