Well, now this problem has been solved in a different topic.
But, a voting system might be good to have in case of emergencies, like all the players get stuck or something... Hopefully I won't have any such emergencies, but I guess they're inevitable.
Search found 235 matches
- Sun Dec 28, 2008 6:24 pm
- Forum: Scripting
- Topic: (SOLVED) How to force map to automatically change
- Replies: 13
- Views: 973
- Sun Dec 28, 2008 6:21 pm
- Forum: Scripting
- Topic: (SOLVED) Restricting Spectators
- Replies: 30
- Views: 1678
Team Assault seems to cover the entire Spearhead campaign (I can't play it because I don't have Spearhead on this computer), and it might be plenty good, but it's a big download and requires all the players to download it. The goal with my mod is to make it so only the server needs the files. That ...
- Thu Dec 25, 2008 5:38 am
- Forum: Scripting
- Topic: (SOLVED) Making console commands in a map script
- Replies: 6
- Views: 654
- Wed Dec 24, 2008 8:02 pm
- Forum: Scripting
- Topic: (SOLVED) Making console commands in a map script
- Replies: 6
- Views: 654
Wow, it worked!!! I think I'm in love. WELL NOT LIKE THAT
I wasn't trying to get attitude, I'm just saying, typing in "map ???" and "bsptransition ???" would not work. But using Method 1, I can now change maps at will! Perfect! Thanks again.
I don't need data to carry over from level to level. The ...
I wasn't trying to get attitude, I'm just saying, typing in "map ???" and "bsptransition ???" would not work. But using Method 1, I can now change maps at will! Perfect! Thanks again.
I don't need data to carry over from level to level. The ...
- Wed Dec 24, 2008 1:16 am
- Forum: Scripting
- Topic: (SOLVED) Restricting Spectators
- Replies: 30
- Views: 1678
- Sat Dec 20, 2008 12:16 am
- Forum: Scripting
- Topic: (SOLVED) Restricting Spectators
- Replies: 30
- Views: 1678
- Sat Dec 20, 2008 12:09 am
- Forum: Scripting
- Topic: (SOLVED) Making console commands in a map script
- Replies: 6
- Views: 654
- Fri Dec 19, 2008 6:16 am
- Forum: Scripting
- Topic: (SOLVED) Making console commands in a map script
- Replies: 6
- Views: 654
(SOLVED) Making console commands in a map script
Is it possible to put console commands into a map script? Like, put a console command like "skill 1" or "map m1l2a" in the map script so it's like the player typed it into the console, but the player didn't actually type it into the console.
- Fri Dec 19, 2008 5:45 am
- Forum: Scripting
- Topic: (SOLVED) How to force map to automatically change
- Replies: 13
- Views: 973
- Fri Dec 19, 2008 5:34 am
- Forum: Scripting
- Topic: (SOLVED) How to force map to automatically change
- Replies: 13
- Views: 973
Unfortunately, trying to use console commands as scripts, as in just typing:
into a thread doesn't work.
Code: Select all
map m1l2b- Fri Dec 19, 2008 5:13 am
- Forum: Scripting
- Topic: (SOLVED) How to force map to automatically change
- Replies: 13
- Views: 973
- Fri Dec 19, 2008 5:01 am
- Forum: Scripting
- Topic: (SOLVED) How to force map to automatically change
- Replies: 13
- Views: 973
- Fri Dec 19, 2008 4:52 am
- Forum: Scripting
- Topic: (SOLVED) How to force map to automatically change
- Replies: 13
- Views: 973
Are these scripts I put into the map?
I wrote them like this:
And nothing happened with either of them.
I wrote them like this:
Code: Select all
bsptransition(m1l2a)Code: Select all
map(m1l2a)- Fri Dec 19, 2008 1:27 am
- Forum: Scripting
- Topic: (SOLVED) How to force map to automatically change
- Replies: 13
- Views: 973
(SOLVED) How to force map to automatically change
In my co-op mod, all of the players are supposed to be on the same team. When the players beat the level, I call in "teamwin allies" and the Allies win.
The problem is, they won't consider it a successful round unless there was (or is?) a player on the Axis team. So instead of going to the next map ...
The problem is, they won't consider it a successful round unless there was (or is?) a player on the Axis team. So instead of going to the next map ...
- Fri Dec 19, 2008 1:14 am
- Forum: Scripting
- Topic: (SOLVED) Restricting Spectators
- Replies: 30
- Views: 1678