This was in the server log ....
clientCommand: Daisy : 17 : ~dot mo.haa
I assume 17 is the client number, but what is the last part?
Search found 110 matches
- Fri Jul 16, 2010 7:22 pm
- Forum: General Discussion
- Topic: remote crashing of server
- Replies: 1
- Views: 674
- Fri Jul 16, 2010 3:35 pm
- Forum: General Discussion
- Topic: remote crashing of server
- Replies: 1
- Views: 674
remote crashing of server
We have had an ongoing problem with people crashing our server. Does anyone have a list of patches/fixes to prevent as many of these crashes as possible?
- Tue Jul 13, 2010 10:32 pm
- Forum: Mapping
- Topic: The new spearhead and MOHradient?
- Replies: 4
- Views: 1078
The new MOHAA is the Frostbite game engine and is totally different from MOHAA. As of now, EA has no intent to release a mapping utility. In fact from what I have read there is not a single tool, but a conglomerate of utilities used to make their maps.
http://en.wikipedia.org/wiki/Frostbite_Engine
http://en.wikipedia.org/wiki/Frostbite_Engine
- Tue Jul 13, 2010 10:26 pm
- Forum: Mapping
- Topic: One problem?
- Replies: 1
- Views: 736
- Sat Jul 03, 2010 9:52 pm
- Forum: Mapping
- Topic: Q3 engine glitch?
- Replies: 22
- Views: 2858
- Sat Jul 03, 2010 7:51 pm
- Forum: Mapping
- Topic: Q3 engine glitch?
- Replies: 22
- Views: 2858
- Sat Jul 03, 2010 5:48 pm
- Forum: Mapping
- Topic: Q3 engine glitch?
- Replies: 22
- Views: 2858
ok ... so I am not going MAD ..... not yet.
First I tried your PK3 and it worked perfect (KD tips hat to neilomax). So I tried to recreate your work in my map to find out exactly what it was. You had a different size door brush and your areaprotal was placed flush with the back of the door and bla ...
First I tried your PK3 and it worked perfect (KD tips hat to neilomax). So I tried to recreate your work in my map to find out exactly what it was. You had a different size door brush and your areaprotal was placed flush with the back of the door and bla ...
- Sat Jul 03, 2010 2:24 pm
- Forum: Mapping
- Topic: Q3 engine glitch?
- Replies: 22
- Views: 2858
- Sat Jul 03, 2010 1:59 am
- Forum: Mapping
- Topic: Q3 engine glitch?
- Replies: 22
- Views: 2858
- Fri Jul 02, 2010 7:08 pm
- Forum: Mapping
- Topic: Q3 engine glitch?
- Replies: 22
- Views: 2858
- Fri Jul 02, 2010 12:44 am
- Forum: Mapping
- Topic: Q3 engine glitch?
- Replies: 22
- Views: 2858
The plot thickens !!!
I decided to recreate the hall in a new map, and I did get the same hall of mirrors. My hint brush was 8 units thick. After making them 1 unit like you suggested, presto everything worked fine. When I went to my mountainbase map and changed the hint bush to 1 unit, there was ...
I decided to recreate the hall in a new map, and I did get the same hall of mirrors. My hint brush was 8 units thick. After making them 1 unit like you suggested, presto everything worked fine. When I went to my mountainbase map and changed the hint bush to 1 unit, there was ...
- Thu Jul 01, 2010 6:38 pm
- Forum: Mapping
- Topic: Q3 engine glitch?
- Replies: 22
- Views: 2858
- Thu Jul 01, 2010 4:25 pm
- Forum: Mapping
- Topic: Q3 engine glitch?
- Replies: 22
- Views: 2858
- Thu Jul 01, 2010 10:51 am
- Forum: Mapping
- Topic: Q3 engine glitch?
- Replies: 22
- Views: 2858
Q3 engine glitch?
So I have the hall of mirrors effect! I have searched and found a few other people had problems. There is an areaportal correctly made in the func rotatingdoor. When you lean right around this corner you get the effect. When you take a couple of steps more so that your body is completely in the hall ...
- Sun Jun 27, 2010 5:31 am
- Forum: Mapping
- Topic: Ambient sounds?
- Replies: 5
- Views: 1413
