Search found 32 matches

by walks
Wed Aug 09, 2006 9:50 am
Forum: Mapping
Topic: Leak problem
Replies: 6
Views: 448

All sorted. Thanks for the pointers.
by walks
Sat Aug 05, 2006 5:39 pm
Forum: Mapping
Topic: Leak problem
Replies: 6
Views: 448

Leak problem

I got a leak problem that I can't find. I guess it must be very small. Is there anything in radiant that can search for leaks?
by walks
Fri Jun 30, 2006 3:36 pm
Forum: Mapping
Topic: Stone Archway Prefab
Replies: 4
Views: 375

Thanks. Hopefully this will give me some help in creating my own.
by walks
Fri Jun 30, 2006 9:50 am
Forum: Mapping
Topic: Stone Archway Prefab
Replies: 4
Views: 375

Stone Archway Prefab

Does anyone has a stone archway prefab that I could use?
by walks
Mon Jun 19, 2006 9:48 am
Forum: Mapping
Topic: Drawbridge
Replies: 6
Views: 382

At0miC - Is this for a manually operated or automatic bridge?

I am trying to use this like a door where it can be manually opened downwards but then closes back upwards after a period of time.
by walks
Sun Jun 18, 2006 11:11 am
Forum: Mapping
Topic: Drawbridge
Replies: 6
Views: 382

Drawbridge

Anyone know how to manipulate a door to become a drawbridge?
by walks
Tue May 16, 2006 8:19 pm
Forum: Mapping
Topic: Always away not working
Replies: 5
Views: 392

It worked. Thanks.
by walks
Tue May 16, 2006 9:44 am
Forum: Mapping
Topic: Always away not working
Replies: 5
Views: 392

Always away not working

Can someone explain how alwaysaway works with doors and windows.
I have several doors & windows that always open away from the player and some that don't but I have created them all the same way.
Anyone know why?
by walks
Tue May 16, 2006 9:41 am
Forum: Mapping
Topic: Haystacks
Replies: 3
Views: 236

Worked fine. Thanks
by walks
Mon May 15, 2006 10:13 am
Forum: Mapping
Topic: Haystacks
Replies: 3
Views: 236

Haystacks

Anyone know how I can make Haystacks solid?
I have tried putting a brush in the middle but the player can go through the haystack and see the brush.
by walks
Sat May 13, 2006 9:22 pm
Forum: Mapping
Topic: Team Map
Replies: 11
Views: 438

Nice one. Thanks for your help.
by walks
Sat May 13, 2006 7:20 pm
Forum: Mapping
Topic: Team Map
Replies: 11
Views: 438

If it's not possible to create team based maps why does MBuilder have the following compile options?

Single player
Free for all/Team/Round based
Objective

I just can't see where I'm going wrong.
by walks
Sat May 13, 2006 2:30 pm
Forum: Mapping
Topic: Team Map
Replies: 11
Views: 438

ERROR: No player spawn position named ". Can't spawn player.
by walks
Sat May 13, 2006 12:42 pm
Forum: Mapping
Topic: Team Map
Replies: 11
Views: 438

Yes, I have put all the files (map doc, BAK,BSP,PRT & VIS) into the main/maps/dm file.
I have also put in 3 allied and 3 axis spawn locations using info/player/allied or axis (MOH Radiant).
These spawn locations have been fine on the indiviual multi-player games.
Should I add info/player/start as ...
by walks
Fri May 12, 2006 9:46 pm
Forum: Mapping
Topic: Team Map
Replies: 11
Views: 438

I have made a couple of basic maps as a single player game which individuals can play but can't do one for team games.
I changed the single player option to Free for all/team DM/Round based in MBuilder and replaced deathmatch spawn locations for Allied and Axis ones but when the map loads it just ...