Search found 9 matches

by ozmium
Mon Aug 25, 2008 8:12 pm
Forum: Scripting
Topic: Custom stepping sounds
Replies: 3
Views: 571

Custom stepping sounds

I have read numerous tuts and forums on creating custom sounds and adding custom sounds to things like opening doors and such.

What I want to do is make the stepping sounds associated with "textures/das_boot/iron_floor3" quieter without disturbing the sounds on other maps using that texture.

I ...
by ozmium
Fri Aug 22, 2008 6:22 pm
Forum: Mapping
Topic: FPS high on open map
Replies: 8
Views: 866

FPS high on open map

I did a MOH:AA version of Wet Works from COD4. For those of you who are familiar with Wet Works know that it is a very open map. Only a couple hallways which have windows.

How can I decrease the FPS on this map. I read the tuts on areaportals and vis_leafgroups but from what I could understand from ...
by ozmium
Tue Mar 18, 2008 5:43 pm
Forum: Scripting
Topic: Multiple Document Objective
Replies: 2
Views: 627

Well, now i have a new problem: I answered my own questions by doing trial and error... but the problem now, which i cant seem to figure out through trial and error... is this:

I want the axis to have to steal 2 documents, and both documents are able to be stolen (i have that much down). The ...
by ozmium
Tue Mar 18, 2008 4:37 pm
Forum: Scripting
Topic: Multiple Document Objective
Replies: 2
Views: 627

Multiple Document Objective

Ok, I read over the tutorial for multiple objectives and got confused on this:

In the single doc. tut, it has desk_document check, do i replace that line with simply document_check: for doing multiple documents.

Also, does the
$documents_trigger thread document_check
line replace the
thread desk ...
by ozmium
Sun Mar 16, 2008 9:11 am
Forum: Skinning / Modelling
Topic: Custom Textures not Showing Up in Game
Replies: 8
Views: 1943

i honestly dont know why i had to put qer_keyword twice... but without it the sounds did not work. Like i previously stated, i took the script from nemeses' tut for custom textures and he had it twice, when PKM sent me his it fixed the problem in that the textures showed up in game, but then it ...
by ozmium
Sat Mar 15, 2008 11:54 pm
Forum: Skinning / Modelling
Topic: Custom Textures not Showing Up in Game
Replies: 8
Views: 1943

Alright, figured it out. You do need both qer_keyword in order for the fx and sounds to work... not sure why, but it worked. And it doesnt seem that having the .tga at the end of the path matters. The problem was probably my shader file organization at the bottom. Thanks for you help. For anyone who ...
by ozmium
Sat Mar 15, 2008 11:39 pm
Forum: Skinning / Modelling
Topic: Custom Textures not Showing Up in Game
Replies: 8
Views: 1943

That worked... kinda. lol. Now it's showing up in the game but not in mohradiant, and the sounds are not correct when walking on the textures, shooting them etc. Instead of being what i put in for qer_keyword, they all sound like rock. Perhaps i need the addition qer_keyword like in my original ...
by ozmium
Sat Mar 15, 2008 8:22 pm
Forum: Skinning / Modelling
Topic: Custom Textures not Showing Up in Game
Replies: 8
Views: 1943

Here's some more information that i found out:

The shader file must be working in game to a point, because the sounds when i shoot the textures and the fx of wood, glass, metal splints coming off the textures work when i shoot it all work, just the textures dont show up is all. Also, no errors are ...
by ozmium
Sat Mar 15, 2008 8:04 pm
Forum: Skinning / Modelling
Topic: Custom Textures not Showing Up in Game
Replies: 8
Views: 1943

Custom Textures not Showing Up in Game

I followed nemeses' tut on custom textures, and it seemed as if i were doing everything right until i compiled and tested. The textures are showing in mohradiant, but not in game. Everything i have a custom texture on is showing up as black/white alternating colors.

Here is an example of a one of ...