Search found 459 matches

by Ophisâ„¢
Wed May 12, 2010 12:33 pm
Forum: Bragging
Topic: [MOD] 28 Frags Later: Beta Edition
Replies: 5
Views: 2484

I've not been here in a very very long time.

This mod weirdly was never released because it was never fully finished due to other life issues that halted it.

I've been working on it again this week though, and maybe, just maybe, it will get released.
by Ophisâ„¢
Thu Jul 26, 2007 4:07 pm
Forum: Scripting
Topic: Using ASCII in Multiplayer Name
Replies: 10
Views: 1065

(just a quick fly by, though i haven't read the full post just the first few)

I'm fairly sure the UK and US version of Mohaa are the reason for the "?" instead of your symbols. I remember a longtime ago now, on my screen symbol was what it should have been and on other peoples (ppl who i later ...
by Ophisâ„¢
Fri Jul 13, 2007 1:05 pm
Forum: Help Wanted / Offered
Topic: Can I change reload time on KAR98 or make M1 sound like ka98
Replies: 1
Views: 1253

for number 2, i gather you could copy and paste the properties of the m1's .tik file and give it to the kar... to change the sound though i cant realy think of away at the moment.
by Ophisâ„¢
Thu Jul 12, 2007 1:08 pm
Forum: Scripting
Topic: Means of Death
Replies: 12
Views: 1281

if you have now rebooted the server after adding the files yea?
by Ophisâ„¢
Thu Jul 12, 2007 1:07 pm
Forum: Scripting
Topic: Check Client?
Replies: 2
Views: 643

well yea, thats fine, i basicly wanted to display a message if the client did not have a certain pk3 (for example a map) so they would know where to download it from.
by Ophisâ„¢
Tue Jul 10, 2007 4:51 pm
Forum: Scripting
Topic: Can anybody help please
Replies: 2
Views: 556

Theres a way to spawn a script object to cover the areas up. Only problem is you would need all the co-ord's of every "See-Through" wall so it might be time consuming.
by Ophisâ„¢
Tue Jul 10, 2007 4:48 pm
Forum: Scripting
Topic: Means of Death
Replies: 12
Views: 1281

It needs to be here...

'main/global/localization.txt'

Make sure its edited correctly too of course, and there should not be a problem. If there is you have clearly put it in the wrong place or have not edited the right file. NO pk3's are needed for this.
by Ophisâ„¢
Mon Jul 09, 2007 9:34 pm
Forum: Scripting
Topic: delayed trigger
Replies: 7
Views: 854

im guessing,

Create a trigger_multiple and then make it a set thread.

make a thread in your script for the trigger to point to and the first command in the script could just simply be "wait 10" so this sets the script off but makes it wait for 10 before it carrys on with the exploding bit of the ...
by Ophisâ„¢
Mon Jul 09, 2007 9:29 pm
Forum: Scripting
Topic: Means of Death
Replies: 12
Views: 1281

make sure your editing it right aswell.
by Ophisâ„¢
Mon Jul 09, 2007 7:33 pm
Forum: Scripting
Topic: Means of Death
Replies: 12
Views: 1281

by Ophisâ„¢
Sun Jul 08, 2007 7:33 pm
Forum: Scripting
Topic: Check Client?
Replies: 2
Views: 643

Check Client?

Is their a way to check if a client has a certain file in their main via a global script and if so, displays a message to them?

and lets just say for this matter the pk3 was called "user-ZZZ.pk3" or is it easter to detect a file within the pk3?
by Ophisâ„¢
Sun Jul 08, 2007 1:08 pm
Forum: Scripting
Topic: Moh Menu
Replies: 12
Views: 992

Already have got the mod split for development purposes, "scripts", "sound" and "Textures" pk3's so its easyer to send the most updated files between the ones working on the mod. However as much its a good idea to have a separate file for the textures, its already a server sided game type so if they ...
by Ophisâ„¢
Sat Jul 07, 2007 9:22 pm
Forum: Scripting
Topic: Moh Menu
Replies: 12
Views: 992

Re: game

tltrude wrote:Not everyone likes it when you change the look of their game.
Then they wont bother to download a mini conversion mod then will they? lol.
by Ophisâ„¢
Sat Jul 07, 2007 1:57 pm
Forum: Mapping
Topic: bsp problem?
Replies: 10
Views: 768

you should be clicking on "compile" to get your bsp. have you set the moh compiler up correctly?
by Ophisâ„¢
Sat Jul 07, 2007 1:28 pm
Forum: Mapping
Topic: Oh no! Not another compiling error!
Replies: 8
Views: 680

oh ok. Going back to a snapshot is what i would have done in the first place im surprised you only just realised untill now! hehe.