Search found 10 matches
- Tue Nov 07, 2006 3:39 pm
- Forum: Scripting
- Topic: saving my map
- Replies: 4
- Views: 559
- Tue Nov 07, 2006 3:19 pm
- Forum: Scripting
- Topic: saving my map
- Replies: 4
- Views: 559
saving my map
after i have finished my map how would i save it do i just pk3 it or are there steps???
- Thu Nov 02, 2006 8:05 pm
- Forum: Scripting
- Topic: sky wrighting
- Replies: 13
- Views: 1249
- Thu Oct 19, 2006 5:53 am
- Forum: Scripting
- Topic: sky wrighting
- Replies: 13
- Views: 1249
sky wrighting
where would i find a script where u can wright stuff in the sky like OTC??
- Tue Oct 03, 2006 10:33 pm
- Forum: Scripting
- Topic: my teleporters are not working
- Replies: 2
- Views: 423
- Tue Oct 03, 2006 9:53 pm
- Forum: Scripting
- Topic: my teleporters are not working
- Replies: 2
- Views: 423
my teleporters are not working
my first tele works but that is all
//--------------Teleporter----->
port1:
local.portlight = spawn script_model
local.portlight model \"emitters/firegood.tik\"
local.portlight.origin = ( 1073.75 1971.26 493.44 ) // starting point
local.portlight.scale = .5
local.trig = spawn trigger_multiple ...
//--------------Teleporter----->
port1:
local.portlight = spawn script_model
local.portlight model \"emitters/firegood.tik\"
local.portlight.origin = ( 1073.75 1971.26 493.44 ) // starting point
local.portlight.scale = .5
local.trig = spawn trigger_multiple ...
- Wed Sep 27, 2006 12:53 am
- Forum: Scripting
- Topic: grr i had it but...
- Replies: 4
- Views: 552
grr i had it but...
i had it working but when i added more thangs its not showing up iny more and i have looked to see if i have done something wrong but i cant find iny thang here it is
// DESTROYED VILLAGE
// ARCHITECTURE: NED
// SCRIPTING: NED
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1 ...
// DESTROYED VILLAGE
// ARCHITECTURE: NED
// SCRIPTING: NED
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1 ...
- Tue Sep 26, 2006 10:57 pm
- Forum: Scripting
- Topic: y isnt this working
- Replies: 1
- Views: 434
y isnt this working
// DESTROYED VILLAGE
// ARCHITECTURE: NED
// SCRIPTING: NED
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Destroyed Village"
setcvar "g_obj_alliedtext2" " Modded By"
setcvar "g_obj_alliedtext3" "-Method- *$* guNNer"
setcvar "g_obj_axistext1" " **Join Us At"
setcvar "g_obj_axistext2 ...
// ARCHITECTURE: NED
// SCRIPTING: NED
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Destroyed Village"
setcvar "g_obj_alliedtext2" " Modded By"
setcvar "g_obj_alliedtext3" "-Method- *$* guNNer"
setcvar "g_obj_axistext1" " **Join Us At"
setcvar "g_obj_axistext2 ...
- Fri Sep 15, 2006 12:02 am
- Forum: Scripting
- Topic: can this be done
- Replies: 2
- Views: 635
can this be done
weapon on the back mod..
when holsterd you would have prime weapon on back, nades and pistol on your side, if you had all 3.. ie.. if they had no nades, they wouldn't show on the player... When you have a weapon in had, it doesnt show on your back, side
all weapon config.. where i can have 10 ...
when holsterd you would have prime weapon on back, nades and pistol on your side, if you had all 3.. ie.. if they had no nades, they wouldn't show on the player... When you have a weapon in had, it doesnt show on your back, side
all weapon config.. where i can have 10 ...
need help
most tuts i find are ither confusing or dont tell me wht i need to know i need to know is wht do i need to do to test my script 