Search found 110 matches

by Killerdude
Fri Jul 16, 2010 7:22 pm
Forum: General Discussion
Topic: remote crashing of server
Replies: 1
Views: 674

This was in the server log ....
clientCommand: Daisy : 17 : ~dot mo.haa

I assume 17 is the client number, but what is the last part?
by Killerdude
Fri Jul 16, 2010 3:35 pm
Forum: General Discussion
Topic: remote crashing of server
Replies: 1
Views: 674

remote crashing of server

We have had an ongoing problem with people crashing our server. Does anyone have a list of patches/fixes to prevent as many of these crashes as possible?
by Killerdude
Tue Jul 13, 2010 10:32 pm
Forum: Mapping
Topic: The new spearhead and MOHradient?
Replies: 4
Views: 1078

The new MOHAA is the Frostbite game engine and is totally different from MOHAA. As of now, EA has no intent to release a mapping utility. In fact from what I have read there is not a single tool, but a conglomerate of utilities used to make their maps.

http://en.wikipedia.org/wiki/Frostbite_Engine
by Killerdude
Tue Jul 13, 2010 10:26 pm
Forum: Mapping
Topic: One problem?
Replies: 1
Views: 736

Have a peek here http://www.gronnevik.se/rjukan/index.ph ... sInMapping

Good luck with the mapping!
by Killerdude
Sat Jul 03, 2010 9:52 pm
Forum: Mapping
Topic: Q3 engine glitch?
Replies: 22
Views: 2858

Here is my fix ...

Image

The bumps in the wall are detail brushes that force the player out far enough that they dont see the hall of mirrors by the time they round the corner.


What a mapping hack :D
by Killerdude
Sat Jul 03, 2010 7:51 pm
Forum: Mapping
Topic: Q3 engine glitch?
Replies: 22
Views: 2858

I did get it to work with your -fast VIS instead of -v. However, if I think that is just making every leafnode see every other leafnode and not fixing the real problem.

I'm still working on it .....


edit: I wish there was a way you can see the leadnode portals in your BSP
by Killerdude
Sat Jul 03, 2010 5:48 pm
Forum: Mapping
Topic: Q3 engine glitch?
Replies: 22
Views: 2858

ok ... so I am not going MAD ..... not yet.

First I tried your PK3 and it worked perfect (KD tips hat to neilomax). So I tried to recreate your work in my map to find out exactly what it was. You had a different size door brush and your areaprotal was placed flush with the back of the door and bla ...
by Killerdude
Sat Jul 03, 2010 2:24 pm
Forum: Mapping
Topic: Q3 engine glitch?
Replies: 22
Views: 2858

neilomax, could you send the map and bsp back to me so I can take a peek. I had the areaportal 2 units thick but onlt 2 units into the frame. Lets just see if it still happens to me with your version. Maybe its my vid card?

Just because it's not needed there doesn't mean it shouldn't work. As I ...
by Killerdude
Sat Jul 03, 2010 1:59 am
Forum: Mapping
Topic: Q3 engine glitch?
Replies: 22
Views: 2858

So your telling me that the BSP that I sent you was not acting funny when leaning right from the stairs and looking down the hall at the door? Thats strange because I just tried it and it's still happening.

The only difference with the areaportal removed is instead of the hall of mirrors effect ...
by Killerdude
Fri Jul 02, 2010 7:08 pm
Forum: Mapping
Topic: Q3 engine glitch?
Replies: 22
Views: 2858

Sent
by Killerdude
Fri Jul 02, 2010 12:44 am
Forum: Mapping
Topic: Q3 engine glitch?
Replies: 22
Views: 2858

The plot thickens !!!

I decided to recreate the hall in a new map, and I did get the same hall of mirrors. My hint brush was 8 units thick. After making them 1 unit like you suggested, presto everything worked fine. When I went to my mountainbase map and changed the hint bush to 1 unit, there was ...
by Killerdude
Thu Jul 01, 2010 6:38 pm
Forum: Mapping
Topic: Q3 engine glitch?
Replies: 22
Views: 2858

I don't think I explained it well. The screenshot is taken from the stairwell leaning through a hint brush and looking down a hall at a door with an areaportal.
by Killerdude
Thu Jul 01, 2010 4:25 pm
Forum: Mapping
Topic: Q3 engine glitch?
Replies: 22
Views: 2858

I've seen effects like this when there is no skybox on some peoples maps. Perhaps there is a tear in the brushwork, ever so small, that when you lean you can see it or see through it. ( from outside the map to the inside )
I do have a skybox without leaks. As far as the tear. When I get home I ...
by Killerdude
Thu Jul 01, 2010 10:51 am
Forum: Mapping
Topic: Q3 engine glitch?
Replies: 22
Views: 2858

Q3 engine glitch?

So I have the hall of mirrors effect! I have searched and found a few other people had problems. There is an areaportal correctly made in the func rotatingdoor. When you lean right around this corner you get the effect. When you take a couple of steps more so that your body is completely in the hall ...
by Killerdude
Sun Jun 27, 2010 5:31 am
Forum: Mapping
Topic: Ambient sounds?
Replies: 5
Views: 1413

Sounds are in PAK3. Simply unzip it and you can play them all. There are some MG sounds in the weapons folder, but if your looking for a background random MG sound then you might need to google search for something.