Search found 10 matches

by grizzly
Thu Mar 15, 2007 10:18 pm
Forum: General Discussion
Topic: ip blocking at the server level
Replies: 2
Views: 1212

I am looking for the main server answer here. I know the Linux code to accomplish a range ban but not the Windows answer. I am speaking about the main server level, not one of the users levels. Foresight etc are just as ineffective at this as autokick or any other anti cheat applied at a user level.
by grizzly
Thu Mar 15, 2007 5:45 pm
Forum: General Discussion
Topic: ip blocking at the server level
Replies: 2
Views: 1212

ip blocking at the server level

We are running Windows server and are being flooded and otherwise pestered by hacks, foul names etc. We would like to block an entire range of ip's to prevent them ever getting through. Any ideas on how to do this?
by grizzly
Tue Mar 06, 2007 4:09 pm
Forum: Mapping
Topic: mohaa multi-player will not play
Replies: 2
Views: 347

mohaa multi-player will not play

Anyone hear of any problems/conflicts with XP Media and/or Vista and mohaa? A number of people I know cannot get their mohaa to work on their new computers. Breakthrough and mohaa single player work but mohaa multi-player will not. Ideas?
by grizzly
Thu Mar 01, 2007 4:50 pm
Forum: Mapping
Topic: force map download?
Replies: 4
Views: 532

Sorry about that.......I meant an application for MOHAA that forced a map download.
by grizzly
Thu Mar 01, 2007 12:07 am
Forum: Mapping
Topic: force map download?
Replies: 4
Views: 532

force map download?

Anyone know of a download that would be server sided that would force players who didn't have the active map to download it?
by grizzly
Thu Mar 01, 2007 12:00 am
Forum: Mapping
Topic: re-compiling stock de-compiled maps - help needed
Replies: 10
Views: 577

You guys are terrific. I'm not sure what did it. I did not have the -v and -vis portions of the command lines in my MBuilder so I added those and then I removed all the (and there were a lot) custom pk3 files from mohaa/main. The compile of the original map went perfectly as did my modification ...
by grizzly
Wed Feb 28, 2007 5:32 pm
Forum: Mapping
Topic: re-compiling stock de-compiled maps - help needed
Replies: 10
Views: 577

Tom: I have been doing what you said with the exception of the fact that I was executing first the Radiant bsp protocol and then running MBuilder as well. Per the above, I tried skipping the Radiant bsp execution. I loaded one of the stock map files, re-named it, opened MBuilder, selected build map ...
by grizzly
Wed Feb 28, 2007 4:24 pm
Forum: Mapping
Topic: re-compiling stock de-compiled maps - help needed
Replies: 10
Views: 577

I changed absolutely nothing. Per the link above from Tom I downloaded the original mohaa maps as .map files. I opened Southern France in Radiant in the original .map format, re-named the file and then compiled. Per the above it looks as though I was trying to use Radiant compile and then MBuilder ...
by grizzly
Wed Feb 28, 2007 12:50 am
Forum: Mapping
Topic: re-compiling stock de-compiled maps - help needed
Replies: 10
Views: 577

Got 'em...thanks. Still no go. I loaded the target stock map file, re-named it and clicked on the 3 bsp menu selections (e.g. bsp BSP). It went through the dos flash and I heard 2 ring tones per execution. That created the snapshots subfolder under maps/dm including the 0,1,2 and 3 files. I then ...
by grizzly
Tue Feb 27, 2007 11:22 pm
Forum: Mapping
Topic: re-compiling stock de-compiled maps - help needed
Replies: 10
Views: 577

re-compiling stock de-compiled maps - help needed

The goal is to add/change features in a stock mohaa map (.bsp). I downloaded a program called mohbsptomohmap.exe and used the default setting to de-compile the file. I added the features I wanted (including custom textures) and had compile prob's. Just to be sure the prob wasn't with my textures, I ...