Search found 10 matches

by 20Twen
Thu Jan 31, 2008 2:18 am
Forum: Scripting
Topic: In need of help. if theres anyone left
Replies: 3
Views: 771

Thanks Viper, much appreciated, but if I wanted that command to be inforced every say 15 or 30 seconds I would add

wait 15
gotomain

end

so it would loop? I'm pretty sure of it. Unfortunately I'm unable to test any mods on a server side basis till we make a jump from our current servers to the new ...
by 20Twen
Wed Jan 30, 2008 2:30 am
Forum: Scripting
Topic: In need of help. if theres anyone left
Replies: 3
Views: 771

In need of help. if theres anyone left

I have several mods I'd like to implement on a server however I feel underqualified to do it. I'm hoping that someone here if anyone can help me.

My ideas are

Force a no forcemodels cvar to all clients

script a players button that if its held down it will sprint the player at a greater runspeed ...
by 20Twen
Sat Jun 02, 2007 10:26 pm
Forum: General Discussion
Topic: Freind having a problem and I don't know how to help him
Replies: 1
Views: 927

Freind having a problem and I don't know how to help him

Hello, everyone....a friend of mine is having some problems...A couple weeks ago he lost his controls and he couldn't fix them through main menu otions so he uninstalled and tried to reinstall the game. He's gotten this message everytime since....

Component transfer error;

Component: Data Files ...
by 20Twen
Fri May 25, 2007 11:22 am
Forum: Scripting
Topic: Disguise
Replies: 2
Views: 480

Disguise

A project I'm working on includes putting someone into disguise.(making them change skins) I can't seem to get it to change anything. I'm using a script like this....the light command is just so I know the trigger in the map activated, ignore it please....

disguise:
self waittill trigger
local ...
by 20Twen
Fri May 25, 2007 11:08 am
Forum: Scripting
Topic: Conversions
Replies: 10
Views: 950

I appreciate the offer gold but custom work and custom feel is the goal. This is being made for use on the 65th server so I'm trying my best to give it that feel.
by 20Twen
Thu May 24, 2007 6:24 pm
Forum: Scripting
Topic: Conversions
Replies: 10
Views: 950

Good point

I blocked off the original spawn with a dummy.tik so no one could spawn through it. Got the coordinates from mohaa tools. Then added about 30 spawns to each side (allies/axis). I know 30 is overkill but I like overkill.
by 20Twen
Thu May 24, 2007 5:06 pm
Forum: Scripting
Topic: Conversions
Replies: 10
Views: 950

Thanks everyone, got everything workin now.
by 20Twen
Wed May 23, 2007 4:47 pm
Forum: Scripting
Topic: Conversions
Replies: 10
Views: 950

Yeah it should...I have mohaa tools but never used it...I use radiant cause it gives exact coordinates...I lose things when I convert bsp to map files though which is probably part of my problem...

Still got a problem with the spawns, I don't know how to get rid of the original and spawn my own ...
by 20Twen
Wed May 23, 2007 1:20 am
Forum: Scripting
Topic: Conversions
Replies: 10
Views: 950

I've dont that...

removeclass actor and exec DMPrecache takes care of the sound and players problems. My problems are with removing left over single player objectives and spawning dm clients.
by 20Twen
Wed May 23, 2007 12:46 am
Forum: Scripting
Topic: Conversions
Replies: 10
Views: 950

Conversions

I'm trying to convert sp maps to dm/ctf. I've removed all the actors and I'm not having problems with dm sound, for example taunts. I am having problems with single player objectives. I can't figure out how to remove them. Other problem is I placed a few spawns in, one axis, one allied, and a player ...