Search found 6 matches

by WefeW
Thu Aug 21, 2008 5:30 pm
Forum: Scripting
Topic: LINKED MULTIPLAYER MAPS ???
Replies: 7
Views: 1059

I have tried this with a dedicated server:

In the server.cfg set the maplist to the map you want to start with (only one map).

In your script put this:

setcvar "sv_maplist" "mapname-here"

That will take you to whatever map you want.

Only problem is that on the start of the next map, everybody ...
by WefeW
Mon Jul 31, 2006 3:08 am
Forum: Scripting
Topic: axis wont respawn on sp converstion obj
Replies: 1
Views: 325

Hi

I had a similar problem with a sp map i tried to convert.

For what its worth, this solved my problem:



level waittill spawn

level.dmrespawning = 1 // 1 or 0



I simply put the line, level.dmrespawn..... right under the level waittill spawn, and poof, everybody was respawning.
by WefeW
Thu Apr 27, 2006 7:30 pm
Forum: Scripting
Topic: stock objectives in sp map to mp doesnt work
Replies: 8
Views: 385

Thnx for all your answers.

My conclusion to this is that I can't use the stock objectives if it's based on a trigger useonce, and therefore must be removed and install new triggers for the objectives.

Thnx again.
by WefeW
Thu Apr 27, 2006 7:42 am
Forum: Scripting
Topic: stock objectives in sp map to mp doesnt work
Replies: 8
Views: 385

Thnx for the suggestion Green, but i have already tried that, so the axis player would get a message when he tried to pick up the explosives, no luck there either.
by WefeW
Thu Apr 27, 2006 5:26 am
Forum: Scripting
Topic: stock objectives in sp map to mp doesnt work
Replies: 8
Views: 385

Hi, and thnx for your answers.

I have tried to do as you suggested, but the problem still remains.

Whenever an axis player tries to pick up the explosives it looks like it remains "untriggered" but afterwards the allies cant pick it up, so in some way it has been triggered.

If the allies gets to ...
by WefeW
Mon Apr 24, 2006 4:31 am
Forum: Scripting
Topic: stock objectives in sp map to mp doesnt work
Replies: 8
Views: 385

stock objectives in sp map to mp doesnt work

Hi, here is my problem:

I'm trying to convert m1l2a from sp to mp, but keeping as many of the objectives in the map so it will be like doing the sp mission in mp.

However, I'm no modding Jesus so whenever an axis player touches the explosives in the basement of the fort, it cant be picked up by ...