You could kind of make a hover platform with loads of magnets repeling each other ;D
Search found 37 matches
- Fri Dec 02, 2005 1:03 pm
- Forum: Off Topic
- Topic: Patent issued for anti-gravity device Nov/05
- Replies: 15
- Views: 763
:p
set sv_gravity 0. 
You could kind of make a hover platform with loads of magnets repeling each other ;D
You could kind of make a hover platform with loads of magnets repeling each other ;D
- Thu Dec 01, 2005 12:53 am
- Forum: Scripting
- Topic: Camera @ tik
- Replies: 11
- Views: 606
- Wed Nov 30, 2005 11:48 pm
- Forum: Off Topic
- Topic: Patent issued for anti-gravity device Nov/05
- Replies: 15
- Views: 763
- Wed Nov 30, 2005 11:44 pm
- Forum: General Discussion
- Topic: TMT hacked?
- Replies: 46
- Views: 3656
- Wed Nov 30, 2005 9:25 am
- Forum: Scripting
- Topic: Camera @ tik
- Replies: 11
- Views: 606
- Wed Nov 30, 2005 1:32 am
- Forum: Scripting
- Topic: Camera @ tik
- Replies: 11
- Views: 606
I spawned it with attachmodel. =)
Nodraw is incase the dummy has a texture or something :/, same for notsolid.
Yep, I have tried spawning the camera normaly, and updating it's origin every frame, but that makes the view kind of jerky. I have tried gluing, but then you can't change it's angle, or I ...
Nodraw is incase the dummy has a texture or something :/, same for notsolid.
Yep, I have tried spawning the camera normaly, and updating it's origin every frame, but that makes the view kind of jerky. I have tried gluing, but then you can't change it's angle, or I ...
- Wed Nov 30, 2005 12:04 am
- Forum: Scripting
- Topic: Camera @ tik
- Replies: 11
- Views: 606
Camera @ tik
Is the classname for a camera not "func_camera" or "camera"? :/
I am trying to make a camera tik so that it can be controlled better, and attached to stuff, but it's not working. :<
TIKI
setup
{
scale 0.52 // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's ...
I am trying to make a camera tik so that it can be controlled better, and attached to stuff, but it's not working. :<
TIKI
setup
{
scale 0.52 // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's ...
- Tue Nov 29, 2005 7:44 pm
- Forum: Off Topic
- Topic: Firefox 1.5 out today
- Replies: 5
- Views: 305
- Tue Nov 29, 2005 4:13 pm
- Forum: Off Topic
- Topic: Firefox 1.5 out today
- Replies: 5
- Views: 305
Firefox 1.5 out today
http://www.theinquirer.net/?article=27990

THE LATEST version of the Firefox web browser will be formally released this afternoon.
- Tue Nov 29, 2005 1:24 pm
- Forum: Scripting
- Topic: Anything auto dl'ed by clients on server connect?
- Replies: 14
- Views: 544
- Mon Nov 28, 2005 11:20 pm
- Forum: General Discussion
- Topic: TMT hacked?
- Replies: 46
- Views: 3656
- Mon Nov 28, 2005 10:38 pm
- Forum: Scripting
- Topic: Anything auto dl'ed by clients on server connect?
- Replies: 14
- Views: 544
- Mon Nov 28, 2005 9:24 pm
- Forum: Scripting
- Topic: Anything auto dl'ed by clients on server connect?
- Replies: 14
- Views: 544
I was just messing about with extentions, and seeing if the game would load a texture from another file type which isnt a normal extention (.jpg, .tga etc). It kind of works, but then I realised it kind of doesnt... Hmm I can't remember exactly what I did, as I was renaming textures, and loading ...
- Mon Nov 28, 2005 8:40 pm
- Forum: Scripting
- Topic: Anything auto dl'ed by clients on server connect?
- Replies: 14
- Views: 544
- Mon Nov 28, 2005 8:21 pm
- Forum: Scripting
- Topic: Anything auto dl'ed by clients on server connect?
- Replies: 14
- Views: 544
Anything auto dl'ed by clients on server connect?
Hi,
Can anyone think of any files which are transferred to clients on connect from the server?
ty
There proberbly arnt any, but if there are, hehe cool things...
Can anyone think of any files which are transferred to clients on connect from the server?
ty
There proberbly arnt any, but if there are, hehe cool things...