I think Mtex is the "weight" in Mbytes of the textures rendered in the scene so it can be a good indicator to know the memory load of your graphics card.
(and sure ~20 is a good value)
Search found 2 matches
- Wed Nov 27, 2002 3:38 pm
- Forum: Mapping
- Topic: Addendum to compiling tutorial.
- Replies: 1
- Views: 110
Addendum to compiling tutorial.
From shaderlab.com
-nosubdivide:
With this instruction, visible surfaces are not subdivided. Q3Map usually subdivides each drawsurf, as is required by shader tessellation. Tesssize is ignored and brush faces are left alone, when this switch is used. An example would be the lava in Q3DM7, which is ...
-nosubdivide:
With this instruction, visible surfaces are not subdivided. Q3Map usually subdivides each drawsurf, as is required by shader tessellation. Tesssize is ignored and brush faces are left alone, when this switch is used. An example would be the lava in Q3DM7, which is ...