Search found 8 matches
- Thu Feb 06, 2003 7:54 pm
- Forum: Mapping
- Topic: vis size & FPS
- Replies: 2
- Views: 160
- Thu Feb 06, 2003 6:28 pm
- Forum: Mapping
- Topic: vis size & FPS
- Replies: 2
- Views: 160
vis size & FPS
I read a few post in here about the vis size and everyones input on how to shrink it down by making stairs and trim and stuff like that detail which i have done and my vis file is 1.78 MB im not done with the map yet so im pretty sure im gonna go over the limit. The other thing i saw you mention was ...
- Sat Dec 28, 2002 7:54 pm
- Forum: Mapping
- Topic: Making static items solid??
- Replies: 14
- Views: 347
- Sat Dec 28, 2002 10:44 am
- Forum: Mapping
- Topic: Making static items solid??
- Replies: 14
- Views: 347
- Sat Dec 28, 2002 6:02 am
- Forum: Mapping
- Topic: Making static items solid??
- Replies: 14
- Views: 347
Making static items solid??
How do you make static items solid like tanks, vehicles, sandbags etc... Do you have to put the caulk in the item. For example do you have to make a box of caulk around the tank so you cant walk threw it? Or is this all done threw the entity window? Cause i have tanks, trucks, sandbags ...
- Wed Dec 18, 2002 7:40 am
- Forum: Mapping
- Topic: multiple spawn points
- Replies: 2
- Views: 157
- Wed Dec 18, 2002 1:17 am
- Forum: Mapping
- Topic: multiple spawn points
- Replies: 2
- Views: 157
multiple spawn points
how do you make mutiple spawn points on a multi player map. I did a right click and went to info/player an added 4 of each allied and axis and then put the starts inside of them. The spawn points work its just that the last person to get spawned hears a clicking sound and if there is somone on the ...
- Sat Dec 07, 2002 3:40 am
- Forum: Mapping
- Topic: compiling error max_surface_info
- Replies: 1
- Views: 171
compiling error max_surface_info
I have built a map the way the tutorial says but when i go to compile it i get a max_surface_info error at the end of the BSP compiling section. What is causing this error and how do i fix it? Any insight would be greatly appreciated.