Thanks Viper, much appreciated, but if I wanted that command to be inforced every say 15 or 30 seconds I would add
wait 15
gotomain
end
so it would loop? I'm pretty sure of it. Unfortunately I'm unable to test any mods on a server side basis till we make a jump from our current servers to the new ...
Search found 10 matches
- Thu Jan 31, 2008 2:18 am
- Forum: Scripting
- Topic: In need of help. if theres anyone left
- Replies: 3
- Views: 771
- Wed Jan 30, 2008 2:30 am
- Forum: Scripting
- Topic: In need of help. if theres anyone left
- Replies: 3
- Views: 771
In need of help. if theres anyone left
I have several mods I'd like to implement on a server however I feel underqualified to do it. I'm hoping that someone here if anyone can help me.
My ideas are
Force a no forcemodels cvar to all clients
script a players button that if its held down it will sprint the player at a greater runspeed ...
My ideas are
Force a no forcemodels cvar to all clients
script a players button that if its held down it will sprint the player at a greater runspeed ...
- Sat Jun 02, 2007 10:26 pm
- Forum: General Discussion
- Topic: Freind having a problem and I don't know how to help him
- Replies: 1
- Views: 927
Freind having a problem and I don't know how to help him
Hello, everyone....a friend of mine is having some problems...A couple weeks ago he lost his controls and he couldn't fix them through main menu otions so he uninstalled and tried to reinstall the game. He's gotten this message everytime since....
Component transfer error;
Component: Data Files ...
Component transfer error;
Component: Data Files ...
Disguise
A project I'm working on includes putting someone into disguise.(making them change skins) I can't seem to get it to change anything. I'm using a script like this....the light command is just so I know the trigger in the map activated, ignore it please....
disguise:
self waittill trigger
local ...
disguise:
self waittill trigger
local ...
- Fri May 25, 2007 11:08 am
- Forum: Scripting
- Topic: Conversions
- Replies: 10
- Views: 950
- Thu May 24, 2007 6:24 pm
- Forum: Scripting
- Topic: Conversions
- Replies: 10
- Views: 950
- Thu May 24, 2007 5:06 pm
- Forum: Scripting
- Topic: Conversions
- Replies: 10
- Views: 950
- Wed May 23, 2007 4:47 pm
- Forum: Scripting
- Topic: Conversions
- Replies: 10
- Views: 950
- Wed May 23, 2007 1:20 am
- Forum: Scripting
- Topic: Conversions
- Replies: 10
- Views: 950
- Wed May 23, 2007 12:46 am
- Forum: Scripting
- Topic: Conversions
- Replies: 10
- Views: 950
Conversions
I'm trying to convert sp maps to dm/ctf. I've removed all the actors and I'm not having problems with dm sound, for example taunts. I am having problems with single player objectives. I can't figure out how to remove them. Other problem is I placed a few spawns in, one axis, one allied, and a player ...