
Search found 8 matches
- Thu Nov 04, 2010 3:31 am
- Forum: Officer Canteen
- Topic: BSP Help
- Replies: 4
- Views: 1242
- Tue Nov 02, 2010 7:33 am
- Forum: Officer Canteen
- Topic: BSP Help
- Replies: 4
- Views: 1242
- Mon Nov 01, 2010 5:02 am
- Forum: Officer Canteen
- Topic: Progress Status
- Replies: 160
- Views: 31092
- Sat Nov 21, 2009 1:56 am
- Forum: Officer Canteen
- Topic: BSP Help
- Replies: 4
- Views: 1242
BSP Help
Hey guys,
I've been interested in delving into different types of BSPs lately. And with the help of your work so far i managed to write a Q3A BSP loader in C#.
Basically, i'm not too experienced in the actual rendering side. I've delved into the basics of rendering 2d quads and such but i'm not ...
I've been interested in delving into different types of BSPs lately. And with the help of your work so far i managed to write a Q3A BSP loader in C#.
Basically, i'm not too experienced in the actual rendering side. I've delved into the basics of rendering 2d quads and such but i'm not ...
- Thu Nov 05, 2009 10:54 pm
- Forum: Officer Canteen
- Topic: Progress Status
- Replies: 160
- Views: 31092
Excellent progress so far guys! And i agree, it would be too much work to go to XReal which is now completely independent from how Q3 worked. It doesn't even use Q3 BSP anymore, the editor uses a Q3 .map and then compiles it in their own XReal format.
Also, i just wanted to say, do you think it's ...
Also, i just wanted to say, do you think it's ...
- Mon Feb 16, 2009 12:43 am
- Forum: Officer Canteen
- Topic: Irrlicht And Possible Solution To Problem
- Replies: 33
- Views: 5737
- Sun Feb 15, 2009 11:19 pm
- Forum: Officer Canteen
- Topic: Irrlicht And Possible Solution To Problem
- Replies: 33
- Views: 5737
Irrlicht And Possible Solution To Problem
Hi guys, i've read that you are struggling with the limitations in the Q3 engine and the rendering code with BSPs.
I've made a post on the Irrlicht forums and told them about the open-source status of this mod, they'd love to integrate native support for MoH:AA BSPs.
You can checkout the threat at ...
I've made a post on the Irrlicht forums and told them about the open-source status of this mod, they'd love to integrate native support for MoH:AA BSPs.
You can checkout the threat at ...
- Sun Jul 20, 2008 12:29 am
- Forum: Intelligence Room
- Topic: On the limitations of the id Tech 3 renderer
- Replies: 11
- Views: 4699