Search found 30 matches

by HandyTech
Sun Dec 28, 2008 7:11 am
Forum: Mapping
Topic: How Do You Create Trap Doors?
Replies: 3
Views: 737

$door rotateX meaning . . . (key) $door & (value) rotateX ?
by HandyTech
Wed Dec 24, 2008 6:53 pm
Forum: Mapping
Topic: How Do You Create Premade Objects?
Replies: 1
Views: 583

How Do You Create Premade Objects?

I'd like to be able to create "premade" objects I can just drop in with ALL of the settings including keys (and values) already pre-defined by myself. I would just "import" them everytime I needed a specific object. My first guess is that a "prefab" is the way to go. However, I don't understand ...
by HandyTech
Wed Dec 24, 2008 6:46 pm
Forum: Mapping
Topic: How Do You Create Trap Doors?
Replies: 3
Views: 737

How Do You Create Trap Doors?

When you create a rotating door, you cannot (least as far as I know, create a door that opens downwards in motion. So, the door would open through the floor. Rotating doors only allow for ration on the Z axis far as I know, is this true? Can you make a door that opens on the Y axis? I created a door ...
by HandyTech
Thu Dec 11, 2008 5:02 pm
Forum: Mapping
Topic: Why Does Light "seep" Through My Walls?
Replies: 3
Views: 684

Although I'm not completely satisified with the results, it does work! Thanks. I want to do some more research, and with the help of these source maps I have, I can look into how to make the maps I creare more realistic. That's what I'm going for here. (sn) Did you ever noticed how the lighting on ...
by HandyTech
Wed Dec 10, 2008 9:10 pm
Forum: Mapping
Topic: Why Does Light "seep" Through My Walls?
Replies: 3
Views: 684

Why Does Light "seep" Through My Walls?

Yet another problem I'm attemping to overcome. Why light is actually passing under my walls I've built. When you divide a room into two sections, is it necessary to actually culk completely the way through. In other words the walls I've currently created are brushes residing inside the room making ...
by HandyTech
Wed Dec 10, 2008 8:54 pm
Forum: Mapping
Topic: Frustrating: Uneven Light Across Multiple Brushes!
Replies: 8
Views: 1053

It's seems like when you move the light higher the effect does go away, almost like lighting is supposed to be used only higher up (or so it would seem).
by HandyTech
Wed Dec 10, 2008 7:30 pm
Forum: Mapping
Topic: Frustrating: Uneven Light Across Multiple Brushes!
Replies: 8
Views: 1053

. . . mitering the window corner.

Either I miunderstood or the light entity doesn't support this type of thing. Here's two images, the first is the front a "T" created with 2 shapes like I think you said to create it, the second behind the "T" which is perfectly natural and how I want the front ...
by HandyTech
Wed Dec 10, 2008 4:46 pm
Forum: Mapping
Topic: Frustrating: Uneven Light Across Multiple Brushes!
Replies: 8
Views: 1053

:idea:, :D, :!:
by HandyTech
Wed Dec 10, 2008 3:41 pm
Forum: Mapping
Topic: Frustrating: Uneven Light Across Multiple Brushes!
Replies: 8
Views: 1053

I'm sorry, you'll have to say that in English, I don't speak .map very well :D. Are you saying I have to make a cut somewhere else? Where? There's 2 pieces there, would "mitering" it make it three?
by HandyTech
Wed Dec 10, 2008 1:56 am
Forum: Mapping
Topic: Frustrating: Uneven Light Across Multiple Brushes!
Replies: 8
Views: 1053

Frustrating: Uneven Light Across Multiple Brushes!

I simply don't know what to do about this. Take a look at this picture, which will tell the whole story . . .

http://stablefiles.net/pic/un-even.jpg
by HandyTech
Tue Dec 09, 2008 11:04 pm
Forum: Mapping
Topic: How Do You Create Windows In Radiant?
Replies: 3
Views: 621

How about grouping the let's say 4 brushes after constructing the window manually? If I texture them individually, they will look "weird" so-to-speak. How can I "group" them together to create an even looking wall even though it's really multiple brushes. Ideas? :idea:

:arrow: This "Radiant" (http ...
by HandyTech
Tue Dec 09, 2008 4:53 pm
Forum: Mapping
Topic: How Do You Create Windows In Radiant?
Replies: 3
Views: 621

How Do You Create Windows In Radiant?

I want to "cut out" windows in instead of creating 4 brushes around the window. How can I do this? If you can't "cut out" the window, is it possible to "group" the pieces together to act as one brush? This seems possible although I don't know the button to push to make this happen.
by HandyTech
Tue Dec 09, 2008 4:46 pm
Forum: Scripting
Topic: Find a point in a square
Replies: 8
Views: 547

This feature would be very valuable to me, so I'm "subscribing" to this post. Sorry for the "false alarm" if you were expecting a good answer to your question.
by HandyTech
Tue Dec 09, 2008 3:56 pm
Forum: Mapping
Topic: How Many "units" Make Up One Foot?
Replies: 3
Views: 591

The answer to my question was that 16 units does equal 1 foot after pressing "1" to enable the most detail on the grid. My procedure is measure in inches, so let's say 86. Then I devide by 12 to get the feet and then multiply by 16 to find out how many units. Primitive, but it works. Thanks for your ...
by HandyTech
Tue Dec 09, 2008 2:20 am
Forum: Mapping
Topic: How Many "units" Make Up One Foot?
Replies: 3
Views: 591

How Many "units" Make Up One Foot?

When you're drawing on MOH Radiant, what is a sqaure equal to? I'm referring to the smallest sqaures. These sqaures only appear when you have pressed "1" and are zoomed in very close. The graph numbers (such as 64, 128, etc.) do not seem to corespond to these numbers. In a nother post it says "16 ...