remarked out the map $lightmap from the shader file for the textures needed for one object and got the following error
WARNING: shader 'textures/mohtest/flrwood1_rep' has lightmap but no lightmap stage!
over and over until
WARNING: GeneratePermanentShader - MAX_SHADERS hit
and then shut down ...
Search found 6 matches
- Mon Nov 28, 2005 10:05 pm
- Forum: Scripting
- Topic: has lightmap and is rendered twice error?
- Replies: 8
- Views: 435
- Mon Nov 28, 2005 7:57 pm
- Forum: Scripting
- Topic: has lightmap and is rendered twice error?
- Replies: 8
- Views: 435
sorry, misunderstanding...the surfaceparm nolightmap was in an existing shader file, I'm trying to figure out how, with cloning bsp models, to use that same command either in the spawn statement or using the target name.
As, i tried remarking out the map $lightmap command and then starting a game ...
As, i tried remarking out the map $lightmap command and then starting a game ...
- Mon Nov 28, 2005 7:44 pm
- Forum: Scripting
- Topic: has lightmap and is rendered twice error?
- Replies: 8
- Views: 435
- Mon Nov 28, 2005 7:42 pm
- Forum: Scripting
- Topic: has lightmap and is rendered twice error?
- Replies: 8
- Views: 435
- Mon Nov 28, 2005 6:57 pm
- Forum: Scripting
- Topic: has lightmap and is rendered twice error?
- Replies: 8
- Views: 435
- Mon Nov 28, 2005 6:44 pm
- Forum: Scripting
- Topic: has lightmap and is rendered twice error?
- Replies: 8
- Views: 435
has lightmap and is rendered twice error?
Brush model '*58' has lightmap and is rendered twice. See entity 539.
using the following script (MOHSH demo):
local.static=spawn script_object "targetname" "doof1" "origin" "( 1200 1800 -1100 )" "model" "*56" "spawnflags" "2"
B4 TMT went down there was a post that cloning these models could ...
using the following script (MOHSH demo):
local.static=spawn script_object "targetname" "doof1" "origin" "( 1200 1800 -1100 )" "model" "*56" "spawnflags" "2"
B4 TMT went down there was a post that cloning these models could ...