Search found 39 matches

by Classic
Sun Feb 26, 2006 8:59 pm
Forum: Mapping
Topic: Leak
Replies: 10
Views: 452

BTW you can down load the map files already fixed up from gamespot for free. Then you waoln't have any of these problems.
by Classic
Mon Jan 30, 2006 4:13 pm
Forum: Scripting
Topic: need help with elevator
Replies: 7
Views: 507

your script will make it move up at the beging of the game and stay there.

Okay you will need something like this.
This is an example from my script.

lift_prep: //Thins thread binds the Trigger to the Script object

$lift_lift bind $lift
$lift time 8

end


lift_mover: // Thread started by ...
by Classic
Mon Jan 30, 2006 4:05 pm
Forum: Scripting
Topic: Help cripting pls.
Replies: 2
Views: 266

Never mind I've got it figured out now. My propblem was I wasn't lating it out and binding the triggers properly. Thanks anyway.
by Classic
Sat Jan 28, 2006 11:00 pm
Forum: Scripting
Topic: Help cripting pls.
Replies: 2
Views: 266

Help cripting pls.

I'm having a lot of trouble figuring out scripting. Could some one help pls?
by Classic
Sat Jan 28, 2006 2:56 am
Forum: Scripting
Topic: Pls tell me why this scrip dosn't work
Replies: 3
Views: 305

here is the new .scr and it dosn't work either

// shipbattle
// ARCHITECTURE: Classic
// SCRIPTING: Classic

main:

// set scoreboard messages
setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2 ...
by Classic
Sat Jan 28, 2006 12:38 am
Forum: Scripting
Topic: Pls tell me why this scrip dosn't work
Replies: 3
Views: 305

Pls tell me why this scrip dosn't work

// ShipBattle
// ARCHITECTURE: Classic
// SCRIPTING: Classic

main:

// set scoreboard messages
setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""

setcvar "g ...
by Classic
Fri Jan 27, 2006 1:11 pm
Forum: Mapping
Topic: Omaha by me ;)
Replies: 6
Views: 521

Try you link it dosn't work.
by Classic
Fri Jan 27, 2006 1:10 pm
Forum: Mapping
Topic: Plane that causes damage.
Replies: 8
Views: 384

They do, but I want it so that when you run into a object it instantly drops your guy dead. I have a dock and I wan't people to sie when they fall in the water.
by Classic
Fri Jan 27, 2006 12:14 am
Forum: Mapping
Topic: Plane that causes damage.
Replies: 8
Views: 384

Okay I don't see where there is a plane that causes damage in bomber_test. I tried to make a trigger_hurt then set the damage to 1000 but It dosn't do anything.
by Classic
Thu Jan 26, 2006 11:07 pm
Forum: Mapping
Topic: Plane that causes damage.
Replies: 8
Views: 384

I can do both
http://home.comcast.net/~dixon.matt/tit.jpg


DL the test bomber, it has the map file so you can open it and study it.
http://smallsumo.punkassfraggers.com/tltrude/

sry couldn't resist :lol:

so glad you did that , i wan't going to touch this one with a ten foot bra strap.

What ...
by Classic
Thu Jan 26, 2006 4:51 pm
Forum: Mapping
Topic: Plane that causes damage.
Replies: 8
Views: 384

Plane that causes damage.

Can some one piont my to a tut or tell me how to make a plane cause damage.
by Classic
Mon Jan 16, 2006 6:16 pm
Forum: Skinning / Modelling
Topic: Where are the models?
Replies: 1
Views: 598

Where are the models?

What PK3 are they in? I intend to do a model swap for some of the guns, and does anyone know where a script is that can make it so Gmax can import and export the models?
by Classic
Mon Jan 16, 2006 6:11 pm
Forum: Mapping
Topic: Lighting Compile
Replies: 16
Views: 931

Do above and take out the lights. Even if your map is small using many lights could take days!
by Classic
Mon Jan 16, 2006 1:08 am
Forum: Mapping
Topic: Lighting Compile
Replies: 16
Views: 931

What error messages do you get when yu try to compile and are you using Mpbuilder?
by Classic
Thu Jan 05, 2006 2:57 pm
Forum: Mapping
Topic: Custom texture help.
Replies: 7
Views: 372

Okay thanks the only problem now is though exerything loaded I can only see 3 of my 7 textures.