k i got a sticky bomb mod from a clan i regularly visit but it is scripted for the stock maps like this: [pk3 tree assembly] global and a maps folder with subdirectories such asthis ex:
// SOUTHERN FRANCE
// ARCHITECTURE: SENN
// SCRIPTING: POWZER
main:
// set scoreboard messages
setcvar "g_obj ...
Search found 6 matches
- Fri Apr 27, 2007 10:49 pm
- Forum: Scripting
- Topic: sticky bomb mod
- Replies: 2
- Views: 479
- Fri Apr 27, 2007 10:47 pm
- Forum: Scripting
- Topic: sticky bomb mod
- Replies: 2
- Views: 479
sticky bomb mod
i want to make a sticky bomb mod but dont where to find the tik files in the original paks.. can any one help??? also i have a smoke grenade mod i am making but i need to figure out how to improve the fps when many are going off in same area because to many going off causes major lag and it goes ...
- Sun Mar 25, 2007 1:30 pm
- Forum: Mapping
- Topic: map problem
- Replies: 4
- Views: 471
- Sat Mar 24, 2007 11:47 pm
- Forum: Mapping
- Topic: map problem
- Replies: 4
- Views: 471
thx for ur help but the "C:\Program Files\EA GAMES\MOHAA\MOHAA.exe" +set cl_playintro 0 +set ui_skip_eamovie 1 +set ui_skip_titlescreen 1 +set ui_skip_legalscreen 1 +set ui_console 1 +set developer 1 didnt work it said i needed to enable +set cheats 1 on the server to tele to the coords. i fixed ...
- Sat Mar 24, 2007 1:52 pm
- Forum: Mapping
- Topic: map problem
- Replies: 4
- Views: 471
map problem
i redone algiers from the source map renamed and saved of course didnt do anything major i added an underground and a tunnel and retextured all of it. i am getting func_rotate door error at coords x-2622.00 y760.00 z68.00 has no solid bsp model error along with area portal brushes not touching 2 ...