Search found 62 matches

by Salombo
Fri Feb 20, 2009 6:11 pm
Forum: Skinning / Modelling
Topic: zoom question
Replies: 7
Views: 1392

not sure about moh:pa
for AA the higher the zoom value , the less powerful it is.
by Salombo
Mon Jan 05, 2009 9:26 pm
Forum: Scripting
Topic: inspiration
Replies: 12
Views: 710

by Salombo
Tue Dec 16, 2008 7:38 pm
Forum: Scripting
Topic: waittill sounddone
Replies: 10
Views: 598

I'm sure you did look at it, but just in case :wink:

global/entsound.scr seems to be executed from m1l1 only ... looks like your script. You might find a lead there .
by Salombo
Tue Dec 16, 2008 4:53 pm
Forum: Scripting
Topic: waittill sounddone
Replies: 10
Views: 598

Just a wild guess

try it with an fx/dummy.tik
by Salombo
Tue Dec 16, 2008 12:47 pm
Forum: Scripting
Topic: waittill sounddone
Replies: 10
Views: 598

Why not " loopsound" ....
by Salombo
Sun Jul 27, 2008 1:17 pm
Forum: Skinning / Modelling
Topic: Modeling
Replies: 12
Views: 2424

You'll have to give us more detailed info. What stuff ? On which side ?
by Salombo
Wed Jul 23, 2008 10:45 am
Forum: Skinning / Modelling
Topic: Skin problems
Replies: 8
Views: 1911

$oldier Of Ra wrote:I didn't make the skins, someone helped me convert BT skins to AA, all of them worked except these 2. Perhaps he can send me the skl files if he has them. I asked him, so I'll find out soon.
I did those a while back :)

http://files.filefront.com/Breakthrough ... einfo.html
by Salombo
Sat Jul 19, 2008 5:35 am
Forum: Skinning / Modelling
Topic: Skin problems
Replies: 8
Views: 1911

Re: Skin problems

Okay, so someone has converted skins from breakthrough to allied assault for me. They all worked perfect except 2 of them. When I select them I only see a shadow, and nothing else. They seem to be invisible. Can anyone tell me what went wrong? Do I have to look for an answer in the tik files, the ...
by Salombo
Mon Jun 02, 2008 1:57 pm
Forum: Scripting
Topic: ubersound info
Replies: 3
Views: 717

Didn't realize mohdm1 had cricket sounds :?
You could look at the .mus files and play with the aux channels.

Just a thought 8-)
by Salombo
Sat May 31, 2008 2:54 pm
Forum: Scripting
Topic: ubersound info
Replies: 3
Views: 717

It won't cause anything else but some spam in your qconsole file.

You don't need to cache those sounds since they are already cached in the ubersound for "dm moh obj train" causing the duplicate sound error.
by Salombo
Wed Apr 09, 2008 1:10 pm
Forum: Skinning / Modelling
Topic: moddeling Tank?
Replies: 3
Views: 1446

tcMod scroll <sSpeed> <tSpeed>
Scrolls the texture coordinates with the given speeds. ). The values "s" and "t" conform to the "x" and "y" values (respectively) as they are found in the original texture TGA, The scroll speed is measured in "textures" per second. A "texture" is the dimension of the ...
by Salombo
Sat Apr 05, 2008 2:04 pm
Forum: Scripting
Topic: $player IPs
Replies: 7
Views: 1278

What you are referring to is the command .
He wanted to know if a script could access and handle that info. And it's not possible without foresight or an external program that pulls that info from the server.
by Salombo
Fri Apr 04, 2008 4:49 pm
Forum: Scripting
Topic: $player IPs
Replies: 7
Views: 1278

You'll need a third party software for that.
rcon status is not accessible through script.
by Salombo
Thu Mar 27, 2008 9:59 pm
Forum: Scripting
Topic: Making a Map Freeze-Tag Ready
Replies: 12
Views: 1226

another way is just double-click on .scr, it will tell you not recognized blah blah, choose program from list and select notepad. :wink:
by Salombo
Thu Mar 27, 2008 6:25 pm
Forum: Scripting
Topic: Making a Map Freeze-Tag Ready
Replies: 12
Views: 1226

right click on your script, select open with, check the " always open with then select your program from list ( notepad will do just fine )