ROFL - I nearly went that route actually...
I have come across another minor issue now though....
Now that I've expanded my skybox and base land (so basically it looks like a house in the middle of a desert), when I compile it, the compiler seems to stop at 40% and 0 hours, 0 minutes, 0 seconds left ...
Search found 6 matches
- Sun Nov 27, 2005 5:57 pm
- Forum: Mapping
- Topic: HELP! Room looks fine but step outside to gridlines
- Replies: 11
- Views: 342
- Sun Nov 27, 2005 9:49 am
- Forum: Mapping
- Topic: HELP! Room looks fine but step outside to gridlines
- Replies: 11
- Views: 342
- Sun Nov 27, 2005 7:09 am
- Forum: Mapping
- Topic: HELP! Room looks fine but step outside to gridlines
- Replies: 11
- Views: 342
- Sun Nov 27, 2005 6:05 am
- Forum: Mapping
- Topic: HELP! Room looks fine but step outside to gridlines
- Replies: 11
- Views: 342
I create a room with the caulk and then apply textures to it. The textures look just fine an dandy...until I walk outside of the room with the intention of applying some exteriors only to find that my interior textures are on the outside as well. Naturally I try to apply my exterior textures to find ...
- Sun Nov 27, 2005 3:32 am
- Forum: Mapping
- Topic: HELP! Room looks fine but step outside to gridlines
- Replies: 11
- Views: 342
- Sun Nov 27, 2005 2:19 am
- Forum: Mapping
- Topic: HELP! Room looks fine but step outside to gridlines
- Replies: 11
- Views: 342
HELP! Room looks fine but step outside to gridlines
Hi mapping masters!
I just started mapping and I've created my own room which went fine - but then after adding ground on the outside with a fence border with everything surrounded by a "skybox", everything outside of the box is like going into the holodeck with out a program running. I can see the ...
I just started mapping and I've created my own room which went fine - but then after adding ground on the outside with a fence border with everything surrounded by a "skybox", everything outside of the box is like going into the holodeck with out a program running. I can see the ...