Search found 49 matches

by Caboom
Sat May 05, 2007 8:07 am
Forum: Mapping
Topic: Green vs black lines
Replies: 8
Views: 622

I'm thinking that I might have hit Ctrl + D one time when I was going for Ctrl + F. Do I want the majority of my brushes to be detailed brushes?
by Caboom
Fri May 04, 2007 11:21 pm
Forum: Mapping
Topic: Green vs black lines
Replies: 8
Views: 622

Hmmm... the green lines do not say detailed though.
by Caboom
Fri May 04, 2007 10:15 pm
Forum: Mapping
Topic: Green vs black lines
Replies: 8
Views: 622

Green vs black lines

Could someone help explain why in my 2d views some brushes have green lines while others have black?
by Caboom
Thu Apr 05, 2007 7:37 pm
Forum: Mapping
Topic: Ideal Worldspawn settings for...
Replies: 21
Views: 1129

Thanks Tom, I'm going to fool around with it today. I'll be back though, lol.
by Caboom
Thu Apr 05, 2007 5:05 am
Forum: Mapping
Topic: Ideal Worldspawn settings for...
Replies: 21
Views: 1129

Not that I know of... It does compile the light, it takes a few minutes.
by Caboom
Thu Apr 05, 2007 2:53 am
Forum: Mapping
Topic: Ideal Worldspawn settings for...
Replies: 21
Views: 1129

Thanks Neillo, but I already know about lights. My problem is that the actual light of my map is bright everywhere, ie: sewers, alleys, and places I have not added lights.
by Caboom
Wed Apr 04, 2007 10:29 pm
Forum: Mapping
Topic: Ideal Worldspawn settings for...
Replies: 21
Views: 1129

Ok, I tried out the different numbers and the light inside my buildings is pretty bright... Any ideas?
by Caboom
Wed Apr 04, 2007 7:17 pm
Forum: Mapping
Topic: Ideal Worldspawn settings for...
Replies: 21
Views: 1129

I don't have Excel... Crud! I'm going to try what Tl said and experiment with the suncolor. Thanks guys
by Caboom
Wed Apr 04, 2007 6:33 am
Forum: Mapping
Topic: Ideal Worldspawn settings for...
Replies: 21
Views: 1129

How about properties rather than settings, does that make more sense? My ambientlight is 8 8 8, but its still pretty bright outside.
by Caboom
Wed Apr 04, 2007 5:57 am
Forum: Mapping
Topic: Ideal Worldspawn settings for...
Replies: 21
Views: 1129

Would changing the suncolor make a big difference?
by Caboom
Wed Apr 04, 2007 5:46 am
Forum: Mapping
Topic: Ideal Worldspawn settings for...
Replies: 21
Views: 1129

Under the settings is a line:

light 70
by Caboom
Wed Apr 04, 2007 4:50 am
Forum: Mapping
Topic: Ideal Worldspawn settings for...
Replies: 21
Views: 1129

I've been doing that a little. My farplane is 4700, in order to rid the fog should I set it to 0 or 10000? Ambientlight is set to 8 8 8, can't get it to go lower... Light is 70, what does that affect? Do I need suncolor and sundirection? Thanks
by Caboom
Wed Apr 04, 2007 1:53 am
Forum: Mapping
Topic: Ideal Worldspawn settings for...
Replies: 21
Views: 1129

Ideal Worldspawn settings for...

I'm looking for the right Worldspawn settings for my map. I'm trying for a nighttime map with very limited fog to no fog at all. I'm going for that crisp feeling. I have been trying out different settings but can't seem to find the right one. My skybox texture is the African night. Your help is ...
by Caboom
Tue Jan 23, 2007 3:35 am
Forum: Scripting
Topic: Weapon limiter conflict
Replies: 15
Views: 1921

No idea... I just copied the scr from our weapon limiter pk3.
by Caboom
Tue Jan 23, 2007 1:41 am
Forum: Scripting
Topic: Weapon limiter conflict
Replies: 15
Views: 1921

Anybody have any other suggestions... I'm going crazy!