Search found 25 matches

by tuxcayc
Sun Dec 21, 2008 6:03 am
Forum: Mapping
Topic: How to find out the "bad" texture?
Replies: 6
Views: 967

Please, any of the pro's around here could provide a link about it or to dump all of their knowledge in text about custom textures?

Infinite thanks,
Cristian.
by tuxcayc
Fri Dec 19, 2008 5:34 am
Forum: Mapping
Topic: How to find out the "bad" texture?
Replies: 6
Views: 967

Here is the shader file: http://dl.getdropbox.com/u/77040/j23_materials.shader

Here is the texture that is supposed to be causing problems, but i've already explained that putting all the textures but this one, didn't work either.

http://dl.getdropbox.com/u/77040/piso_conc05.jpg

Thanks for the ...
by tuxcayc
Wed Dec 17, 2008 6:31 pm
Forum: Mapping
Topic: How to find out the "bad" texture?
Replies: 6
Views: 967

Excuse me for taking so long to respond.
Yes, all the basics to play a map are present, player spawn and such.

Now... to find out that damn texture I did it the old fashioned way. Removed half of the textures blocks I made, and it compiled and played well, so the conflict must be in the other half ...
by tuxcayc
Mon Oct 27, 2008 9:01 pm
Forum: Mapping
Topic: 3D Modelling for mohradiant?
Replies: 5
Views: 758

wow... thanks... i think :p
now, any resource you can give me would be really appreciated :D
greetings,
Cristian.
by tuxcayc
Sun Oct 26, 2008 1:20 pm
Forum: Mapping
Topic: 3D Modelling for mohradiant?
Replies: 5
Views: 758

3D Modelling for mohradiant?

Hi:

Wanted to make my map more detailed and stuff, some things that just dont look good building them with brushes.
It's possible to model an object in a 3D editor and then integrate it in mohradiant, like cars and these stuff integrated in mohaa?

Thanks.
Cristian.
by tuxcayc
Mon Oct 20, 2008 10:13 pm
Forum: Mapping
Topic: How to find out the "bad" texture?
Replies: 6
Views: 967

How to find out the "bad" texture?

Hi;

I made a little testing map to test my custom textures, to do that I made a lot of little brushes with every texture, like 19 brushes with its texture.
Compiled well, with some errors to some texture that dont exist (moved folder from shaders and all that stuff, i dont know what objects points ...
by tuxcayc
Mon Oct 20, 2008 9:59 pm
Forum: Mapping
Topic: Quite strange TEXTURE issues, help here :D
Replies: 4
Views: 617

You can mirror the textures by clicking the "X Flip" or "Y Flip" button in the lower right corner of the MoHRadiant.

THANKS!!! A lot of time mirroring saved.
Thanks thanks :)

Now, any idea on the rotating stuff and the textures that mess up?

ps: With condor u mean the great chilean bird?
ps2 ...
by tuxcayc
Mon Oct 20, 2008 9:26 pm
Forum: Mapping
Topic: Quite strange TEXTURE issues, help here :D
Replies: 4
Views: 617

Quite strange TEXTURE issues, help here :D

Hi:

Working on custom texture stuff I did some experiments and i've noticed some problems:
- When applying some (i haven't checked if it happens 100% times, but it happened me a lot) custom textures it appears mirrored, I noticed that with some textures that had images and letters, to workaround ...
by tuxcayc
Mon Oct 20, 2008 7:48 pm
Forum: Mapping
Topic: Transparent Textures & Lighting
Replies: 6
Views: 840

totally offtopic, sorry, but why are your images mirrored?
bye.

btw, im curious about that alphashadow, got to try it ;)
by tuxcayc
Tue Jul 29, 2008 8:00 pm
Forum: Mapping
Topic: [!] Help on making new/own textures :D
Replies: 13
Views: 1284

I, reporting again :)
I made a little testing map with almost 10 custom-made textures, and it worked well. So I cant imagine what caused the other map to crash (i dont think that a custom texture not included in the testing map may produce the crash)

Well,
another question i have, is how to make a ...
by tuxcayc
Mon Jul 28, 2008 8:27 pm
Forum: Mapping
Topic: [!] Help on making new/own textures :D
Replies: 13
Views: 1284

yes, yes they do . i apologize for not including them as possible sound parms .

damn! :evil:
I made a test copy of the .map and used my textures (about 28), compiled like 4 hours and it won't start. It just quit mohaa, and if I run dedicated server it starts just fine, but when joining the local ...
by tuxcayc
Mon Jul 28, 2008 8:38 am
Forum: Mapping
Topic: Comand Line
Replies: 3
Views: 687

if you meant the game console (or CLI) the last answer is correct.
if you mean the windows command line just press START then "Run" then type in "cmd" and press ENTER, and there is the sexy black and white terminal.

cheers
by tuxcayc
Mon Jul 28, 2008 8:24 am
Forum: Mapping
Topic: [!] Help on making new/own textures :D
Replies: 13
Views: 1284

hi again
its 4 am here in Chile and... im working with the .shader for my brand-new textures :D
now... searching trough algiers.shader y found some other posible values for surfaceparm: metal , dirt, fence, mud and grill

do they work?
can someone tell me ?

well just posting on the go, anyway I ...
by tuxcayc
Sat Jul 26, 2008 12:28 am
Forum: Mapping
Topic: [!] Help on making new/own textures :D
Replies: 13
Views: 1284

I almost used the "alpha channel/mask" to refer to the transparency. As far as I know when you "erase" a part of the image in any semi-advanced editor (I often use Paint.NET) and it becomes transparent, an alpha channel or mask -whatever- is automatically applied.

Well, I got the idea :D

So I ...
by tuxcayc
Fri Jul 25, 2008 3:42 am
Forum: Mapping
Topic: [!] Help on making new/own textures :D
Replies: 13
Views: 1284

Thanks for all your answers...
Another doubt I have is... To make transparent textures i.e. to use for fences or stuff like that, to have a transparent image in Photoshop or another editor is enough? I.e: if i pick any transparent PNG and save it as TGA it will work?

Well, thats all by now.
Thanks ...