Does the server work at all (i.e. on other maps)? Because if it does, then the problem may be somewhat complex. If it doesn't, poke your server administrator because they f**ked up the game install.
The file should be in the same directory as the server executable, i.e. the mohaa_lnxded file (as ...
Search found 11 matches
- Sat Feb 09, 2008 9:42 am
- Forum: Scripting
- Topic: Map Gives Error
- Replies: 6
- Views: 1101
- Sun Feb 03, 2008 4:45 pm
- Forum: Scripting
- Topic: Map Gives Error
- Replies: 6
- Views: 1101
Re: Map Gives Error
Nope. I highlighted the real error.
Server: dm/mohdm6
Warning: cvar "sv_maxclients" given initial values: "1" and "32"
Cvar_Set2: sv_running 1
------ Unloading fgameded.so ------
------- Attempting to load /home/games/mohaa/Server1/MOHAA/fgameded.so -------
Load of "/home/games/mohaa/Server1/MOHAA ...
Server: dm/mohdm6
Warning: cvar "sv_maxclients" given initial values: "1" and "32"
Cvar_Set2: sv_running 1
------ Unloading fgameded.so ------
------- Attempting to load /home/games/mohaa/Server1/MOHAA/fgameded.so -------
Load of "/home/games/mohaa/Server1/MOHAA ...
- Sun Feb 03, 2008 4:44 pm
- Forum: Scripting
- Topic: Map Gives Error
- Replies: 6
- Views: 1101
Re: server
Nopetltrude wrote:My guess would be that you're trying to run an objective game on a deathmatch only server.
I run Objective with ext.gametype ftobj
- Sun Feb 03, 2008 7:49 am
- Forum: Scripting
- Topic: Map Gives Error
- Replies: 6
- Views: 1101
Map Gives Error
hi,
I got a certain problem with a map script (crashes server) but i'm not sure what causes it...
------
Server: dm/mohdm6
Warning: cvar "sv_maxclients" given initial values: "1" and "32"
Cvar_Set2: sv_running 1
------ Unloading fgameded.so ------
------- Attempting to load /home/games/mohaa ...
I got a certain problem with a map script (crashes server) but i'm not sure what causes it...
------
Server: dm/mohdm6
Warning: cvar "sv_maxclients" given initial values: "1" and "32"
Cvar_Set2: sv_running 1
------ Unloading fgameded.so ------
------- Attempting to load /home/games/mohaa ...
- Sat Jan 19, 2008 8:47 am
- Forum: Scripting
- Topic: DM Maps to OBJ Maps - Respawn problem
- Replies: 11
- Views: 1332
- Wed Jan 09, 2008 11:55 am
- Forum: Scripting
- Topic: DM Maps to OBJ Maps - Respawn problem
- Replies: 11
- Views: 1332
- Tue Jan 08, 2008 11:28 pm
- Forum: Scripting
- Topic: DM Maps to OBJ Maps - Respawn problem
- Replies: 11
- Views: 1332
- Tue Jan 08, 2008 11:08 pm
- Forum: Scripting
- Topic: DM Maps to OBJ Maps - Respawn problem
- Replies: 11
- Views: 1332
Can u explain this code a bit more?Viper wrote:What game mode are you running - Team?
Is this for AA?
You could try running it in round-based and change the gametype to obj just before team win - then set it back.
Code: Select all
setcvar g_gametype 4 teamwin axis setcvar g_gametype 3
- Tue Jan 08, 2008 11:07 pm
- Forum: Scripting
- Topic: DM Maps to OBJ Maps - Respawn problem
- Replies: 11
- Views: 1332
- Sun Jan 06, 2008 5:36 pm
- Forum: Scripting
- Topic: DM Maps to OBJ Maps - Respawn problem
- Replies: 11
- Views: 1332
- Sun Jan 06, 2008 9:32 am
- Forum: Scripting
- Topic: DM Maps to OBJ Maps - Respawn problem
- Replies: 11
- Views: 1332
DM Maps to OBJ Maps - Respawn problem
Hi all,
I have some kind of error with a missing script command i think and was hoping if somebody inhere can help me out..
I have rescripted Remagen to an Obj-Gametype.
But for some reason when players get killed in game (by opponent) and they switch to the other team they get back "alive" in the ...
I have some kind of error with a missing script command i think and was hoping if somebody inhere can help me out..
I have rescripted Remagen to an Obj-Gametype.
But for some reason when players get killed in game (by opponent) and they switch to the other team they get back "alive" in the ...