Search found 10 matches
- Thu Mar 15, 2007 10:18 pm
- Forum: General Discussion
- Topic: ip blocking at the server level
- Replies: 2
- Views: 1212
I am looking for the main server answer here. I know the Linux code to accomplish a range ban but not the Windows answer. I am speaking about the main server level, not one of the users levels. Foresight etc are just as ineffective at this as autokick or any other anti cheat applied at a user level.
- Thu Mar 15, 2007 5:45 pm
- Forum: General Discussion
- Topic: ip blocking at the server level
- Replies: 2
- Views: 1212
ip blocking at the server level
We are running Windows server and are being flooded and otherwise pestered by hacks, foul names etc. We would like to block an entire range of ip's to prevent them ever getting through. Any ideas on how to do this?
- Tue Mar 06, 2007 4:09 pm
- Forum: Mapping
- Topic: mohaa multi-player will not play
- Replies: 2
- Views: 347
mohaa multi-player will not play
Anyone hear of any problems/conflicts with XP Media and/or Vista and mohaa? A number of people I know cannot get their mohaa to work on their new computers. Breakthrough and mohaa single player work but mohaa multi-player will not. Ideas?
- Thu Mar 01, 2007 4:50 pm
- Forum: Mapping
- Topic: force map download?
- Replies: 4
- Views: 532
- Thu Mar 01, 2007 12:07 am
- Forum: Mapping
- Topic: force map download?
- Replies: 4
- Views: 532
force map download?
Anyone know of a download that would be server sided that would force players who didn't have the active map to download it?
- Thu Mar 01, 2007 12:00 am
- Forum: Mapping
- Topic: re-compiling stock de-compiled maps - help needed
- Replies: 10
- Views: 577
- Wed Feb 28, 2007 5:32 pm
- Forum: Mapping
- Topic: re-compiling stock de-compiled maps - help needed
- Replies: 10
- Views: 577
Tom: I have been doing what you said with the exception of the fact that I was executing first the Radiant bsp protocol and then running MBuilder as well. Per the above, I tried skipping the Radiant bsp execution. I loaded one of the stock map files, re-named it, opened MBuilder, selected build map ...
- Wed Feb 28, 2007 4:24 pm
- Forum: Mapping
- Topic: re-compiling stock de-compiled maps - help needed
- Replies: 10
- Views: 577
I changed absolutely nothing. Per the link above from Tom I downloaded the original mohaa maps as .map files. I opened Southern France in Radiant in the original .map format, re-named the file and then compiled. Per the above it looks as though I was trying to use Radiant compile and then MBuilder ...
- Wed Feb 28, 2007 12:50 am
- Forum: Mapping
- Topic: re-compiling stock de-compiled maps - help needed
- Replies: 10
- Views: 577
Got 'em...thanks. Still no go. I loaded the target stock map file, re-named it and clicked on the 3 bsp menu selections (e.g. bsp BSP). It went through the dos flash and I heard 2 ring tones per execution. That created the snapshots subfolder under maps/dm including the 0,1,2 and 3 files. I then ...
- Tue Feb 27, 2007 11:22 pm
- Forum: Mapping
- Topic: re-compiling stock de-compiled maps - help needed
- Replies: 10
- Views: 577
re-compiling stock de-compiled maps - help needed
The goal is to add/change features in a stock mohaa map (.bsp). I downloaded a program called mohbsptomohmap.exe and used the default setting to de-compile the file. I added the features I wanted (including custom textures) and had compile prob's. Just to be sure the prob wasn't with my textures, I ...