Search found 403 matches

by Innkeeper
Mon May 26, 2003 1:00 pm
Forum: Mapping
Topic: Sound/spearhead?
Replies: 6
Views: 201

The offending curley braces are on lines 78, 248, and 299. They will cause texture problems if you run this map in Spearhead.
by Innkeeper
Mon May 26, 2003 3:27 am
Forum: Mapping
Topic: 2 questions: AI crash radiantS/ sky textures
Replies: 4
Views: 139

by Innkeeper
Mon May 26, 2003 3:19 am
Forum: Mapping
Topic: Sound/spearhead?
Replies: 6
Views: 201

One of the problems is your shader file. There are a number of left curley braces ({) that should be right curley braces (}).
by Innkeeper
Wed Mar 26, 2003 4:05 pm
Forum: Off Topic
Topic: Who is the youngest mapper here?
Replies: 147
Views: 4336

Balr14 wrote:Innkeeper is saved! I'm way older... he's still a pup.
Whew!! I feel better now. :wink:
by Innkeeper
Wed Mar 26, 2003 3:58 pm
Forum: Off Topic
Topic: Happy birthday Innkeeper
Replies: 17
Views: 740

Thanks for the birthday wishes! :D :D

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

Now if I can muster the energy to blow out all these candles! :wink:
by Innkeeper
Wed Mar 26, 2003 3:34 pm
Forum: Off Topic
Topic: Forum error?
Replies: 8
Views: 632

sometimes when i get disconnected, and reload the forum page, it does show all links as read then
Yup that's what it does for me too :(.

This is quite an annoying problem. I have not been able to visit the forum in a while and can?t read all the new posts in one sitting. So when I come back ...
by Innkeeper
Wed Mar 26, 2003 3:25 pm
Forum: General Discussion
Topic: I'm Back
Replies: 40
Views: 1693

Great news to hear from you! :D Your courage inspires us all! A positive state of mind is the greatest medicine of all. Our thoughts are with you.
by Innkeeper
Mon Mar 17, 2003 9:59 pm
Forum: Public Releases
Topic: n00b beta of 3rd beta (lol) map for testing pruposes!
Replies: 41
Views: 1869

ASCII stands for American Standard Code for Information Interchange.
by Innkeeper
Fri Mar 14, 2003 3:13 am
Forum: General Discussion
Topic: General Cobra is down
Replies: 16
Views: 1083

Our thoughts are with you and the families.
by Innkeeper
Tue Mar 11, 2003 2:26 pm
Forum: Mapping
Topic: A few problems that I'm having...
Replies: 20
Views: 722

Some of the water textures are better for ponds. I used a subpen texture in the rain tutorials. They don't move like an ocean, just ripples of light. Yes it is a Spearhead texture, but I think there are a couple with MOHAA that will work as well.
by Innkeeper
Tue Mar 11, 2003 2:17 pm
Forum: Mapping
Topic: sound .scr
Replies: 3
Views: 158

Generally you would put "exec global/ambient.scr m3l3" before "level waittill spawn"
by Innkeeper
Tue Mar 11, 2003 1:38 am
Forum: Scripting
Topic: $world farplane 10000
Replies: 12
Views: 480

You dont need it both. Put it in your script if plan on changing it during the game. Even if you add it to the worldspawn entity in the .map file you can still change it in a script. The reference guide is good for looking up what the values are for different standard maps.
by Innkeeper
Tue Mar 11, 2003 12:23 am
Forum: Scripting
Topic: $world farplane 10000
Replies: 12
Views: 480

The worldspawn reference guide is a good reference for the values even if you want to do it the script.
by Innkeeper
Tue Mar 11, 2003 12:17 am
Forum: Public Releases
Topic: My first map EVER
Replies: 24
Views: 1354

I think it would look better if it were not negative like so:

Image
by Innkeeper
Mon Mar 10, 2003 1:58 pm
Forum: Bots
Topic: I NEED HELP !!!
Replies: 17
Views: 2001

There is a missing curley brace in the custom shader. If you are not using it, remove all custom .pk3 files from MOHAA\main. This is a very good practice anyway.