I was just letting you know since its marked in the file as 'dummy' (and also as ints)
700 typedef struct {
701 char shader[MAX_QPATH];
702 int surfaceFlags;
703 int contentFlags;
704
705 int dummy[17];
706 } dshader_t;
-chacham15
Search found 7 matches
- Tue May 20, 2008 6:56 pm
- Forum: Intelligence Room
- Topic: dshader_t
- Replies: 3
- Views: 1657
- Mon May 19, 2008 11:38 pm
- Forum: Intelligence Room
- Topic: dshader_t
- Replies: 3
- Views: 1657
dshader_t
Based on looking at hexdumps dsurface_t should be of the following form:
typedef struct dshader_s {
char resourcename[64];
int surfaceflags;
int contentflags;
int dummy; // I still dont know what this is
char filename[64];
} dshader_t;
Just thought I'd share.
-chacham15
typedef struct dshader_s {
char resourcename[64];
int surfaceflags;
int contentflags;
int dummy; // I still dont know what this is
char filename[64];
} dshader_t;
Just thought I'd share.
-chacham15
- Sun May 18, 2008 7:26 am
- Forum: Intelligence Room
- Topic: Lightmap Questions
- Replies: 2
- Views: 1427
Lightmap Questions
Hi, thanks in advance for helping me with this. I am writing my own Mohaa map renderer. All the polygons/patches load fine and I can see them in wireframe mode. The problem is that when I turn off wireframe everything turns grey. This, I've discovered, is because the lightmaps arent giving any real ...
- Tue May 13, 2008 8:55 pm
- Forum: Mapping
- Topic: Entities Lump: Lights
- Replies: 4
- Views: 871
- Tue May 13, 2008 6:45 pm
- Forum: Mapping
- Topic: Entities Lump: Lights
- Replies: 4
- Views: 871
- Tue May 13, 2008 5:35 am
- Forum: Mapping
- Topic: Entities Lump: Lights
- Replies: 4
- Views: 871
Entities Lump: Lights
Hey you guys, Im writing my own Mohaa Map rendering program. In the BSP file, the entities lump contains information about the lights. I was wondering, is the light entity which contains an angle a spot light and the one that doesnt is a point light? And if so, can I render these with a call to ...
- Mon Apr 21, 2008 12:12 am
- Forum: Intelligence Room
- Topic: The SKD and SKC format specification
- Replies: 7
- Views: 4903