Search found 11 matches

by PetSeL
Sat Feb 09, 2008 9:42 am
Forum: Scripting
Topic: Map Gives Error
Replies: 6
Views: 1101

Does the server work at all (i.e. on other maps)? Because if it does, then the problem may be somewhat complex. If it doesn't, poke your server administrator because they f**ked up the game install.

The file should be in the same directory as the server executable, i.e. the mohaa_lnxded file (as ...
by PetSeL
Sun Feb 03, 2008 4:45 pm
Forum: Scripting
Topic: Map Gives Error
Replies: 6
Views: 1101

Re: Map Gives Error

Nope. I highlighted the real error.
Server: dm/mohdm6
Warning: cvar "sv_maxclients" given initial values: "1" and "32"
Cvar_Set2: sv_running 1
------ Unloading fgameded.so ------
------- Attempting to load /home/games/mohaa/Server1/MOHAA/fgameded.so -------
Load of "/home/games/mohaa/Server1/MOHAA ...
by PetSeL
Sun Feb 03, 2008 4:44 pm
Forum: Scripting
Topic: Map Gives Error
Replies: 6
Views: 1101

Re: server

tltrude wrote:My guess would be that you're trying to run an objective game on a deathmatch only server.
Nope

I run Objective with ext.gametype ftobj
by PetSeL
Sun Feb 03, 2008 7:49 am
Forum: Scripting
Topic: Map Gives Error
Replies: 6
Views: 1101

Map Gives Error

hi,

I got a certain problem with a map script (crashes server) but i'm not sure what causes it...


------
Server: dm/mohdm6
Warning: cvar "sv_maxclients" given initial values: "1" and "32"
Cvar_Set2: sv_running 1
------ Unloading fgameded.so ------
------- Attempting to load /home/games/mohaa ...
by PetSeL
Sat Jan 19, 2008 8:47 am
Forum: Scripting
Topic: DM Maps to OBJ Maps - Respawn problem
Replies: 11
Views: 1332

PetSeL wrote:
JoeyC wrote:try set allowjointime "5" in your server.cfg. Most servers are setup to this setting set allowjointime "30". 5 gives less time to switch. It is a known bug in moh since it came out.
gonna try it out
will give feedback soon
I think its working :)
by PetSeL
Wed Jan 09, 2008 11:55 am
Forum: Scripting
Topic: DM Maps to OBJ Maps - Respawn problem
Replies: 11
Views: 1332

hmm, i think i'm doing something wrong..
Could u show me where i should put the code in the above .scr Viper?
by PetSeL
Tue Jan 08, 2008 11:28 pm
Forum: Scripting
Topic: DM Maps to OBJ Maps - Respawn problem
Replies: 11
Views: 1332

you didn't answer my questions?

That code will allow you to run dm maps in roundbased mode and via script conlude the objective script like it was in objective mode.

Ok , i will add that code and see if it works.
Will give feedback asap

Answer to your question? Yes this for MohAA.. (.Map ...
by PetSeL
Tue Jan 08, 2008 11:08 pm
Forum: Scripting
Topic: DM Maps to OBJ Maps - Respawn problem
Replies: 11
Views: 1332

Viper wrote:What game mode are you running - Team?

Is this for AA?

You could try running it in round-based and change the gametype to obj just before team win - then set it back.

Code: Select all

	setcvar g_gametype 4
	teamwin axis

	setcvar g_gametype 3
Can u explain this code a bit more?
by PetSeL
Tue Jan 08, 2008 11:07 pm
Forum: Scripting
Topic: DM Maps to OBJ Maps - Respawn problem
Replies: 11
Views: 1332

JoeyC wrote:try set allowjointime "5" in your server.cfg. Most servers are setup to this setting set allowjointime "30". 5 gives less time to switch. It is a known bug in moh since it came out.
gonna try it out
will give feedback soon
by PetSeL
Sun Jan 06, 2008 5:36 pm
Forum: Scripting
Topic: DM Maps to OBJ Maps - Respawn problem
Replies: 11
Views: 1332

Thx for the welcome :)
by PetSeL
Sun Jan 06, 2008 9:32 am
Forum: Scripting
Topic: DM Maps to OBJ Maps - Respawn problem
Replies: 11
Views: 1332

DM Maps to OBJ Maps - Respawn problem

Hi all,

I have some kind of error with a missing script command i think and was hoping if somebody inhere can help me out..
I have rescripted Remagen to an Obj-Gametype.
But for some reason when players get killed in game (by opponent) and they switch to the other team they get back "alive" in the ...