Please, any of the pro's around here could provide a link about it or to dump all of their knowledge in text about custom textures?
Infinite thanks,
Cristian.
Search found 25 matches
- Sun Dec 21, 2008 6:03 am
- Forum: Mapping
- Topic: How to find out the "bad" texture?
- Replies: 6
- Views: 967
- Fri Dec 19, 2008 5:34 am
- Forum: Mapping
- Topic: How to find out the "bad" texture?
- Replies: 6
- Views: 967
- Wed Dec 17, 2008 6:31 pm
- Forum: Mapping
- Topic: How to find out the "bad" texture?
- Replies: 6
- Views: 967
Excuse me for taking so long to respond.
Yes, all the basics to play a map are present, player spawn and such.
Now... to find out that damn texture I did it the old fashioned way. Removed half of the textures blocks I made, and it compiled and played well, so the conflict must be in the other half ...
Yes, all the basics to play a map are present, player spawn and such.
Now... to find out that damn texture I did it the old fashioned way. Removed half of the textures blocks I made, and it compiled and played well, so the conflict must be in the other half ...
- Mon Oct 27, 2008 9:01 pm
- Forum: Mapping
- Topic: 3D Modelling for mohradiant?
- Replies: 5
- Views: 758
- Sun Oct 26, 2008 1:20 pm
- Forum: Mapping
- Topic: 3D Modelling for mohradiant?
- Replies: 5
- Views: 758
3D Modelling for mohradiant?
Hi:
Wanted to make my map more detailed and stuff, some things that just dont look good building them with brushes.
It's possible to model an object in a 3D editor and then integrate it in mohradiant, like cars and these stuff integrated in mohaa?
Thanks.
Cristian.
Wanted to make my map more detailed and stuff, some things that just dont look good building them with brushes.
It's possible to model an object in a 3D editor and then integrate it in mohradiant, like cars and these stuff integrated in mohaa?
Thanks.
Cristian.
- Mon Oct 20, 2008 10:13 pm
- Forum: Mapping
- Topic: How to find out the "bad" texture?
- Replies: 6
- Views: 967
How to find out the "bad" texture?
Hi;
I made a little testing map to test my custom textures, to do that I made a lot of little brushes with every texture, like 19 brushes with its texture.
Compiled well, with some errors to some texture that dont exist (moved folder from shaders and all that stuff, i dont know what objects points ...
I made a little testing map to test my custom textures, to do that I made a lot of little brushes with every texture, like 19 brushes with its texture.
Compiled well, with some errors to some texture that dont exist (moved folder from shaders and all that stuff, i dont know what objects points ...
- Mon Oct 20, 2008 9:59 pm
- Forum: Mapping
- Topic: Quite strange TEXTURE issues, help here :D
- Replies: 4
- Views: 617
- Mon Oct 20, 2008 9:26 pm
- Forum: Mapping
- Topic: Quite strange TEXTURE issues, help here :D
- Replies: 4
- Views: 617
Quite strange TEXTURE issues, help here :D
Hi:
Working on custom texture stuff I did some experiments and i've noticed some problems:
- When applying some (i haven't checked if it happens 100% times, but it happened me a lot) custom textures it appears mirrored, I noticed that with some textures that had images and letters, to workaround ...
Working on custom texture stuff I did some experiments and i've noticed some problems:
- When applying some (i haven't checked if it happens 100% times, but it happened me a lot) custom textures it appears mirrored, I noticed that with some textures that had images and letters, to workaround ...
- Mon Oct 20, 2008 7:48 pm
- Forum: Mapping
- Topic: Transparent Textures & Lighting
- Replies: 6
- Views: 840
- Tue Jul 29, 2008 8:00 pm
- Forum: Mapping
- Topic: [!] Help on making new/own textures :D
- Replies: 13
- Views: 1284
I, reporting again :)
I made a little testing map with almost 10 custom-made textures, and it worked well. So I cant imagine what caused the other map to crash (i dont think that a custom texture not included in the testing map may produce the crash)
Well,
another question i have, is how to make a ...
I made a little testing map with almost 10 custom-made textures, and it worked well. So I cant imagine what caused the other map to crash (i dont think that a custom texture not included in the testing map may produce the crash)
Well,
another question i have, is how to make a ...
- Mon Jul 28, 2008 8:27 pm
- Forum: Mapping
- Topic: [!] Help on making new/own textures :D
- Replies: 13
- Views: 1284
yes, yes they do . i apologize for not including them as possible sound parms .
damn! :evil:
I made a test copy of the .map and used my textures (about 28), compiled like 4 hours and it won't start. It just quit mohaa, and if I run dedicated server it starts just fine, but when joining the local ...
damn! :evil:
I made a test copy of the .map and used my textures (about 28), compiled like 4 hours and it won't start. It just quit mohaa, and if I run dedicated server it starts just fine, but when joining the local ...
- Mon Jul 28, 2008 8:38 am
- Forum: Mapping
- Topic: Comand Line
- Replies: 3
- Views: 687
- Mon Jul 28, 2008 8:24 am
- Forum: Mapping
- Topic: [!] Help on making new/own textures :D
- Replies: 13
- Views: 1284
- Sat Jul 26, 2008 12:28 am
- Forum: Mapping
- Topic: [!] Help on making new/own textures :D
- Replies: 13
- Views: 1284
- Fri Jul 25, 2008 3:42 am
- Forum: Mapping
- Topic: [!] Help on making new/own textures :D
- Replies: 13
- Views: 1284