Search found 31 matches
- Mon Jun 01, 2009 11:21 pm
- Forum: Mapping
- Topic: LOD terrain Causes radiosity light compile to crash.
- Replies: 2
- Views: 736
- Mon Jun 01, 2009 9:49 pm
- Forum: Mapping
- Topic: LOD terrain Causes radiosity light compile to crash.
- Replies: 2
- Views: 736
LOD terrain Causes radiosity light compile to crash.
Well im creating a level for mohaa but the only problem is whenever I use a grass texture for the LOD terrain it causes the radiosity lighting portion of the compile to crash.
So I created a new map with nothing but a player start, skybox, one worldspawn brush, and LOD terrain patch. I added all ...
So I created a new map with nothing but a player start, skybox, one worldspawn brush, and LOD terrain patch. I added all ...
- Wed Aug 27, 2008 12:50 am
- Forum: Mapping
- Topic: Compiling Radiosity lightning takes couple minutes.
- Replies: 5
- Views: 935
- Sun Jul 08, 2007 4:40 am
- Forum: Scripting
- Topic: Hide Broken Windows after Explosion!
- Replies: 14
- Views: 1380
Phantom warrior and I are posting our work in progress, (Vom Kakteengarten). This link will show the problem that we are having with the targetname of script object broken windows:
https://map.moh-central.net/forum/viewtopic.php?t=12708
https://map.moh-central.net/forum/viewtopic.php?t=12708
- Sun Jul 08, 2007 4:34 am
- Forum: Bragging
- Topic: Vom Kakteengarten (Preview!)
- Replies: 2
- Views: 1508
Vom Kakteengarten (Preview!)
Phantomwarrior and I, Stalker, have been working on this new level for about 4 months now. It is the second map of 3 in the scenario that began with Der Vorposten. This map is designed to be intensive objective play in a mountain village with a train station. The story line is that the Nazi's are ...
- Sat Mar 03, 2007 9:18 pm
- Forum: Mapping
- Topic: Textures like sunblock and fog
- Replies: 3
- Views: 513
- Tue Jan 02, 2007 8:17 am
- Forum: Public Releases
- Topic: Der_Vorposten Final (Spearhead)
- Replies: 3
- Views: 1718
Der_Vorposten Final (Spearhead)
We have finally finished the map Der_Vorposten.
http://files.filefront.com/6457134
We have a server running at 64.69.39.167 (Spearhead) if you would like to check it out there.
http://files.filefront.com/6457134
We have a server running at 64.69.39.167 (Spearhead) if you would like to check it out there.
- Tue Jan 02, 2007 8:15 am
- Forum: Map Reviews
- Topic: Der_Vorposten Final
- Replies: 0
- Views: 2997
Der_Vorposten Final
We have finally finished the map Der_Vorposten.
Please review if possible.
http://files.filefront.com/6457134
We have a server running at 64.69.39.167 (Spearhead) if you would like to check it out there.
Please review if possible.
http://files.filefront.com/6457134
We have a server running at 64.69.39.167 (Spearhead) if you would like to check it out there.
- Sat Oct 14, 2006 5:31 am
- Forum: Bragging
- Topic: Der Vorposten coming in August 2006
- Replies: 12
- Views: 3382
- Sat Oct 14, 2006 1:53 am
- Forum: Bragging
- Topic: Der Vorposten coming in August 2006
- Replies: 12
- Views: 3382
- Thu Aug 24, 2006 9:29 pm
- Forum: Mapping
- Topic: Damage to entities causes map to crash.
- Replies: 10
- Views: 726
- Wed Aug 23, 2006 10:05 pm
- Forum: Mapping
- Topic: Damage to entities causes map to crash.
- Replies: 10
- Views: 726
- Wed Aug 23, 2006 5:52 am
- Forum: Mapping
- Topic: Damage to entities causes map to crash.
- Replies: 10
- Views: 726
- Wed Aug 23, 2006 3:48 am
- Forum: Mapping
- Topic: Damage to entities causes map to crash.
- Replies: 10
- Views: 726
- Wed Aug 23, 2006 3:40 am
- Forum: Mapping
- Topic: Damage to entities causes map to crash.
- Replies: 10
- Views: 726
ok ive completely taken out all the extra script thats not needed. What i have found is that when the DMprecache.scr is loaded it crashes the map on the loading screen..I have to //edit it out of the script to make it work....but then the map crashes when too much damage is given to entities...im ...