I'm arguably new. Ish.
I actually started mapping for Mohaa about 2 years ago, but always seem to lose interest in a map half way through, so I've never released one out-of-clan. My knowledge of mapping is basic, but I could probably try a few advanced things if I put my mind to it.
I quit playing ...
Search found 34 matches
- Fri Dec 12, 2008 2:28 pm
- Forum: Mapping
- Topic: Are YOU a MOH Mapping Beginner?????????
- Replies: 4
- Views: 1104
- Tue Dec 11, 2007 1:23 am
- Forum: Scripting
- Topic: Unnamedsoldier.cfg problem with turnspeed
- Replies: 2
- Views: 1033
Unnamedsoldier.cfg problem with turnspeed
My turning on mohaa is screwed to hell, and whether I edit it in console, unnamedsoldier.cfg or default my control settings, it wont fix it.
My turning is rapidly fast, and changing my mouse sensitivity appears to do nothing.. with unnamedsolider/console, ive been trying to change 'm_yaw' to "0.22 ...
My turning is rapidly fast, and changing my mouse sensitivity appears to do nothing.. with unnamedsolider/console, ive been trying to change 'm_yaw' to "0.22 ...
- Thu Dec 06, 2007 6:46 pm
- Forum: Mapping
- Topic: Water Movement
- Replies: 18
- Views: 2213
Thanks much, everyone. Final Version can be seen here:
http://www.fileden.com/files/2007/3/3/8 ... ot0035.jpg
http://www.fileden.com/files/2007/3/3/8 ... ot0035.jpg
- Mon Dec 03, 2007 7:08 pm
- Forum: Mapping
- Topic: Water Movement
- Replies: 18
- Views: 2213
- Fri Nov 30, 2007 4:29 pm
- Forum: Mapping
- Topic: Water Movement
- Replies: 18
- Views: 2213
- Fri Nov 30, 2007 3:30 pm
- Forum: Mapping
- Topic: Water Movement
- Replies: 18
- Views: 2213
Thanks for the help everyone :)
Initially I tried modifying a copied shader (I think I copied LargeStream in the Ocean.shader) by removing the deformvertexes value and got nothing. It still moved about in a bizarre floating way.
I believe next on the list is creating a custom texture and scripting ...
Initially I tried modifying a copied shader (I think I copied LargeStream in the Ocean.shader) by removing the deformvertexes value and got nothing. It still moved about in a bizarre floating way.
I believe next on the list is creating a custom texture and scripting ...
- Thu Nov 29, 2007 7:50 pm
- Forum: Mapping
- Topic: Water Movement
- Replies: 18
- Views: 2213
- Thu Nov 29, 2007 6:41 pm
- Forum: Mapping
- Topic: Water Movement
- Replies: 18
- Views: 2213
Water Movement
Is there a water texture that doesnt not have some form of waves? Every texture I find rocks from side to side in a polygonal way, I'm just looking for some water to fill a sink with, thus needing it to be physically static, but not necessarily un-animated..
- Wed Nov 21, 2007 8:32 pm
- Forum: Off Topic
- Topic: Interesting UK Student Project RE: Mohaa Portable with VR
- Replies: 3
- Views: 1392
i was watching the lab build video and happened to see some of the links...thought ''WOW tazcook's modding for this ?!" then i saw .map & modern warfare (uh oh) .
Methinks its just links where the mapper either got help/tuts from or drew inspiration from.. I mean, the tuts here and Nemesis' tuts ...
Methinks its just links where the mapper either got help/tuts from or drew inspiration from.. I mean, the tuts here and Nemesis' tuts ...
- Wed Nov 21, 2007 2:54 pm
- Forum: Off Topic
- Topic: Interesting UK Student Project RE: Mohaa Portable with VR
- Replies: 3
- Views: 1392
Interesting UK Student Project RE: Mohaa Portable with VR
Some Students in Westminster University, England are currently Engaged in a New Media Project that caught my eye - they're attempting to port MOHAA onto a PSP using homebrew, but hooking it upto a VR Headset and Pressure Pads, trying to emulate physical movement controlling the virtual movement ...
- Sat Jul 07, 2007 1:31 pm
- Forum: Mapping
- Topic: Oh no! Not another compiling error!
- Replies: 8
- Views: 684
- Sat Jul 07, 2007 1:00 pm
- Forum: Mapping
- Topic: Oh no! Not another compiling error!
- Replies: 8
- Views: 684
- Sat Jul 07, 2007 12:04 pm
- Forum: Mapping
- Topic: Oh no! Not another compiling error!
- Replies: 8
- Views: 684
- Fri Jul 06, 2007 11:40 pm
- Forum: Mapping
- Topic: Oh no! Not another compiling error!
- Replies: 8
- Views: 684
Oh no! Not another compiling error!
Im making my map, frequently testing it in Mbuilder, and I get this nice little error:
R_Drawstring: no 0xa6-Character in font!
R_Drawstring: no 0x02-Character in font!
R_Drawstring: no 0x98-Character in font!
R_Drawstring: no 0xa7-Character in font!
R_Drawstring: no 0xb0-Character in font!
R ...
R_Drawstring: no 0xa6-Character in font!
R_Drawstring: no 0x02-Character in font!
R_Drawstring: no 0x98-Character in font!
R_Drawstring: no 0xa7-Character in font!
R_Drawstring: no 0xb0-Character in font!
R ...
- Fri Jun 08, 2007 3:33 pm
- Forum: Bragging
- Topic: Hello and Thanks
- Replies: 9
- Views: 2617