Search found 404 matches
- Mon Dec 26, 2011 4:18 pm
- Forum: Scripting
- Topic: Lost + found
- Replies: 152
- Views: 9930
- Fri Sep 17, 2010 11:31 am
- Forum: Scripting
- Topic: Clan tag On walls
- Replies: 2
- Views: 923
I remember this, it's is a mod by someone from mru, and its available for download.
Ah, here we go: http://www.mods-r-us.net/page.php?id=21 ... light=CLAN
Ah, here we go: http://www.mods-r-us.net/page.php?id=21 ... light=CLAN
- Fri Sep 17, 2010 11:28 am
- Forum: Help Wanted / Offered
- Topic: any modders for hire still out there?
- Replies: 1
- Views: 466
- Mon Jul 20, 2009 6:27 pm
- Forum: Scripting
- Topic: is this possible?
- Replies: 4
- Views: 727
Direction: the way you're looking. But if you decide you don't want "push-specific" area, do not make such boxes, in that case you will be able to push players everywhere in the map. The boxes are only to restrict players from pushing each other where it's not needed (= open spaces).
The script'll ...
The script'll ...
- Mon Jul 20, 2009 3:18 pm
- Forum: Scripting
- Topic: is this possible?
- Replies: 4
- Views: 727
- Mon Jul 20, 2009 9:45 am
- Forum: Scripting
- Topic: Camp mod..
- Replies: 2
- Views: 668
Just record his origin and check how long he stays within a radius of, say 50 units with as centre that recorded origin. Once it turns false, meaning he left the radius, start over again etc... Once he's over a specified amount of time, buzz him or kill him.
Why not take a look or just use the one ...
Why not take a look or just use the one ...
- Wed Jul 15, 2009 6:40 pm
- Forum: Bots
- Topic: Bot Questions.
- Replies: 9
- Views: 1668
- Wed Jul 15, 2009 12:43 pm
- Forum: Bots
- Topic: Bot Questions.
- Replies: 9
- Views: 1668
- Wed Jul 15, 2009 9:16 am
- Forum: Scripting
- Topic: Before Game Screen....
- Replies: 4
- Views: 787
- Tue Jul 14, 2009 5:52 pm
- Forum: Bots
- Topic: Bot Questions.
- Replies: 9
- Views: 1668
- Tue Jul 14, 2009 5:24 pm
- Forum: Scripting
- Topic: Cleaning some errors
- Replies: 3
- Views: 597
- Tue Jul 14, 2009 5:21 pm
- Forum: Scripting
- Topic: Before Game Screen....
- Replies: 4
- Views: 787
All done with huddraw. Use
huddraw_shader <index> "textures/mypicture.tga"
to make a picture appear on screen. Set the alpha to 0.0 to make it disappear again. Consult the Huddraw document supplied with Radiant for more info about huddraw. Use the Last 2 variables of the huddraw_rect to size the ...
huddraw_shader <index> "textures/mypicture.tga"
to make a picture appear on screen. Set the alpha to 0.0 to make it disappear again. Consult the Huddraw document supplied with Radiant for more info about huddraw. Use the Last 2 variables of the huddraw_rect to size the ...
- Tue Jul 14, 2009 5:16 pm
- Forum: Scripting
- Topic: ADMINPRO PRO
- Replies: 2
- Views: 645
Odd, it seems like the script isn't being activated by the statefile. Remove any other file which contains custom states from your main/
It cannot be because people leave, the script only gets activated in a state where the player must be alive. The chances of a player leaving in that split second ...
It cannot be because people leave, the script only gets activated in a state where the player must be alive. The chances of a player leaving in that split second ...
- Sun Jul 12, 2009 5:24 pm
- Forum: Scripting
- Topic: Cleaning some errors
- Replies: 3
- Views: 597
- Fri Jul 10, 2009 10:57 am
- Forum: Scripting
- Topic: Just Curious
- Replies: 6
- Views: 889
Perhaps...
Code: Select all
$my_mg bulletdamage 35