Search found 34 matches

by Rich Tea Biscuit
Fri Dec 12, 2008 2:28 pm
Forum: Mapping
Topic: Are YOU a MOH Mapping Beginner?????????
Replies: 4
Views: 1104

I'm arguably new. Ish.

I actually started mapping for Mohaa about 2 years ago, but always seem to lose interest in a map half way through, so I've never released one out-of-clan. My knowledge of mapping is basic, but I could probably try a few advanced things if I put my mind to it.

I quit playing ...
by Rich Tea Biscuit
Tue Dec 11, 2007 1:23 am
Forum: Scripting
Topic: Unnamedsoldier.cfg problem with turnspeed
Replies: 2
Views: 1033

Unnamedsoldier.cfg problem with turnspeed

My turning on mohaa is screwed to hell, and whether I edit it in console, unnamedsoldier.cfg or default my control settings, it wont fix it.

My turning is rapidly fast, and changing my mouse sensitivity appears to do nothing.. with unnamedsolider/console, ive been trying to change 'm_yaw' to "0.22 ...
by Rich Tea Biscuit
Thu Dec 06, 2007 6:46 pm
Forum: Mapping
Topic: Water Movement
Replies: 18
Views: 2213

Thanks much, everyone. Final Version can be seen here:

http://www.fileden.com/files/2007/3/3/8 ... ot0035.jpg
by Rich Tea Biscuit
Mon Dec 03, 2007 7:08 pm
Forum: Mapping
Topic: Water Movement
Replies: 18
Views: 2213

Also, what parts of the model should become transparent?

Basically looking to turn WehrPass into an ID Card, so whilst I've placed the texture roughly on top of the paper (so it looks correct when being held), my mate Thingshappen created an alpha channel around it, so it looks nothing like the ...
by Rich Tea Biscuit
Fri Nov 30, 2007 4:29 pm
Forum: Mapping
Topic: Water Movement
Replies: 18
Views: 2213

the stock largestream won't change

Doh :oops:

So the code has to be for a new texture.. ok.

Erm, whilst we're on the topic of Textures, I have another quick question: I'm trying to change Wehrpass.tga
(the first set of german papers: pak2 > textures > models > items > wehrpass.tga ) into ...
by Rich Tea Biscuit
Fri Nov 30, 2007 3:30 pm
Forum: Mapping
Topic: Water Movement
Replies: 18
Views: 2213

Thanks for the help everyone :)

Initially I tried modifying a copied shader (I think I copied LargeStream in the Ocean.shader) by removing the deformvertexes value and got nothing. It still moved about in a bizarre floating way.

I believe next on the list is creating a custom texture and scripting ...
by Rich Tea Biscuit
Thu Nov 29, 2007 7:50 pm
Forum: Mapping
Topic: Water Movement
Replies: 18
Views: 2213

k47a wrote:just change the shader...
I am noob. Hear me Roar.

A little elaboration please?
by Rich Tea Biscuit
Thu Nov 29, 2007 6:41 pm
Forum: Mapping
Topic: Water Movement
Replies: 18
Views: 2213

Water Movement

Is there a water texture that doesnt not have some form of waves? Every texture I find rocks from side to side in a polygonal way, I'm just looking for some water to fill a sink with, thus needing it to be physically static, but not necessarily un-animated..
by Rich Tea Biscuit
Wed Nov 21, 2007 8:32 pm
Forum: Off Topic
Topic: Interesting UK Student Project RE: Mohaa Portable with VR
Replies: 3
Views: 1392

i was watching the lab build video and happened to see some of the links...thought ''WOW tazcook's modding for this ?!" then i saw .map & modern warfare (uh oh) .

Methinks its just links where the mapper either got help/tuts from or drew inspiration from.. I mean, the tuts here and Nemesis' tuts ...
by Rich Tea Biscuit
Wed Nov 21, 2007 2:54 pm
Forum: Off Topic
Topic: Interesting UK Student Project RE: Mohaa Portable with VR
Replies: 3
Views: 1392

Interesting UK Student Project RE: Mohaa Portable with VR

Some Students in Westminster University, England are currently Engaged in a New Media Project that caught my eye - they're attempting to port MOHAA onto a PSP using homebrew, but hooking it upto a VR Headset and Pressure Pads, trying to emulate physical movement controlling the virtual movement ...
by Rich Tea Biscuit
Sat Jul 07, 2007 1:31 pm
Forum: Mapping
Topic: Oh no! Not another compiling error!
Replies: 8
Views: 684

Im still kind of new at this.. :oops: I'd rather know what a problem is and solve it, than bypass it completely nonethewiser. I would rather carry on, instead of reverting, but I really cant be arsed to sift through all my brushes for one litttle mistake :D
by Rich Tea Biscuit
Sat Jul 07, 2007 1:00 pm
Forum: Mapping
Topic: Oh no! Not another compiling error!
Replies: 8
Views: 684

Hmmm. How bizarre..

I found away around this anyway. Ive gone back to the snapshot just before the problem, so Im all set now anyways ^^
by Rich Tea Biscuit
Sat Jul 07, 2007 12:04 pm
Forum: Mapping
Topic: Oh no! Not another compiling error!
Replies: 8
Views: 684

I doubt its another pk3, as I hadnt added any new ones between the time this map compiled properly, and then got the error messages.

I have a nasty feeling its a worldspawn detail. Ack. Is there a way to search for abnormal worldspawn value, or do I have to go through it by hand?
by Rich Tea Biscuit
Fri Jul 06, 2007 11:40 pm
Forum: Mapping
Topic: Oh no! Not another compiling error!
Replies: 8
Views: 684

Oh no! Not another compiling error!

Im making my map, frequently testing it in Mbuilder, and I get this nice little error:

R_Drawstring: no 0xa6-Character in font!
R_Drawstring: no 0x02-Character in font!
R_Drawstring: no 0x98-Character in font!
R_Drawstring: no 0xa7-Character in font!
R_Drawstring: no 0xb0-Character in font!
R ...
by Rich Tea Biscuit
Fri Jun 08, 2007 3:33 pm
Forum: Bragging
Topic: Hello and Thanks
Replies: 9
Views: 2617

Damn that looks good. Really Can't Wait for the final release

*Shaking in anticipation*