ok , thx
but YAHOO IS A BIG S**T
Search found 32 matches
- Sat Oct 13, 2007 3:37 pm
- Forum: Mapping
- Topic: cant find bsp to map converter
- Replies: 3
- Views: 803
- Sat Oct 13, 2007 12:54 pm
- Forum: Mapping
- Topic: cant find bsp to map converter
- Replies: 3
- Views: 803
cant find bsp to map converter
i m looking for the moh bsp to map converter, but i found it only one on filefront , but i dont wanna pay for it. so anybody can send me a working link or just send it in mail ?
csu_bakka@hotmail.com
thx
csu_bakka@hotmail.com
thx
- Mon Jul 09, 2007 6:04 pm
- Forum: Scripting
- Topic: sounds is mp
- Replies: 1
- Views: 447
sounds is mp
well, sounds on my map works only after a restart in MP, but in Sp it works good. what can be the solution, its the same whit the tltrude's mp_ambient2 map.
- Tue May 22, 2007 6:35 pm
- Forum: Mapping
- Topic: plane bomb problem
- Replies: 2
- Views: 428
plane bomb problem
hy again
well my first problem whit bombers, how can i add sound to them?
and the second: bombs arent dropped in the angle i've set, it rotate 90 from the plane's way
well my first problem whit bombers, how can i add sound to them?
and the second: bombs arent dropped in the angle i've set, it rotate 90 from the plane's way
- Fri Apr 20, 2007 3:14 pm
- Forum: Mapping
- Topic: ai/..... model problem
- Replies: 1
- Views: 399
ai/..... model problem
if i try to load any model from ai/ i get this error
http://bakka.extra.hu/pics/errorno1.bmp
http://bakka.extra.hu/pics/errorno1.bmp
- Mon Apr 16, 2007 2:32 pm
- Forum: Skinning / Modelling
- Topic: a few question
- Replies: 0
- Views: 948
a few question
1. any idea how to increase the range of the granatwerfer (statweapons/p_granatwerfer_base.tik) ?
2. is it possible to make the aagun (statweapons/P_aagun_base.tik) require ammo to fire
? (fe: mg ammo)
2. is it possible to make the aagun (statweapons/P_aagun_base.tik) require ammo to fire
? (fe: mg ammo)
- Sun Mar 11, 2007 12:45 pm
- Forum: Mapping
- Topic: Train : Moving
- Replies: 5
- Views: 735
- Thu Jan 18, 2007 6:02 pm
- Forum: Scripting
- Topic: buttom that...
- Replies: 1
- Views: 1005
buttom that...
i need a buttom which can be activated only by the allies and remove some axis's spawn and replace them whit allies's spawn and also switch on some light
the axis can deactivate it and than they get back their spawn and remove the allies's and also switch off the lights
is it possible ? sry but i ...
the axis can deactivate it and than they get back their spawn and remove the allies's and also switch off the lights
is it possible ? sry but i ...
- Thu Jan 04, 2007 2:25 pm
- Forum: Mapping
- Topic: add damage to an explosion
- Replies: 18
- Views: 1977
- Wed Jan 03, 2007 2:11 pm
- Forum: Mapping
- Topic: add damage to an explosion
- Replies: 18
- Views: 1977
- Tue Jan 02, 2007 10:47 am
- Forum: Mapping
- Topic: add damage to an explosion
- Replies: 18
- Views: 1977
- Mon Jan 01, 2007 10:47 pm
- Forum: Mapping
- Topic: add damage to an explosion
- Replies: 18
- Views: 1977
http://www.polyweld.hu/bakka/dmgtry.bmp
like this or how set the damage ???
like this or how set the damage ???
- Mon Jan 01, 2007 2:44 pm
- Forum: Mapping
- Topic: add damage to an explosion
- Replies: 18
- Views: 1977
- Mon Jan 01, 2007 9:54 am
- Forum: Mapping
- Topic: add damage to an explosion
- Replies: 18
- Views: 1977