Search found 16 matches

by captainstupid
Wed Aug 15, 2007 3:34 pm
Forum: Mapping
Topic: please help
Replies: 16
Views: 1162

the map is ok in parts and then u hit a certain point and the fps drops, what should i be looking for at that point as i cant seem to find the reason at that point in the map.
by captainstupid
Tue Aug 14, 2007 8:34 pm
Forum: Mapping
Topic: mg42 problems
Replies: 2
Views: 489

hello try these values in the worldspwan, highlight the gun, not the stand and put this

key: maxyawoffset

value: 45


this should allow a spin of 45 degrees only, or u can play around with that value. hope this helps.
by captainstupid
Tue Aug 14, 2007 4:00 pm
Forum: Mapping
Topic: please help
Replies: 16
Views: 1162

my map is nowhere as big as this, one street and a facility at the end, tried to change almost everything into detail, would not vis, tried playing with the structural, walls floors and so on still no joy? cant think of antything to get this to vis, i tried pulling everything out of the map and ...
by captainstupid
Tue Aug 14, 2007 2:54 pm
Forum: Mapping
Topic: please help
Replies: 16
Views: 1162

i have been looking at the stock maps in detail take 'the bridge' it has visdata off the chart, and not one single brush is structural, how is this possible?
by captainstupid
Sun Aug 12, 2007 1:24 am
Forum: Mapping
Topic: Finally I thought...
Replies: 6
Views: 615

r u using ur C: drive instillation of the game to build and test ur map/s? if so if u have the cinamatic mod on there it will cut out most of ur sounds anyway. just another point never activate sounds via the world spawn, try just scr it then u can alawys play wiv it, no fuss.
by captainstupid
Sun Aug 12, 2007 1:07 am
Forum: Mapping
Topic: adding waepons
Replies: 7
Views: 635

hello, do u wanna do this server side, create/find a mod server side or do u wanna do this and create a custom map from a stock map?
by captainstupid
Sun Aug 12, 2007 1:02 am
Forum: Mapping
Topic: To anyone with an ambient light problem
Replies: 5
Views: 588

if u wanna temp speed up ur compile before u fin it then u can set ur mbuilder to this:

bsp: -fulldetail
vis: 'make sure this has nothing here'
light: fast

then put a leak in ur skybox, in the tools.
this is not an answer to ur question (sorry) but it will speed things up for u in the future.
by captainstupid
Sat Aug 11, 2007 11:51 pm
Forum: Mapping
Topic: please help
Replies: 16
Views: 1162

i got a load of structures that are fake and im in the midlle of ruducing the brush count on them, as i based them on the real usable structures that had to accomodate windows an doors so they have a few more brushes so hopefuly they will reduce the vis, and i fully understand about the 'can see ...
by captainstupid
Fri Aug 10, 2007 9:52 pm
Forum: Mapping
Topic: Map starts with bomb damage !!
Replies: 4
Views: 518

sounds like a script error, double check ur script, r u sayin that u can plant or not?
by captainstupid
Fri Aug 10, 2007 9:48 pm
Forum: Mapping
Topic: Sound error.
Replies: 7
Views: 615

is there no sound at all? no gunfire? or like outdoor sounds?
by captainstupid
Fri Aug 10, 2007 6:25 pm
Forum: Mapping
Topic: please help
Replies: 16
Views: 1162

thanks for that, already tried that though an no joy.
by captainstupid
Fri Aug 10, 2007 2:46 pm
Forum: Mapping
Topic: please help
Replies: 16
Views: 1162

cheers for that, i understand about visleafgroups, wat i was asking is that im running an auto vis rather than manual vis, and it will not not do it as im still getting the numvisbytes error.
by captainstupid
Fri Aug 10, 2007 2:30 pm
Forum: Mapping
Topic: Sound error.
Replies: 7
Views: 615

when u say u worked on the map some more, did u add morse sounds? and did u edit ur scriptfile?
by captainstupid
Fri Aug 10, 2007 2:27 pm
Forum: Mapping
Topic: please help
Replies: 16
Views: 1162

cheers tom, wen u make walls for vis, do u mean from top to bottom of the 'skybox' or can i keep it in keeping with real walls? because there is quite a few walls in the map but im still getting a really high numvis.
by captainstupid
Wed Aug 08, 2007 2:29 am
Forum: Mapping
Topic: Sound error.
Replies: 7
Views: 615

hello, was there sound in a previous compile?