I have tried this with a dedicated server:
In the server.cfg set the maplist to the map you want to start with (only one map).
In your script put this:
setcvar "sv_maplist" "mapname-here"
That will take you to whatever map you want.
Only problem is that on the start of the next map, everybody ...
Search found 6 matches
- Thu Aug 21, 2008 5:30 pm
- Forum: Scripting
- Topic: LINKED MULTIPLAYER MAPS ???
- Replies: 7
- Views: 1059
- Mon Jul 31, 2006 3:08 am
- Forum: Scripting
- Topic: axis wont respawn on sp converstion obj
- Replies: 1
- Views: 325
- Thu Apr 27, 2006 7:30 pm
- Forum: Scripting
- Topic: stock objectives in sp map to mp doesnt work
- Replies: 8
- Views: 385
- Thu Apr 27, 2006 7:42 am
- Forum: Scripting
- Topic: stock objectives in sp map to mp doesnt work
- Replies: 8
- Views: 385
- Thu Apr 27, 2006 5:26 am
- Forum: Scripting
- Topic: stock objectives in sp map to mp doesnt work
- Replies: 8
- Views: 385
- Mon Apr 24, 2006 4:31 am
- Forum: Scripting
- Topic: stock objectives in sp map to mp doesnt work
- Replies: 8
- Views: 385
stock objectives in sp map to mp doesnt work
Hi, here is my problem:
I'm trying to convert m1l2a from sp to mp, but keeping as many of the objectives in the map so it will be like doing the sp mission in mp.
However, I'm no modding Jesus so whenever an axis player touches the explosives in the basement of the fort, it cant be picked up by ...
I'm trying to convert m1l2a from sp to mp, but keeping as many of the objectives in the map so it will be like doing the sp mission in mp.
However, I'm no modding Jesus so whenever an axis player touches the explosives in the basement of the fort, it cant be picked up by ...