Search found 10 matches

by ¤gunner¤
Tue Nov 07, 2006 3:39 pm
Forum: Scripting
Topic: saving my map
Replies: 4
Views: 559

after i have put all my mods in it and when i go to pk3 it do i put other folders in with it like maps dm or wht??
by ¤gunner¤
Tue Nov 07, 2006 3:19 pm
Forum: Scripting
Topic: saving my map
Replies: 4
Views: 559

saving my map

after i have finished my map how would i save it do i just pk3 it or are there steps???
by ¤gunner¤
Thu Nov 02, 2006 8:05 pm
Forum: Scripting
Topic: sky wrighting
Replies: 13
Views: 1249

wht do you mean lgb whts that origin and endpoint where does that go i dont understand half of that can some thats good with talking to noobs help me??
by ¤gunner¤
Thu Oct 19, 2006 5:53 am
Forum: Scripting
Topic: sky wrighting
Replies: 13
Views: 1249

sky wrighting

where would i find a script where u can wright stuff in the sky like OTC??
by ¤gunner¤
Tue Oct 03, 2006 10:33 pm
Forum: Scripting
Topic: my teleporters are not working
Replies: 2
Views: 423

lol i noticed that i didnt change the port names lol ty
by ¤gunner¤
Tue Oct 03, 2006 9:53 pm
Forum: Scripting
Topic: my teleporters are not working
Replies: 2
Views: 423

my teleporters are not working

my first tele works but that is all


//--------------Teleporter----->

port1:

local.portlight = spawn script_model
local.portlight model \"emitters/firegood.tik\"
local.portlight.origin = ( 1073.75 1971.26 493.44 ) // starting point
local.portlight.scale = .5

local.trig = spawn trigger_multiple ...
by ¤gunner¤
Wed Sep 27, 2006 12:53 am
Forum: Scripting
Topic: grr i had it but...
Replies: 4
Views: 552

grr i had it but...

i had it working but when i added more thangs its not showing up iny more and i have looked to see if i have done something wrong but i cant find iny thang here it is

// DESTROYED VILLAGE
// ARCHITECTURE: NED
// SCRIPTING: NED

main:

// set scoreboard messages
setcvar "g_obj_alliedtext1 ...
by ¤gunner¤
Tue Sep 26, 2006 10:57 pm
Forum: Scripting
Topic: y isnt this working
Replies: 1
Views: 434

y isnt this working

// DESTROYED VILLAGE
// ARCHITECTURE: NED
// SCRIPTING: NED

main:

// set scoreboard messages
setcvar "g_obj_alliedtext1" "Destroyed Village"
setcvar "g_obj_alliedtext2" " Modded By"
setcvar "g_obj_alliedtext3" "-Method- *$* guNNer"
setcvar "g_obj_axistext1" " **Join Us At"
setcvar "g_obj_axistext2 ...
by ¤gunner¤
Fri Sep 15, 2006 12:02 am
Forum: Scripting
Topic: can this be done
Replies: 2
Views: 635

can this be done

weapon on the back mod..
when holsterd you would have prime weapon on back, nades and pistol on your side, if you had all 3.. ie.. if they had no nades, they wouldn't show on the player... When you have a weapon in had, it doesnt show on your back, side

all weapon config.. where i can have 10 ...
by ¤gunner¤
Fri Sep 01, 2006 3:49 am
Forum: Scripting
Topic: need help
Replies: 1
Views: 566

need help

most tuts i find are ither confusing or dont tell me wht i need to know i need to know is wht do i need to do to test my script :?: