Search found 31 matches

by Stalker
Mon Jun 01, 2009 11:21 pm
Forum: Mapping
Topic: LOD terrain Causes radiosity light compile to crash.
Replies: 2
Views: 736

Thanks. Works now.
by Stalker
Mon Jun 01, 2009 9:49 pm
Forum: Mapping
Topic: LOD terrain Causes radiosity light compile to crash.
Replies: 2
Views: 736

LOD terrain Causes radiosity light compile to crash.

Well im creating a level for mohaa but the only problem is whenever I use a grass texture for the LOD terrain it causes the radiosity lighting portion of the compile to crash.

So I created a new map with nothing but a player start, skybox, one worldspawn brush, and LOD terrain patch. I added all ...
by Stalker
Wed Aug 27, 2008 12:50 am
Forum: Mapping
Topic: Compiling Radiosity lightning takes couple minutes.
Replies: 5
Views: 935

It's not a problem. Just wait a few minutes and it will be done.
by Stalker
Sun Jul 08, 2007 4:40 am
Forum: Scripting
Topic: Hide Broken Windows after Explosion!
Replies: 14
Views: 1380

Phantom warrior and I are posting our work in progress, (Vom Kakteengarten). This link will show the problem that we are having with the targetname of script object broken windows:

https://map.moh-central.net/forum/viewtopic.php?t=12708
by Stalker
Sun Jul 08, 2007 4:34 am
Forum: Bragging
Topic: Vom Kakteengarten (Preview!)
Replies: 2
Views: 1508

Vom Kakteengarten (Preview!)

Phantomwarrior and I, Stalker, have been working on this new level for about 4 months now. It is the second map of 3 in the scenario that began with Der Vorposten. This map is designed to be intensive objective play in a mountain village with a train station. The story line is that the Nazi's are ...
by Stalker
Sat Mar 03, 2007 9:18 pm
Forum: Mapping
Topic: Textures like sunblock and fog
Replies: 3
Views: 513

Sunblock does work. It blocks sunflares but you can see through it. :)
by Stalker
Tue Jan 02, 2007 8:17 am
Forum: Public Releases
Topic: Der_Vorposten Final (Spearhead)
Replies: 3
Views: 1718

Der_Vorposten Final (Spearhead)

We have finally finished the map Der_Vorposten.

http://files.filefront.com/6457134

We have a server running at 64.69.39.167 (Spearhead) if you would like to check it out there.
by Stalker
Tue Jan 02, 2007 8:15 am
Forum: Map Reviews
Topic: Der_Vorposten Final
Replies: 0
Views: 2997

Der_Vorposten Final

We have finally finished the map Der_Vorposten.
Please review if possible.

http://files.filefront.com/6457134

We have a server running at 64.69.39.167 (Spearhead) if you would like to check it out there.
by Stalker
Sat Oct 14, 2006 5:31 am
Forum: Bragging
Topic: Der Vorposten coming in August 2006
Replies: 12
Views: 3382

thanks,


I forgot to mention that our map is Spearhead though.
by Stalker
Sat Oct 14, 2006 1:53 am
Forum: Bragging
Topic: Der Vorposten coming in August 2006
Replies: 12
Views: 3382

Ok guys only a few months late but Der_vorposten is finished. You can download it here
by Stalker
Thu Aug 24, 2006 9:29 pm
Forum: Mapping
Topic: Damage to entities causes map to crash.
Replies: 10
Views: 726

yeah i probably should of mentioned its spearhead..



there are no custom anything except for our level...
by Stalker
Wed Aug 23, 2006 10:05 pm
Forum: Mapping
Topic: Damage to entities causes map to crash.
Replies: 10
Views: 726

here is the error in the qconsole.log


********************
ERROR: SV_FindIndex: overflow max512 create1 name sound/dialogue/Generic/A/damage/dpl_damage_03i.wav1
********************
----- Server Shutdown -----
---------------------------


removing the ubersound gets rid of the error....we have ...
by Stalker
Wed Aug 23, 2006 5:52 am
Forum: Mapping
Topic: Damage to entities causes map to crash.
Replies: 10
Views: 726

Thanks tltrude...i did a logfile 2 and got the error that was causing the crash. seems that the ubersound used was the problem...i removed it for now and the map hasnt crashed.

so let me see if i understand what your saying.

So precaching everything would load up alot of the entities at once ...
by Stalker
Wed Aug 23, 2006 3:48 am
Forum: Mapping
Topic: Damage to entities causes map to crash.
Replies: 10
Views: 726

Here is the script

main:

level.script = maps/dm/der_vorposten.scr
//level.music = mp_brest_dm

// set scoreboard messages
setcvar "g_obj_alliedtext1" "Der_Vorposten"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2 ...
by Stalker
Wed Aug 23, 2006 3:40 am
Forum: Mapping
Topic: Damage to entities causes map to crash.
Replies: 10
Views: 726

ok ive completely taken out all the extra script thats not needed. What i have found is that when the DMprecache.scr is loaded it crashes the map on the loading screen..I have to //edit it out of the script to make it work....but then the map crashes when too much damage is given to entities...im ...