Search found 19 matches
- Mon Oct 22, 2007 2:26 pm
- Forum: Public Releases
- Topic: Frankensteins Castle A Halloween Mod
- Replies: 9
- Views: 2363
- Sat Oct 20, 2007 2:16 am
- Forum: Mapping
- Topic: Compiling VIS never finishes.
- Replies: 24
- Views: 3261
- Thu Oct 18, 2007 2:35 pm
- Forum: Mapping
- Topic: Compiling VIS never finishes.
- Replies: 24
- Views: 3261
- Wed Oct 10, 2007 1:14 pm
- Forum: Scripting
- Topic: how to choose a smg or mg or other weapons with binding them
- Replies: 3
- Views: 708
- Thu Oct 04, 2007 3:28 pm
- Forum: Skinning / Modelling
- Topic: coustom team, i.e. US, UK, RA, DE
- Replies: 5
- Views: 1851
- Thu Oct 04, 2007 3:05 pm
- Forum: Scripting
- Topic: how to choose a smg or mg or other weapons with binding them
- Replies: 3
- Views: 708
- Thu Oct 04, 2007 2:46 pm
- Forum: Skinning / Modelling
- Topic: coustom team, i.e. US, UK, RA, DE
- Replies: 5
- Views: 1851
ok well u know how on allies they have the teams (or race if you will) Russians, Americans and British each with their own weapons, well i want to add another team to the axis side called |W*A*R|. thats what i am trying to find out, so i can add custom weapons to that custom team, so far if i name ...
- Wed Oct 03, 2007 4:37 am
- Forum: Skinning / Modelling
- Topic: coustom team, i.e. US, UK, RA, DE
- Replies: 5
- Views: 1851
- Sun Sep 30, 2007 2:26 am
- Forum: Mapping
- Topic: HELP WITH MY FIRST MAP.
- Replies: 29
- Views: 2164
- Mon Sep 24, 2007 10:16 am
- Forum: Skinning / Modelling
- Topic: coustom team, i.e. US, UK, RA, DE
- Replies: 5
- Views: 1851
coustom team, i.e. US, UK, RA, DE
what i wanna know is if any one can tell me or even point me in the right direction to create a new team, as an example if i wanted to put australia in it or japan, so i can make a custom weapon set for it as well. i already know how to skin/mod weapons i just want to be able to add them to a unique ...
- Mon Sep 10, 2007 5:44 am
- Forum: Mapping
- Topic: Adding Allied and Axis starting points (help plz)
- Replies: 8
- Views: 993
ok i have a question, if i want to make my map FFA as well as TDM do i need to add indipendant spawns for both modes, like can i run it FFA with the spawns setup as axies/allies or do i need to create seperate deathmatch spawns for FFA mode.
i already have it setup as a FFA map but what i really ...
i already have it setup as a FFA map but what i really ...
- Wed Sep 05, 2007 4:58 am
- Forum: Mapping
- Topic: changing a weapon in multiplayer
- Replies: 14
- Views: 1098
ok in spearhead, if the client doesn't have the mod the gun acts weird like firing by it self and the double firing and if it has the mod it works fine but no one can bash any more with any rifle reguardles if they have the mod or not. in a server where the M1 is disabled there isn't a problem at ...
- Sun Sep 02, 2007 1:45 am
- Forum: Mapping
- Topic: changing a weapon in multiplayer
- Replies: 14
- Views: 1098
- Sat Sep 01, 2007 7:07 am
- Forum: Mapping
- Topic: changing a weapon in multiplayer
- Replies: 14
- Views: 1098
cool thanks my email that u can send it to is trodengore@hotmail.com