Search found 6 matches

by Hossdogg420
Sat Apr 28, 2007 3:14 pm
Forum: Scripting
Topic: sticky bomb mod
Replies: 2
Views: 479

k i got a sticky bomb mod from a clan i regularly visit but it is scripted for the stock maps like this: [pk3 tree assembly] global and a maps folder with subdirectories such asthis ex:
// SOUTHERN FRANCE
// ARCHITECTURE: SENN
// SCRIPTING: POWZER

main:

// set scoreboard messages
setcvar "g_obj ...
by Hossdogg420
Fri Apr 27, 2007 10:49 pm
Forum: Scripting
Topic: sticky bomb mod
Replies: 2
Views: 479

some of the script was cut and pasted from a script by randon or something but his gas nades are low to the ground where mines goes 3 stories
by Hossdogg420
Fri Apr 27, 2007 10:47 pm
Forum: Scripting
Topic: sticky bomb mod
Replies: 2
Views: 479

sticky bomb mod

i want to make a sticky bomb mod but dont where to find the tik files in the original paks.. can any one help??? also i have a smoke grenade mod i am making but i need to figure out how to improve the fps when many are going off in same area because to many going off causes major lag and it goes ...
by Hossdogg420
Sun Mar 25, 2007 1:30 pm
Forum: Mapping
Topic: map problem
Replies: 4
Views: 471

ok i see wat ur saying so in theory if i didnt want any doors i culd just delete alll of the func_rotatingdoor lines and origins right?
by Hossdogg420
Sat Mar 24, 2007 11:47 pm
Forum: Mapping
Topic: map problem
Replies: 4
Views: 471

thx for ur help but the "C:\Program Files\EA GAMES\MOHAA\MOHAA.exe" +set cl_playintro 0 +set ui_skip_eamovie 1 +set ui_skip_titlescreen 1 +set ui_skip_legalscreen 1 +set ui_console 1 +set developer 1 didnt work it said i needed to enable +set cheats 1 on the server to tele to the coords. i fixed ...
by Hossdogg420
Sat Mar 24, 2007 1:52 pm
Forum: Mapping
Topic: map problem
Replies: 4
Views: 471

map problem

i redone algiers from the source map renamed and saved of course didnt do anything major i added an underground and a tunnel and retextured all of it. i am getting func_rotate door error at coords x-2622.00 y760.00 z68.00 has no solid bsp model error along with area portal brushes not touching 2 ...