Search found 22 matches

by somebody
Sat Sep 02, 2006 10:20 am
Forum: Help Wanted / Offered
Topic: Multiplayer Spectator cameraview?
Replies: 4
Views: 1767

I think he wants the 3rd person view more like the spectator view
Yeahh thats what i want srry for my bad english
by somebody
Fri Sep 01, 2006 8:24 pm
Forum: Help Wanted / Offered
Topic: Multiplayer Spectator cameraview?
Replies: 4
Views: 1767

Multiplayer Spectator cameraview?

hi yea is it possible to play in spectator view just like 3rd person view but then closer like u see if u die in a multiplayer game and ur following a player thx
by somebody
Sat May 13, 2006 3:28 pm
Forum: Mapping
Topic: THe Bridge
Replies: 6
Views: 412

ok good to know that
by somebody
Sat May 13, 2006 1:26 pm
Forum: Mapping
Topic: THe Bridge
Replies: 6
Views: 412

wow thx neillo the filter all trick did it:P ty very much
by somebody
Thu May 11, 2006 12:16 pm
Forum: Mapping
Topic: THe Bridge
Replies: 6
Views: 412

it is already unselected
the problem is i can see the doors and windows etc but not the walls
by somebody
Wed May 10, 2006 5:15 am
Forum: Mapping
Topic: THe Bridge
Replies: 6
Views: 412

THe Bridge

Ive downloaded the MOHAA source files but when i open the bridge in radient i dont see any walls but i didnt filter anything
so i wonder if somebody have a better one ty;)
by somebody
Thu Apr 27, 2006 11:36 am
Forum: Mapping
Topic: Almost done
Replies: 4
Views: 458

yes i did
mohaa/main/dm/mymap.scr
by somebody
Wed Apr 26, 2006 7:08 am
Forum: Mapping
Topic: Almost done
Replies: 4
Views: 458

yes i already looked there
but somehow i do something wrong
ur Dutch right ?
well me2:P can u add me at mohaa_pinhead@hotmail.com?
by somebody
Tue Apr 25, 2006 12:03 pm
Forum: Mapping
Topic: Almost done
Replies: 4
Views: 458

Almost done

hi im almost done with my first map
but some things aint working like water damage so on

so if someone like to help me with finishing my map
if so just reply here and i will give u my email
and i will upload my map somewhere
so we can walkthrough the map
by somebody
Mon Apr 24, 2006 3:03 pm
Forum: Mapping
Topic: Shoot on a wall
Replies: 5
Views: 389

thxx very nice explanation Dragon and ofcourse tltrude
i gonna try this out now
by somebody
Fri Apr 21, 2006 5:15 am
Forum: Mapping
Topic: Shoot on a wall
Replies: 5
Views: 389

Shoot on a wall

Hi me again
I want to make a simple elevator with just one platform where the players can stand
The elevator goes fast up and then it waits for 15 sec at the top
Then the player must shoot on a little wall wich will trigger a secret door
to open but it only stays open for a certain amount of time ...
by somebody
Wed Apr 19, 2006 6:54 am
Forum: Mapping
Topic: text prob
Replies: 5
Views: 446

WOW this is realy strange i did what u told me (well i think so)
anyway i extracted pak2.pk3->Algiers in my main
then i used Afrik_wall1a.jpg opend in PSP
i opend the new image to in PSP and copied the whole image
then i pasted the copie in Afrik_wall1a.jpg
i saved the new created image (overwriting ...
by somebody
Wed Apr 19, 2006 6:31 am
Forum: Mapping
Topic: text prob
Replies: 5
Views: 446

Thx tltdude will try that

I found out that the most textures of mohaa are JPG so what is better JPG or TGA to work with?

U mean by stock images the images u can find in pak2.pk3?
by somebody
Tue Apr 18, 2006 6:28 pm
Forum: Mapping
Topic: text prob
Replies: 5
Views: 446

srry for this spam reply
but im almost giving it up:(
by somebody
Tue Apr 18, 2006 5:01 am
Forum: Mapping
Topic: 50% invisible wall
Replies: 16
Views: 721

ok thx!!!!!!! will try that 2