Search found 18 matches

by RUNGSI
Mon Apr 21, 2003 5:49 pm
Forum: Mapping
Topic: camonets
Replies: 13
Views: 370

The netting seen on brecourt is just a series of triangles.
You can use patchmesh like others have said, but I dont like using Patchmesh.
Cause frame rate drops, and not really that important.
http://www.n3designs.com/brecourt.JPG
http://www.n3designs.com/brecourt1&#46 ...
by RUNGSI
Wed Apr 16, 2003 5:51 am
Forum: Mapping
Topic: Pistol only
Replies: 9
Views: 315

why not just agree to only pull out pistols?
by RUNGSI
Tue Apr 08, 2003 5:14 pm
Forum: Scripting
Topic: Multiplayer parachute spawn almost working
Replies: 34
Views: 1523

I want to take this time to also display on all the hard work chad has done. He has done more then really what is seen.
We tested this jump scripting and thought about every angle that could cause issues, and Chad fixed them all. This is what he has done, and what your going to get once the demo is ...
by RUNGSI
Tue Apr 08, 2003 7:14 am
Forum: Mapping
Topic: .bak~?~?
Replies: 5
Views: 221

.bak is a .map file
the .bak stand for backup
all you do is rename the .bak to a .map
by RUNGSI
Tue Apr 08, 2003 7:11 am
Forum: Mapping
Topic: Compilation error + .prt file
Replies: 11
Views: 489

Barl is correct, what he is trying to tell you is:
the vis and the prt will be ignored if you have a leak.
FIX YOUR LEAK
by RUNGSI
Tue Apr 08, 2003 7:06 am
Forum: Mapping
Topic: arches
Replies: 6
Views: 254

Your .......
by RUNGSI
Tue Apr 08, 2003 5:01 am
Forum: Scripting
Topic: Multiplayer parachute spawn almost working
Replies: 34
Views: 1523

We.... well I should say Chad has, but anyway.
We have the parachute drop working fully, and properly.
You will spawn inside a C-47, and make your jump.
We fixed all the problems with multiple users.

We have had it working for couple months now, but someone posted me about this forum, so I we ...
by RUNGSI
Fri Mar 28, 2003 11:41 pm
Forum: Mapping
Topic: trigger for sliding door
Replies: 12
Views: 317

OMG!!!
sliding doors couldnt be any more simple.
Make your brush that is to be your door.
and make it a func_door
thats it!!!
You dont need triggers for doors in MOH. Why do you think they call it "func_door"? uh, because it works on it own..
(unless you are to open the door from a differant ...
by RUNGSI
Tue Mar 25, 2003 8:34 pm
Forum: Mapping
Topic: map make map maker make me a match (match maker match maker)
Replies: 11
Views: 410

Oh yea, that would make a differance.
Anyway, Chad is working with Infinity Ward now and I am going to have him teach me exactly how they are building there maps.
(Infinity Ward are the original 2015 guys who made MOH/AA)
Now he informed me they do NOT use MANVIS.
So throw out everything I said, and ...
by RUNGSI
Tue Mar 25, 2003 1:48 am
Forum: Mapping
Topic: map make map maker make me a match (match maker match maker)
Replies: 11
Views: 410

You can make your whole map detailed.
There is nothing wrong with doing that.
In fact most all the maps made for moh/aa and moh/aas are set to detail.
Its not going to make it 1 large "LEAF_NODE" (yes thats its name, not portal)
the editor has crossing points that break it up anyway.
The default is ...
by RUNGSI
Mon Mar 10, 2003 12:55 am
Forum: Mapping
Topic: node
Replies: 1
Views: 149

You have an infinite brush
It will need to be found and removed.
by RUNGSI
Mon Mar 10, 2003 12:52 am
Forum: Mapping
Topic: FPS freak
Replies: 9
Views: 354

Have you tried using manvis?
this way it will not draw anything below you that can not bee seen.
If you dont know what I am talking about.
Read the tutorial included with the SDK.
by RUNGSI
Mon Mar 10, 2003 12:46 am
Forum: Mapping
Topic: Build on a original obj map!
Replies: 3
Views: 266

Yea, thats MPowell's job.
He has that market cornered.
by RUNGSI
Mon Mar 10, 2003 12:44 am
Forum: Mapping
Topic: Realistic looking forest edge
Replies: 4
Views: 326

In the Unterseitte map the maker used this:
He first applied a hedgerow texture around the area (1 set of brushes)
then applied the treeline texture behind that (2nd set of brushes)
threw in some full bush models, and oak tree models.

Thats pretty stand work.
Although I tend to stay way from using ...
by RUNGSI
Mon Mar 10, 2003 12:37 am
Forum: Mapping
Topic: A few problems that I'm having...
Replies: 20
Views: 719

Match token is a sharder error.
This is how you correct the problem.

Open the shader file in question.
Goto EDIT
in the list you wil see "Go to..."
select that and you enter the # that the compiler gave you
Thats the line number
hit OK and it wil bring you to your error line.

well with that error ...