Search found 10 matches
- Fri Jan 23, 2009 7:08 pm
- Forum: Scripting
- Topic: Modding Gewitter
- Replies: 20
- Views: 1436
sry viper....vis portal????
im not a mapper and i haven't been scripting long so i dont know what a vis portal is but i do know that when you go above the buildings and tree line you can see accross the map. lol.
- Thu Jan 22, 2009 5:46 am
- Forum: Scripting
- Topic: Modding Gewitter
- Replies: 20
- Views: 1436
Gewitter
We modded Gewitter and found that you can see all the way accross the map..once you get to a certain height. So we added sniper nests, parachutes, teleports that drop the players as high as possible. Anything that would put the player above that height to see accross the map. We also have a low ...
spearhead
in elgbot3 you can choose your game. i.e. spearhead, breakthrough or AA
Elgbot3
Here are some of the problems we are having...
1 once you get to your 10th bash elgbot3 crashes.
2 when you achieve a killing spree elgot3 crashes.
we are running spearhead.
anyone know where to get elgbot2 we could try it.
looked online with no luck.
thanks,
Bulldog
1 once you get to your 10th bash elgbot3 crashes.
2 when you achieve a killing spree elgot3 crashes.
we are running spearhead.
anyone know where to get elgbot2 we could try it.
looked online with no luck.
thanks,
Bulldog
Elgbot3
Just tried the elgbot3 and liked it! Cool ingame sounds and msgs!
My Question is...Are there any updates or fixes for version 3?
or will there be?
My Question is...Are there any updates or fixes for version 3?
or will there be?
- Tue Aug 05, 2008 1:54 am
- Forum: Scripting
- Topic: Trigger.origin help!!!
- Replies: 1
- Views: 500
Trigger.origin help!!!
I need help with this script please.
We have this crate bridge script where the boxes are a bridge from one roof to another in a straight line. when the boxes are shot they blow up one at a time accross the bridge and in the process killing anyone on the bridge. The origins of each box are in a line ...
We have this crate bridge script where the boxes are a bridge from one roof to another in a straight line. when the boxes are shot they blow up one at a time accross the bridge and in the process killing anyone on the bridge. The origins of each box are in a line ...
- Sat Aug 02, 2008 6:50 am
- Forum: Scripting
- Topic: Shotgun reload
- Replies: 7
- Views: 1088
what reload #? wheres that at?
under the ammorequired.
default is 5.
i set it to 0 and the reload is gone.
i set the clipsize to 200 then you get 200 rounds to fire without the reload.
default is 5.
i set it to 0 and the reload is gone.
i set the clipsize to 200 then you get 200 rounds to fire without the reload.
- Mon Jul 28, 2008 6:47 pm
- Forum: Scripting
- Topic: Shotgun reload
- Replies: 7
- Views: 1088
shells
what i did was change the reload # to 0 from 5 and made the dm startammo 200.
I did change the firedelay as well.
thanks for the help guys!
I did change the firedelay as well.
thanks for the help guys!
- Thu Jul 24, 2008 10:50 pm
- Forum: Scripting
- Topic: Shotgun reload
- Replies: 7
- Views: 1088
Shotgun reload
Is there a way to speed up the reload for the shotgun?
Either by speeding up each shell or by changing the reload to a clip reload?
Either by speeding up each shell or by changing the reload to a clip reload?
- Mon Feb 25, 2008 6:20 am
- Forum: Scripting
- Topic: Trigger to take all weapons but 1
- Replies: 15
- Views: 2247
after the player leaves the room
wont the player still have just the pistol when he leaves the boiler room?
Can you have the player get his weapons back?
Can you have the player get his weapons back?