Search found 10 matches

by dcbulldog
Fri Jan 23, 2009 7:08 pm
Forum: Scripting
Topic: Modding Gewitter
Replies: 20
Views: 1436

sry viper....vis portal????

im not a mapper and i haven't been scripting long so i dont know what a vis portal is but i do know that when you go above the buildings and tree line you can see accross the map. lol.
by dcbulldog
Thu Jan 22, 2009 5:46 am
Forum: Scripting
Topic: Modding Gewitter
Replies: 20
Views: 1436

Gewitter

We modded Gewitter and found that you can see all the way accross the map..once you get to a certain height. So we added sniper nests, parachutes, teleports that drop the players as high as possible. Anything that would put the player above that height to see accross the map. We also have a low ...
by dcbulldog
Mon Sep 22, 2008 10:01 pm
Forum: Scripting
Topic: Elgbot3
Replies: 5
Views: 567

spearhead

in elgbot3 you can choose your game. i.e. spearhead, breakthrough or AA
by dcbulldog
Mon Sep 22, 2008 4:59 am
Forum: Scripting
Topic: Elgbot3
Replies: 5
Views: 567

Elgbot3

Here are some of the problems we are having...

1 once you get to your 10th bash elgbot3 crashes.
2 when you achieve a killing spree elgot3 crashes.

we are running spearhead.

anyone know where to get elgbot2 we could try it.
looked online with no luck.

thanks,
Bulldog
by dcbulldog
Tue Sep 16, 2008 5:58 am
Forum: Scripting
Topic: Elgbot3
Replies: 5
Views: 567

Elgbot3

Just tried the elgbot3 and liked it! Cool ingame sounds and msgs!
My Question is...Are there any updates or fixes for version 3?
or will there be?
by dcbulldog
Tue Aug 05, 2008 1:54 am
Forum: Scripting
Topic: Trigger.origin help!!!
Replies: 1
Views: 500

Trigger.origin help!!!

I need help with this script please.
We have this crate bridge script where the boxes are a bridge from one roof to another in a straight line. when the boxes are shot they blow up one at a time accross the bridge and in the process killing anyone on the bridge. The origins of each box are in a line ...
by dcbulldog
Sat Aug 02, 2008 6:50 am
Forum: Scripting
Topic: Shotgun reload
Replies: 7
Views: 1088

what reload #? wheres that at?

under the ammorequired.
default is 5.
i set it to 0 and the reload is gone.
i set the clipsize to 200 then you get 200 rounds to fire without the reload.
by dcbulldog
Mon Jul 28, 2008 6:47 pm
Forum: Scripting
Topic: Shotgun reload
Replies: 7
Views: 1088

shells

what i did was change the reload # to 0 from 5 and made the dm startammo 200.

I did change the firedelay as well.

thanks for the help guys!
by dcbulldog
Thu Jul 24, 2008 10:50 pm
Forum: Scripting
Topic: Shotgun reload
Replies: 7
Views: 1088

Shotgun reload

Is there a way to speed up the reload for the shotgun?

Either by speeding up each shell or by changing the reload to a clip reload?
by dcbulldog
Mon Feb 25, 2008 6:20 am
Forum: Scripting
Topic: Trigger to take all weapons but 1
Replies: 15
Views: 2247

after the player leaves the room

wont the player still have just the pistol when he leaves the boiler room?
Can you have the player get his weapons back?