The netting seen on brecourt is just a series of triangles.
You can use patchmesh like others have said, but I dont like using Patchmesh.
Cause frame rate drops, and not really that important.
http://www.n3designs.com/brecourt.JPG
http://www.n3designs.com/brecourt1. ...
Search found 18 matches
- Wed Apr 16, 2003 5:51 am
- Forum: Mapping
- Topic: Pistol only
- Replies: 9
- Views: 315
- Tue Apr 08, 2003 5:14 pm
- Forum: Scripting
- Topic: Multiplayer parachute spawn almost working
- Replies: 34
- Views: 1523
I want to take this time to also display on all the hard work chad has done. He has done more then really what is seen.
We tested this jump scripting and thought about every angle that could cause issues, and Chad fixed them all. This is what he has done, and what your going to get once the demo is ...
We tested this jump scripting and thought about every angle that could cause issues, and Chad fixed them all. This is what he has done, and what your going to get once the demo is ...
- Tue Apr 08, 2003 7:11 am
- Forum: Mapping
- Topic: Compilation error + .prt file
- Replies: 11
- Views: 489
- Tue Apr 08, 2003 5:01 am
- Forum: Scripting
- Topic: Multiplayer parachute spawn almost working
- Replies: 34
- Views: 1523
- Fri Mar 28, 2003 11:41 pm
- Forum: Mapping
- Topic: trigger for sliding door
- Replies: 12
- Views: 317
- Tue Mar 25, 2003 8:34 pm
- Forum: Mapping
- Topic: map make map maker make me a match (match maker match maker)
- Replies: 11
- Views: 410
Oh yea, that would make a differance.
Anyway, Chad is working with Infinity Ward now and I am going to have him teach me exactly how they are building there maps.
(Infinity Ward are the original 2015 guys who made MOH/AA)
Now he informed me they do NOT use MANVIS.
So throw out everything I said, and ...
Anyway, Chad is working with Infinity Ward now and I am going to have him teach me exactly how they are building there maps.
(Infinity Ward are the original 2015 guys who made MOH/AA)
Now he informed me they do NOT use MANVIS.
So throw out everything I said, and ...
- Tue Mar 25, 2003 1:48 am
- Forum: Mapping
- Topic: map make map maker make me a match (match maker match maker)
- Replies: 11
- Views: 410
- Mon Mar 10, 2003 12:46 am
- Forum: Mapping
- Topic: Build on a original obj map!
- Replies: 3
- Views: 266
- Mon Mar 10, 2003 12:44 am
- Forum: Mapping
- Topic: Realistic looking forest edge
- Replies: 4
- Views: 326
- Mon Mar 10, 2003 12:37 am
- Forum: Mapping
- Topic: A few problems that I'm having...
- Replies: 20
- Views: 719