not sure about moh:pa
for AA the higher the zoom value , the less powerful it is.
Search found 62 matches
- Fri Feb 20, 2009 6:11 pm
- Forum: Skinning / Modelling
- Topic: zoom question
- Replies: 7
- Views: 1392
- Mon Jan 05, 2009 9:26 pm
- Forum: Scripting
- Topic: inspiration
- Replies: 12
- Views: 710
- Tue Dec 16, 2008 7:38 pm
- Forum: Scripting
- Topic: waittill sounddone
- Replies: 10
- Views: 598
- Tue Dec 16, 2008 4:53 pm
- Forum: Scripting
- Topic: waittill sounddone
- Replies: 10
- Views: 598
- Tue Dec 16, 2008 12:47 pm
- Forum: Scripting
- Topic: waittill sounddone
- Replies: 10
- Views: 598
- Sun Jul 27, 2008 1:17 pm
- Forum: Skinning / Modelling
- Topic: Modeling
- Replies: 12
- Views: 2424
- Wed Jul 23, 2008 10:45 am
- Forum: Skinning / Modelling
- Topic: Skin problems
- Replies: 8
- Views: 1911
I did those a while back$oldier Of Ra wrote:I didn't make the skins, someone helped me convert BT skins to AA, all of them worked except these 2. Perhaps he can send me the skl files if he has them. I asked him, so I'll find out soon.
http://files.filefront.com/Breakthrough ... einfo.html
- Sat Jul 19, 2008 5:35 am
- Forum: Skinning / Modelling
- Topic: Skin problems
- Replies: 8
- Views: 1911
Re: Skin problems
Okay, so someone has converted skins from breakthrough to allied assault for me. They all worked perfect except 2 of them. When I select them I only see a shadow, and nothing else. They seem to be invisible. Can anyone tell me what went wrong? Do I have to look for an answer in the tik files, the ...
- Mon Jun 02, 2008 1:57 pm
- Forum: Scripting
- Topic: ubersound info
- Replies: 3
- Views: 717
- Sat May 31, 2008 2:54 pm
- Forum: Scripting
- Topic: ubersound info
- Replies: 3
- Views: 717
- Wed Apr 09, 2008 1:10 pm
- Forum: Skinning / Modelling
- Topic: moddeling Tank?
- Replies: 3
- Views: 1446
tcMod scroll <sSpeed> <tSpeed>
Scrolls the texture coordinates with the given speeds. ). The values "s" and "t" conform to the "x" and "y" values (respectively) as they are found in the original texture TGA, The scroll speed is measured in "textures" per second. A "texture" is the dimension of the ...
Scrolls the texture coordinates with the given speeds. ). The values "s" and "t" conform to the "x" and "y" values (respectively) as they are found in the original texture TGA, The scroll speed is measured in "textures" per second. A "texture" is the dimension of the ...
- Sat Apr 05, 2008 2:04 pm
- Forum: Scripting
- Topic: $player IPs
- Replies: 7
- Views: 1278
- Fri Apr 04, 2008 4:49 pm
- Forum: Scripting
- Topic: $player IPs
- Replies: 7
- Views: 1278
- Thu Mar 27, 2008 9:59 pm
- Forum: Scripting
- Topic: Making a Map Freeze-Tag Ready
- Replies: 12
- Views: 1226
- Thu Mar 27, 2008 6:25 pm
- Forum: Scripting
- Topic: Making a Map Freeze-Tag Ready
- Replies: 12
- Views: 1226