I have read numerous tuts and forums on creating custom sounds and adding custom sounds to things like opening doors and such.
What I want to do is make the stepping sounds associated with "textures/das_boot/iron_floor3" quieter without disturbing the sounds on other maps using that texture.
I ...
Search found 9 matches
- Mon Aug 25, 2008 8:12 pm
- Forum: Scripting
- Topic: Custom stepping sounds
- Replies: 3
- Views: 571
- Fri Aug 22, 2008 6:22 pm
- Forum: Mapping
- Topic: FPS high on open map
- Replies: 8
- Views: 866
FPS high on open map
I did a MOH:AA version of Wet Works from COD4. For those of you who are familiar with Wet Works know that it is a very open map. Only a couple hallways which have windows.
How can I decrease the FPS on this map. I read the tuts on areaportals and vis_leafgroups but from what I could understand from ...
How can I decrease the FPS on this map. I read the tuts on areaportals and vis_leafgroups but from what I could understand from ...
- Tue Mar 18, 2008 5:43 pm
- Forum: Scripting
- Topic: Multiple Document Objective
- Replies: 2
- Views: 627
- Tue Mar 18, 2008 4:37 pm
- Forum: Scripting
- Topic: Multiple Document Objective
- Replies: 2
- Views: 627
Multiple Document Objective
Ok, I read over the tutorial for multiple objectives and got confused on this:
In the single doc. tut, it has desk_document check, do i replace that line with simply document_check: for doing multiple documents.
Also, does the
$documents_trigger thread document_check
line replace the
thread desk ...
In the single doc. tut, it has desk_document check, do i replace that line with simply document_check: for doing multiple documents.
Also, does the
$documents_trigger thread document_check
line replace the
thread desk ...
- Sun Mar 16, 2008 9:11 am
- Forum: Skinning / Modelling
- Topic: Custom Textures not Showing Up in Game
- Replies: 8
- Views: 1943
- Sat Mar 15, 2008 11:54 pm
- Forum: Skinning / Modelling
- Topic: Custom Textures not Showing Up in Game
- Replies: 8
- Views: 1943
Alright, figured it out. You do need both qer_keyword in order for the fx and sounds to work... not sure why, but it worked. And it doesnt seem that having the .tga at the end of the path matters. The problem was probably my shader file organization at the bottom. Thanks for you help. For anyone who ...
- Sat Mar 15, 2008 11:39 pm
- Forum: Skinning / Modelling
- Topic: Custom Textures not Showing Up in Game
- Replies: 8
- Views: 1943
- Sat Mar 15, 2008 8:22 pm
- Forum: Skinning / Modelling
- Topic: Custom Textures not Showing Up in Game
- Replies: 8
- Views: 1943
Here's some more information that i found out:
The shader file must be working in game to a point, because the sounds when i shoot the textures and the fx of wood, glass, metal splints coming off the textures work when i shoot it all work, just the textures dont show up is all. Also, no errors are ...
The shader file must be working in game to a point, because the sounds when i shoot the textures and the fx of wood, glass, metal splints coming off the textures work when i shoot it all work, just the textures dont show up is all. Also, no errors are ...
- Sat Mar 15, 2008 8:04 pm
- Forum: Skinning / Modelling
- Topic: Custom Textures not Showing Up in Game
- Replies: 8
- Views: 1943
Custom Textures not Showing Up in Game
I followed nemeses' tut on custom textures, and it seemed as if i were doing everything right until i compiled and tested. The textures are showing in mohradiant, but not in game. Everything i have a custom texture on is showing up as black/white alternating colors.
Here is an example of a one of ...
Here is an example of a one of ...