Search found 156 matches
- Sat May 08, 2010 4:41 am
- Forum: Scripting
- Topic: Scale script_object
- Replies: 7
- Views: 1424
- Fri Apr 09, 2010 10:45 pm
- Forum: Scripting
- Topic: is it possible?
- Replies: 0
- Views: 700
is it possible?
Not sure if i have asked this here before but i am trying to mod the papers to be able to bash with them.....now i have them to where they take the place of the silenced pistol in the weapons but it will flash the papers to hit you but it wont actually do damage.........it will hit u but nothing ...
- Fri Nov 06, 2009 10:40 pm
- Forum: Scripting
- Topic: $player in a global file?
- Replies: 3
- Views: 971
well glad ya got going buddy......so u have t6o put the exec global/urfixname.scr after waittill spawn????? or ur script???
cuz i just meant make a script and put in global folder....then exec it from map script...but all ur fixes would be in the script in global file...but if u got it going then ...
cuz i just meant make a script and put in global folder....then exec it from map script...but all ur fixes would be in the script in global file...but if u got it going then ...
- Sat Oct 31, 2009 3:55 am
- Forum: Scripting
- Topic: $player in a global file?
- Replies: 3
- Views: 971
u should be able to make ur own script and exec it in the map script....i wouldnt try to put it in the dmprecache but make ur own then exec it in the maps scripts u want......that how alot of fixes work without having to mod all the maps...just put exec global/urscriptname.scr and there ya go
hope ...
hope ...
- Sat Oct 31, 2009 3:51 am
- Forum: Scripting
- Topic: script keeps repeating
- Replies: 2
- Views: 890
- Sun Oct 25, 2009 2:07 am
- Forum: Scripting
- Topic: script keeps repeating
- Replies: 2
- Views: 890
script keeps repeating
Ok guys i modded a section of map for bash only......whenu spawn in u only have the pistol but then it keeps taking and giving it back every couple seconds....heres the script im using for the weapons...i need a way to just do this once i had it working before and it works on our server but dont ...
- Sat Oct 03, 2009 2:42 pm
- Forum: Mapping
- Topic: m1l2b to .map
- Replies: 5
- Views: 1305
- Tue Sep 29, 2009 2:04 am
- Forum: Mapping
- Topic: m1l2b to .map
- Replies: 5
- Views: 1305
m1l2b to .map
Ok yall i tried to convert the SP map m1l2b to .map soi could do a few thigns for a buddy but everytime i try to compile i have a leak....I have taken out the leaking entity and still leaked...then i tried to convert myself thinking maybe it was convert error but i get same thing....anyone know how ...
- Mon Jul 20, 2009 6:08 pm
- Forum: Scripting
- Topic: is this possible?
- Replies: 4
- Views: 731
- Mon Jul 20, 2009 1:42 pm
- Forum: Scripting
- Topic: is this possible?
- Replies: 4
- Views: 731
is this possible?
Ok guys and gals....im wondering if it is possible to push someone at another angle than up....i have used push triggers before to get up on a ledge or over a wall but is it possible to say push someone backwards or forwards...left or right basically...or upwards at an angle instead of straight up ...
- Sun Jul 12, 2009 11:07 pm
- Forum: Scripting
- Topic: Sound Blocker
- Replies: 6
- Views: 809
im not sure about the gunfire unless u actaully editted the wav file and reduced to db's on that to make it qieter...i know u can limit the sound from an entity like a loud speaker....a buddy put a loud speaker in the courtyard or stalingrad and when u walked into any of the buildings the sound died ...
- Sat Jul 11, 2009 12:12 am
- Forum: Scripting
- Topic: Music Help
- Replies: 12
- Views: 2187
cant u just do it like in that map?
Code: Select all
$player stufftext "tmstart sound/music/mus_SniperTown_01b.mp3"
- Sat Jul 11, 2009 12:02 am
- Forum: Scripting
- Topic: Sound Blocker
- Replies: 6
- Views: 809
- Thu Jun 11, 2009 10:07 pm
- Forum: Scripting
- Topic: award points for melting in AA?
- Replies: 6
- Views: 760
- Wed Jun 10, 2009 10:40 am
- Forum: Scripting
- Topic: award points for melting in AA?
- Replies: 6
- Views: 760