hey bdbodger,
medic is one of my jr modders, this is all new to him. when he ran into this problem i had him remove radiant completely and reinstall. when he goes to load radiant for the first time, all appears fine until he gets an error this is before the pref and opt screens come up.
i have ...
Search found 52 matches
- Mon Aug 13, 2007 9:01 pm
- Forum: Mapping
- Topic: moh radiant vista problems
- Replies: 5
- Views: 628
- Thu Jul 12, 2007 8:15 pm
- Forum: Scripting
- Topic: Means of Death
- Replies: 12
- Views: 1277
- Wed Jul 11, 2007 8:46 pm
- Forum: Scripting
- Topic: delayed trigger
- Replies: 7
- Views: 850
- Wed Jul 11, 2007 12:11 am
- Forum: Scripting
- Topic: Means of Death
- Replies: 12
- Views: 1277
what exactly is it saying for means of death??? because when i had my problem it was always saying, was blown away by.
i figured out that the problem was not the localization but my weapons mod. i had changed the meansofdeath in the weapons mod for each weapon from bullet to explosion. this makes ...
i figured out that the problem was not the localization but my weapons mod. i had changed the meansofdeath in the weapons mod for each weapon from bullet to explosion. this makes ...
- Tue Jul 10, 2007 10:32 pm
- Forum: Scripting
- Topic: delayed trigger
- Replies: 7
- Views: 850
thanks tltrude i am acutally using your script in another part of the map...i had set the delay but the boxes werent exploding after 30 secs, i did change the set size but had to take out the spawn flags and health to get them to explode when the player is near, i think im close but hte delay just ...
- Mon Jul 09, 2007 8:38 pm
- Forum: Scripting
- Topic: delayed trigger
- Replies: 7
- Views: 850
delayed trigger
hey guys, im looking to create a trigger with a delay so that when a player enters an area after 30 seconds the visible explosive boxes explode thus killing the player and all around him....
able to spawn the trigger but not sure how to delay it and create the explosion any ideas?
able to spawn the trigger but not sure how to delay it and create the explosion any ideas?
- Wed Feb 14, 2007 4:14 am
- Forum: Scripting
- Topic: Everyone Please READ!!! Modding at a new level??????
- Replies: 4
- Views: 774
lol, ive been asking the same question lol...it would in a sense however ive found not to many people are downloading the custom maps anymore i could be wrong, and im sorry if i am. but the reasoning ive heard from people is that they are tired of it and just want to hop on and play, lazy if you ask ...
- Tue Feb 13, 2007 10:24 pm
- Forum: Scripting
- Topic: Everyone Please READ!!! Modding at a new level??????
- Replies: 4
- Views: 774
- Tue Feb 13, 2007 9:15 pm
- Forum: Scripting
- Topic: Everyone Please READ!!! Modding at a new level??????
- Replies: 4
- Views: 774
Everyone Please READ!!! Modding at a new level??????
hello everyone,
this is an issue that im sure has plagued everyone from one time to the next....spawning objects and either walking through them or the clip takes the containing box size. big problem and looks sloppy
i have been searching for ways to overcome this and still keep the maps server ...
this is an issue that im sure has plagued everyone from one time to the next....spawning objects and either walking through them or the clip takes the containing box size. big problem and looks sloppy
i have been searching for ways to overcome this and still keep the maps server ...
- Sun Jan 28, 2007 8:46 pm
- Forum: Mapping
- Topic: custom sounds not working
- Replies: 9
- Views: 960
- Sun Jan 28, 2007 4:15 pm
- Forum: Mapping
- Topic: custom sounds not working
- Replies: 9
- Views: 960
- Sun Jan 28, 2007 5:06 am
- Forum: Mapping
- Topic: custom sounds not working
- Replies: 9
- Views: 960
- Sun Jan 28, 2007 3:51 am
- Forum: Mapping
- Topic: custom sounds not working
- Replies: 9
- Views: 960
- Sun Jan 28, 2007 3:44 am
- Forum: Mapping
- Topic: Tip Of The Day (No Q:s. only A:s please)
- Replies: 72
- Views: 21462
prefabs
big time saver prefab everything and anything you do that you may need later on ie: staircases, ladders, special windows etc...
simply select all the brushes in your ladder for example and hit file, save to prefab, and name it and save it! you may want to create a folder for them
also, when ...
simply select all the brushes in your ladder for example and hit file, save to prefab, and name it and save it! you may want to create a folder for them
also, when ...
- Sun Jan 28, 2007 3:32 am
- Forum: Mapping
- Topic: custom sounds not working
- Replies: 9
- Views: 960
custom sounds not working
after searching all the posts and tuts, i found some very usefull information, but all to no avail....
i have a custom sound which is wav. its in sound/fx
its for a set of sliding doors i have created for the dm map i am working on. here is what i have done
in my script added this.
local.master ...
i have a custom sound which is wav. its in sound/fx
its for a set of sliding doors i have created for the dm map i am working on. here is what i have done
in my script added this.
local.master ...