Search found 90 matches
- Sat Jan 26, 2008 10:26 pm
- Forum: Off Topic
- Topic: Well looky what the cat dragged in
- Replies: 3
- Views: 1548
- Tue Aug 14, 2007 12:16 pm
- Forum: Scripting
- Topic: Hold That (grenade)
- Replies: 4
- Views: 1147
Okay, and do you know where do you think I could put a
So that when you get killed by a grenade that it will execute this script?
Code: Select all
first exec mysciprt.scr- Tue Aug 14, 2007 12:36 am
- Forum: Scripting
- Topic: Hold That (grenade)
- Replies: 4
- Views: 1147
Also...
Also, is there iprint command or something like that that online displays to on player?
I would like to have a message appear whenever the player throws a grenade, but the message appears only to that play.
would
work?
I would like to have a message appear whenever the player throws a grenade, but the message appears only to that play.
would
Code: Select all
local.player commanddelay 1 iprint "blahblah" 1- Sun Aug 12, 2007 5:12 am
- Forum: Scripting
- Topic: Hold That (grenade)
- Replies: 4
- Views: 1147
Hold That (grenade)
I'm trying to figure out a way to add a huddraw to your screen that says "Hold That" when you get killed by someone else's grenade.
I want this to be server side, any ideas?
I want this to be server side, any ideas?
- Mon May 14, 2007 3:40 pm
- Forum: Mapping
- Topic: Stop in game Map glitches
- Replies: 2
- Views: 543
- Thu May 10, 2007 12:04 am
- Forum: Mapping
- Topic: Black brushes problem.
- Replies: 10
- Views: 837
- Wed May 09, 2007 8:50 pm
- Forum: Mapping
- Topic: Black brushes problem.
- Replies: 10
- Views: 837
- Tue May 08, 2007 11:19 pm
- Forum: Off Topic
- Topic: Anniversary! (no not marrige)
- Replies: 2
- Views: 758
- Mon May 07, 2007 9:25 pm
- Forum: Off Topic
- Topic: Anniversary! (no not marrige)
- Replies: 2
- Views: 758
Anniversary! (no not marrige)
Yay! its my .MAP Anniversary! WeLL for people in the US.... but yay! I feel special right know, anyone else?
Well from what I know there is no submarine mod. But, even to create that you would most likley have to create an openwater map, large heaps of scripts, and god knows what else. Which would eventually turn MoH into a totally different type of game.
To make a long story short, you would be best going ...
To make a long story short, you would be best going ...
- Sun May 06, 2007 9:08 pm
- Forum: Help Wanted / Offered
- Topic: Help wanted...
- Replies: 11
- Views: 2728
- Sun May 06, 2007 1:40 pm
- Forum: Help Wanted / Offered
- Topic: Help wanted...
- Replies: 11
- Views: 2728
- Sat May 05, 2007 10:06 pm
- Forum: Help Wanted / Offered
- Topic: Help wanted...
- Replies: 11
- Views: 2728
- Sat May 05, 2007 1:15 am
- Forum: Help Wanted / Offered
- Topic: Help wanted...
- Replies: 11
- Views: 2728
- Tue Oct 24, 2006 12:46 am
- Forum: Off Topic
- Topic: Game: Sig Rate
- Replies: 4
- Views: 577
Game: Sig Rate
Hey guys,
Heres how this is played,
1. Post a reply, rating the person above you's sig out of 5.
2. Then someone else rates yours!
Heres how this is played,
1. Post a reply, rating the person above you's sig out of 5.
2. Then someone else rates yours!