Search found 90 matches

by Firefox
Sat Jan 26, 2008 10:26 pm
Forum: Off Topic
Topic: Well looky what the cat dragged in
Replies: 3
Views: 1548

thats funny... I seem to remember you....
by Firefox
Tue Aug 14, 2007 12:16 pm
Forum: Scripting
Topic: Hold That (grenade)
Replies: 4
Views: 1147

Okay, and do you know where do you think I could put a

Code: Select all

first exec mysciprt.scr
So that when you get killed by a grenade that it will execute this script?
by Firefox
Tue Aug 14, 2007 12:36 am
Forum: Scripting
Topic: Hold That (grenade)
Replies: 4
Views: 1147

Also...

Also, is there iprint command or something like that that online displays to on player?

I would like to have a message appear whenever the player throws a grenade, but the message appears only to that play.

would

Code: Select all

local.player commanddelay 1 iprint "blahblah" 1
work?
by Firefox
Sun Aug 12, 2007 5:12 am
Forum: Scripting
Topic: Hold That (grenade)
Replies: 4
Views: 1147

Hold That (grenade)

I'm trying to figure out a way to add a huddraw to your screen that says "Hold That" when you get killed by someone else's grenade.

I want this to be server side, any ideas?
by Firefox
Mon May 14, 2007 3:40 pm
Forum: Mapping
Topic: Stop in game Map glitches
Replies: 2
Views: 543

If you have your own server I believe that you can add objects (such as invisible walls) through the script. Im not sure what those commands are but other people might know.
by Firefox
Thu May 10, 2007 12:04 am
Forum: Mapping
Topic: Black brushes problem.
Replies: 10
Views: 837

you may want to try the surface properties menu (the s key). If that doesnt work then tell me. I also know that on my textures if I try to increase somthing like the horizontal scale with the arrows it turns to a darkish green.

And for future reference we prefer thumbnail images or a link to the ...
by Firefox
Wed May 09, 2007 8:50 pm
Forum: Mapping
Topic: Black brushes problem.
Replies: 10
Views: 837

which way are you applying the textures? through the surface properties or from the bottom menu?
by Firefox
Tue May 08, 2007 11:19 pm
Forum: Off Topic
Topic: Anniversary! (no not marrige)
Replies: 2
Views: 758

w00t!
by Firefox
Mon May 07, 2007 9:25 pm
Forum: Off Topic
Topic: Anniversary! (no not marrige)
Replies: 2
Views: 758

Anniversary! (no not marrige)

Yay! its my .MAP Anniversary! WeLL for people in the US.... but yay! I feel special right know, anyone else?
by Firefox
Mon May 07, 2007 9:22 pm
Forum: Scripting
Topic: subs
Replies: 3
Views: 632

Well from what I know there is no submarine mod. But, even to create that you would most likley have to create an openwater map, large heaps of scripts, and god knows what else. Which would eventually turn MoH into a totally different type of game.
To make a long story short, you would be best going ...
by Firefox
Sun May 06, 2007 9:08 pm
Forum: Help Wanted / Offered
Topic: Help wanted...
Replies: 11
Views: 2728

well.... yes, anyway I havent completely come back to MoH right now im working on a easy Half-Life map compiller. But, If anyone needs some help with anything you can count me in.
by Firefox
Sun May 06, 2007 1:40 pm
Forum: Help Wanted / Offered
Topic: Help wanted...
Replies: 11
Views: 2728

lol, but what about a flying purple monkey?

...... a bit off topic :roll:
by Firefox
Sat May 05, 2007 10:06 pm
Forum: Help Wanted / Offered
Topic: Help wanted...
Replies: 11
Views: 2728

huh? oh It was rookie's fault :wink: .

Yea its good to be back, newest mod coming out! Baisicly what it is is that there is a model of PKM and you have a fish. Then you take turns slapping him with the fish untill he drops a health pack :wink: .

P.S.
I can pwn all of you...

I feel drunk ...
by Firefox
Sat May 05, 2007 1:15 am
Forum: Help Wanted / Offered
Topic: Help wanted...
Replies: 11
Views: 2728

WeLL I guess I have been gone for awhile... lost to cs... lol, anyway this would be a sick idea and I will definitely help out. I have modding/mapping experience in both games.
Please reply if you are still willing to do this.
by Firefox
Tue Oct 24, 2006 12:46 am
Forum: Off Topic
Topic: Game: Sig Rate
Replies: 4
Views: 577

Game: Sig Rate

Hey guys,
Heres how this is played,

1. Post a reply, rating the person above you's sig out of 5.
2. Then someone else rates yours!