Search found 16 matches

by Gunsmoke
Mon Nov 28, 2005 9:17 am
Forum: Mapping
Topic: Brush's number? plz help
Replies: 3
Views: 231

Brush's number? plz help

How would I be able to identify Brushes number from mohRadiant? I mean get real spacific by Highlighting any brush and indentifying that brushes number? Thanx.
by Gunsmoke
Fri Apr 09, 2004 8:34 pm
Forum: Mapping
Topic: Deadly_RELEASE
Replies: 6
Views: 188

just highlite your light entity and press "k" and choose a color! :D
by Gunsmoke
Thu Apr 08, 2004 11:27 pm
Forum: Mapping
Topic: Deadly_RELEASE
Replies: 6
Views: 188

yes, I was experimenting with some lighting. :D
by Gunsmoke
Thu Apr 08, 2004 9:59 am
Forum: Mapping
Topic: Deadly_RELEASE
Replies: 6
Views: 188

Yea, ill have to mess around with that abit. But If it wasnt for you, I prolly never would have made it this far! Thanx!
by Gunsmoke
Thu Apr 08, 2004 9:01 am
Forum: Mapping
Topic: Deadly_RELEASE
Replies: 6
Views: 188

Deadly_RELEASE

:D :!: :D CHECK IT AND GET IT HERE!!!!! :D :!: :D
http://www.modtheater.com/forum/showthread.php?t=15838

---Gunsmoke
by Gunsmoke
Sat Jan 11, 2003 1:41 am
Forum: Mapping
Topic: Looking for Glass Texture
Replies: 4
Views: 133

Yes thats what im looking for is a texture thats only glass. Thanx, i hope it works.
by Gunsmoke
Fri Jan 10, 2003 11:18 pm
Forum: Mapping
Topic: Looking for Glass Texture
Replies: 4
Views: 133

Looking for Glass Texture

How can I get a texture that is all glass? How many different varieties can I get?
by Gunsmoke
Sat Dec 28, 2002 4:23 am
Forum: Mapping
Topic: LIGHTING!!! :(
Replies: 4
Views: 204

OK. I recompiled...this is all the info that I thought was useful to answering the question:

About 29 entity lights leaked
About 2 out of bounds, SKIPPING!

---------------

fastVIS = true
VIS_derived = 0
*******ERROR*******
Loadportals couldnt read c:\DOCUME`1\Owner\MYDOCUME\mymaps\Gunsmoke.prt ...
by Gunsmoke
Sat Dec 28, 2002 3:55 am
Forum: Mapping
Topic: LIGHTING!!! :(
Replies: 4
Views: 204

WHOA! man, Im going nuts...Thanx for helping me.....Im going to recompile and see what I can find out. Ill let you know when done.
by Gunsmoke
Sat Dec 28, 2002 2:42 am
Forum: Mapping
Topic: LIGHTING!!! :(
Replies: 4
Views: 204

LIGHTING!!! :(

Ok now I have another problem.......Now after I compiled my map and tested it.......ITS SO BRIGHT! The little lights (lil balls) do not have an effect. Its the whole map thats lit up. But its realy bright. How do I put my map back to default where only the little balls of light work?


[every time ...
by Gunsmoke
Fri Dec 27, 2002 11:49 pm
Forum: Mapping
Topic: Compile error
Replies: 6
Views: 186

How about applying the "no draw" texture to all the non-visible textures....will that help?
by Gunsmoke
Fri Dec 27, 2002 11:34 pm
Forum: Mapping
Topic: Compile error
Replies: 6
Views: 186

I didnt make any many sided brushes
by Gunsmoke
Fri Dec 27, 2002 10:55 pm
Forum: Mapping
Topic: Compile error
Replies: 6
Views: 186

Compile error

I am now getting an error when compililing (using MBuilder)

*********ERROR********
MAX_SURFACE_INFO

Any one know what this means?
Have I used too much for my map yo compile?
by Gunsmoke
Fri Dec 27, 2002 5:01 pm
Forum: Mapping
Topic: Walk through textures
Replies: 1
Views: 99

Walk through textures

How would I make a texture where you can walk right through it?
by Gunsmoke
Fri Dec 27, 2002 5:00 pm
Forum: Mapping
Topic: Looking for a texture
Replies: 2
Views: 98

Looking for a texture

What is a texture that is not visible but yet can walk on it?