Em a bit stupid answer maybe but you could say, instead of local.badplace istouching local.badboy, use local.badboy istouching local.badplace, or, instead of local.badplace use $badplace.
If this works then I'm laughinh :P
Edit: and it could also be that, because of the trigger being local, it ...
Search found 21 matches
- Wed Nov 22, 2006 8:53 pm
- Forum: Scripting
- Topic: New Scripting Project
- Replies: 21
- Views: 2213
- Tue Nov 21, 2006 10:35 am
- Forum: Scripting
- Topic: Ok, now I'm stuck.
- Replies: 2
- Views: 512
- Sun Nov 19, 2006 9:41 pm
- Forum: Scripting
- Topic: Ok, now I'm stuck.
- Replies: 2
- Views: 512
Ok, now I'm stuck.
Hey there folks, I'm almost done with my headbangmod, only there's only 1 thing remaining, that's the damaging of the other player. :?
Here's what I want to do in words:
killthread local.player:
headtrigger_# triggerable (make sure that it's triggerable)
if local.player exists
{
wait until ...
Here's what I want to do in words:
killthread local.player:
headtrigger_# triggerable (make sure that it's triggerable)
if local.player exists
{
wait until ...
- Thu Nov 16, 2006 3:00 pm
- Forum: Scripting
- Topic: Pop-Up Target Help
- Replies: 24
- Views: 2146
- Sun Nov 12, 2006 12:36 pm
- Forum: Scripting
- Topic: Looking to something
- Replies: 7
- Views: 885
A bit off topic but I made a state headbang and I want to recall that in mike_torso (or mike_legs of mike) so only if in that state you can actually hurt people.
I found
This
But It doesn't says how to 'implant it as a script'.
How can you do that
, thanks already 
I found
This
But It doesn't says how to 'implant it as a script'.
How can you do that
- Sun Nov 12, 2006 11:54 am
- Forum: Scripting
- Topic: Looking to something
- Replies: 7
- Views: 885
- Sat Nov 11, 2006 7:45 pm
- Forum: Scripting
- Topic: Looking to something
- Replies: 7
- Views: 885
- Sat Nov 11, 2006 12:23 pm
- Forum: Scripting
- Topic: Looking to something
- Replies: 7
- Views: 885
Looking to something
Hey there folks,
Very simple question, but I can't solve it...
How can I let a player look towards something with his whole body?
Thanks,
Wertmanzzz
Very simple question, but I can't solve it...
How can I let a player look towards something with his whole body?
Thanks,
Wertmanzzz
- Sun Nov 05, 2006 1:54 pm
- Forum: Scripting
- Topic: Functions/threads whatever they are called...
- Replies: 13
- Views: 1143
- Sun Nov 05, 2006 11:07 am
- Forum: Scripting
- Topic: Functions/threads whatever they are called...
- Replies: 13
- Views: 1143
- Sat Nov 04, 2006 8:54 pm
- Forum: Scripting
- Topic: Functions/threads whatever they are called...
- Replies: 13
- Views: 1143
Functions/threads whatever they are called...
A bit newbie question but idc.
How do I call for example this:
gotkill( Entity victim, Integer damage, Entity inflictor, Integer meansofdeath, Boolean gib )
I tried alotta stuff but with each integer it says BAD_TOKEN:
TOKEN_INTEGER ... blablabla and that stuff... how must I call it?
Thanks alot ...
How do I call for example this:
gotkill( Entity victim, Integer damage, Entity inflictor, Integer meansofdeath, Boolean gib )
I tried alotta stuff but with each integer it says BAD_TOKEN:
TOKEN_INTEGER ... blablabla and that stuff... how must I call it?
Thanks alot ...
- Wed Oct 25, 2006 11:58 am
- Forum: Scripting
- Topic: Uhm, this is interesting...
- Replies: 8
- Views: 1607
- Mon Oct 23, 2006 8:17 pm
- Forum: Scripting
- Topic: Commands - List them and what they do
- Replies: 50
- Views: 17531
- Mon Oct 23, 2006 4:57 pm
- Forum: Scripting
- Topic: Commands - List them and what they do
- Replies: 50
- Views: 17531
- Mon Oct 23, 2006 1:24 pm
- Forum: Scripting
- Topic: Commands - List them and what they do
- Replies: 50
- Views: 17531