Search found 56 matches

by Imagination
Sat Aug 30, 2008 12:07 am
Forum: Mapping
Topic: Compiling Radiosity lightning takes couple minutes.
Replies: 5
Views: 938

Nevertheless, it may be sensible to compile (light) with -bounce 0. That will skip the radiosity part. Usually the lighting barely deteriorates with this flag, but the time saving can be substantial.

Absolutely correct, very little difference/improvement worthy of the time.

PS... Hi all the ...
by Imagination
Sat Aug 16, 2008 4:53 pm
Forum: Bragging
Topic: Ummm... got bored, made something nice, and wish to show it!
Replies: 8
Views: 2097

And still you keep reading...Tell me, do you get frustrated when thinking about the chicken or the egg?

What have you ever produced or contributed?
Clearly you do not like MJ but you are in the minority and obviously intent on pissing people off.
He has more talent in his little finger, now run ...
by Imagination
Thu Jun 05, 2008 11:31 pm
Forum: Mapping
Topic: Rotating Door
Replies: 8
Views: 1124

Follow this tutorial:
http://gronnevik.se/rjukan/index.php?n=Main.RotatingDoors

Get your angles right, this is the mistake many people make, any bullsh*t regarding using the 'alwasyaway' entry is pointless as its default.

I have to post this quote:
YES ! YES ! YES ! i win the .map office pool ...
by Imagination
Fri Apr 11, 2008 7:17 pm
Forum: Mapping
Topic: Mob Map
Replies: 17
Views: 1934

Follow these steps young padawan :wink:

To be honest It's been so long since I mapped for this game I have refered to Nemesis tutorial page, as far as I can recall it worked for me when starting out.

1) the Game Source directory is pointing to ?C:\Program Files\EA GAMES\MOHAA?
2) The compile ...
by Imagination
Wed Apr 09, 2008 12:14 am
Forum: General Discussion
Topic: Medal of Honor and Underground Mod for MOHAS
Replies: 38
Views: 9757

Well, there arn't any.
Some textures are NO Draw and a few others are Chaulk.

Maybe I should let Bromi check it?

Should you let this person check it?
This is surely a question only you can answer is it not?
I don't mean to be a smartass, but it reinforces what I said earlier that to realy make ...
by Imagination
Wed Apr 02, 2008 11:58 pm
Forum: General Discussion
Topic: Medal of Honor and Underground Mod for MOHAS
Replies: 38
Views: 9757

I love seeing the "you wont get anyone, mohaa is dead" stuff...then all of a sudden people show up. I bet you that was Imaginations plan all along...lol.
There are textures for the light Werhmacht and Gestapo in the pk3's in SH . I'm sure all the other stuff is probably there too (just wasn't ...
by Imagination
Wed Apr 02, 2008 11:46 pm
Forum: Mapping
Topic: Patch mesh lighting
Replies: 5
Views: 1054

Hmm if mohlight is really crashing there is probably not much you can do :(

I suggest to compile with -bounce 0.

Are there visual problems other than the arches you posted?

I agree, when I used to map for this fine game many moons ago I found the time taken up by radiosity was simply not worth ...
by Imagination
Sun Mar 30, 2008 11:48 pm
Forum: General Discussion
Topic: Medal of Honor and Underground Mod for MOHAS
Replies: 38
Views: 9757

I admire your enthusiasm my friend but alas you are 5-6 years too late, I say this with a heavy heart as mohaa was and always will be close to my heart. It was difficult enough when interest in modding this game was high, to gather a collective group of worldy wise talented people that would embark ...
by Imagination
Mon Mar 24, 2008 1:15 am
Forum: Mapping
Topic: Compiling VIS never finishes.
Replies: 24
Views: 3178

Using vis leafs, you don't unless you want to have to give key - targets, with 2 'blocks' of vis you simply select 1 then the ofther and press crtl k (i'm going off of memory here I think its right).
It still gets confusing and I would advise you testing in a simple map to get used to the basic ...
by Imagination
Fri Mar 21, 2008 2:31 am
Forum: Mapping
Topic: Compiling VIS never finishes.
Replies: 24
Views: 3178

I personaly never used vis caulk, however I did make use of area portals and manual vis (vis leafgroups)
As all these things were used to optimize the map performance, I doubt if it is as much a problem now as the game is old and technology has developed to such an extent that fps issues should be a ...
by Imagination
Wed Mar 19, 2008 12:06 am
Forum: Mapping
Topic: Compiling VIS never finishes.
Replies: 24
Views: 3178

Was a bit harsh with my last reply.
Basicaly the vis stage taking a long time is primarily because the mapper has not detailed enough of his/her brushes, also complex brushes are difficult and time consuming for the compiler to work out.
by Imagination
Sun Mar 16, 2008 3:33 am
Forum: Mapping
Topic: Compiling VIS never finishes.
Replies: 24
Views: 3178

I'm still wondering about the vis compiling. I don't think that ever got explained. Sometimes mine takes a really long time too. I'm still kind of struggling with good lighting that isn't ambient.

I always use caulk on my skyboxes and it works just fine. It's only when I make a ginormous skybox ...
by Imagination
Tue Feb 26, 2008 9:33 pm
Forum: Mapping
Topic: I Haven't Given Up
Replies: 29
Views: 2368

Unfortunatley I cant view your map cos of constant fu#king problems with bas#ard Vista which doesn't allow me to map or play this game.
(you may guess I'm not a big Vista fan atm)
However the info given is correct regarding max points on winding, by reading the replies and that it is a large house ...
by Imagination
Thu Feb 07, 2008 3:32 am
Forum: Scripting
Topic: ai spawning
Replies: 5
Views: 1009

Booooo move to scripting, us simple mapping folk can't solve this!
:shock:
by Imagination
Sun Feb 03, 2008 10:14 am
Forum: Mapping
Topic: Compiler Warning
Replies: 7
Views: 1029

I didn't add any visleafs. I do have LOD terrain with verticies tweaked and I do a bunch of clipping on regular brushes to get different shapes.

~ is there a setting on the vis process that I can tweak to handle strange angles?

Well you could make the brushes detail and therefore the vis process ...