Nevertheless, it may be sensible to compile (light) with -bounce 0. That will skip the radiosity part. Usually the lighting barely deteriorates with this flag, but the time saving can be substantial.
Absolutely correct, very little difference/improvement worthy of the time.
PS... Hi all the ...
Search found 56 matches
- Sat Aug 30, 2008 12:07 am
- Forum: Mapping
- Topic: Compiling Radiosity lightning takes couple minutes.
- Replies: 5
- Views: 938
- Sat Aug 16, 2008 4:53 pm
- Forum: Bragging
- Topic: Ummm... got bored, made something nice, and wish to show it!
- Replies: 8
- Views: 2097
- Thu Jun 05, 2008 11:31 pm
- Forum: Mapping
- Topic: Rotating Door
- Replies: 8
- Views: 1124
- Wed Apr 09, 2008 12:14 am
- Forum: General Discussion
- Topic: Medal of Honor and Underground Mod for MOHAS
- Replies: 38
- Views: 9757
- Wed Apr 02, 2008 11:58 pm
- Forum: General Discussion
- Topic: Medal of Honor and Underground Mod for MOHAS
- Replies: 38
- Views: 9757
- Wed Apr 02, 2008 11:46 pm
- Forum: Mapping
- Topic: Patch mesh lighting
- Replies: 5
- Views: 1054
- Sun Mar 30, 2008 11:48 pm
- Forum: General Discussion
- Topic: Medal of Honor and Underground Mod for MOHAS
- Replies: 38
- Views: 9757
I admire your enthusiasm my friend but alas you are 5-6 years too late, I say this with a heavy heart as mohaa was and always will be close to my heart. It was difficult enough when interest in modding this game was high, to gather a collective group of worldy wise talented people that would embark ...
- Mon Mar 24, 2008 1:15 am
- Forum: Mapping
- Topic: Compiling VIS never finishes.
- Replies: 24
- Views: 3178
- Fri Mar 21, 2008 2:31 am
- Forum: Mapping
- Topic: Compiling VIS never finishes.
- Replies: 24
- Views: 3178
I personaly never used vis caulk, however I did make use of area portals and manual vis (vis leafgroups)
As all these things were used to optimize the map performance, I doubt if it is as much a problem now as the game is old and technology has developed to such an extent that fps issues should be a ...
As all these things were used to optimize the map performance, I doubt if it is as much a problem now as the game is old and technology has developed to such an extent that fps issues should be a ...
- Wed Mar 19, 2008 12:06 am
- Forum: Mapping
- Topic: Compiling VIS never finishes.
- Replies: 24
- Views: 3178
- Sun Mar 16, 2008 3:33 am
- Forum: Mapping
- Topic: Compiling VIS never finishes.
- Replies: 24
- Views: 3178
- Tue Feb 26, 2008 9:33 pm
- Forum: Mapping
- Topic: I Haven't Given Up
- Replies: 29
- Views: 2368
Unfortunatley I cant view your map cos of constant fu#king problems with bas#ard Vista which doesn't allow me to map or play this game.
(you may guess I'm not a big Vista fan atm)
However the info given is correct regarding max points on winding, by reading the replies and that it is a large house ...
(you may guess I'm not a big Vista fan atm)
However the info given is correct regarding max points on winding, by reading the replies and that it is a large house ...
- Thu Feb 07, 2008 3:32 am
- Forum: Scripting
- Topic: ai spawning
- Replies: 5
- Views: 1009
- Sun Feb 03, 2008 10:14 am
- Forum: Mapping
- Topic: Compiler Warning
- Replies: 7
- Views: 1029