Search found 13 matches
- Thu May 29, 2008 2:28 pm
- Forum: Mapping
- Topic: Tip Of The Day (No Q:s. only A:s please)
- Replies: 72
- Views: 21543
#1/. Save a skybox with info/player/start in it as a ".map". This way you'll never forget to add it (finding out only after you've compiled) and you are certain that the current skybox doesn't leak because you have used it many times before. I actually have three skyboxes of various sizes saved as ...
- Thu May 29, 2008 1:03 pm
- Forum: Mapping
- Topic: Compiling Errors - List 'em and their solutions
- Replies: 188
- Views: 40107
- Sun May 25, 2008 4:13 pm
- Forum: Mapping
- Topic: Adding REAL (user made) Custom Sounds (doors & triggers)
- Replies: 9
- Views: 1317
- Sun May 25, 2008 3:45 am
- Forum: Mapping
- Topic: Adding REAL (user made) Custom Sounds (doors & triggers)
- Replies: 9
- Views: 1317
- Sat May 24, 2008 4:04 pm
- Forum: Mapping
- Topic: Adding REAL (user made) Custom Sounds (doors & triggers)
- Replies: 9
- Views: 1317
- Sat May 24, 2008 3:26 pm
- Forum: Mapping
- Topic: Adding REAL (user made) Custom Sounds (doors & triggers)
- Replies: 9
- Views: 1317
- Sat May 24, 2008 11:29 am
- Forum: Mapping
- Topic: Adding REAL (user made) Custom Sounds (doors & triggers)
- Replies: 9
- Views: 1317
- Sat May 24, 2008 5:59 am
- Forum: Mapping
- Topic: Adding REAL (user made) Custom Sounds (doors & triggers)
- Replies: 9
- Views: 1317
Adding REAL (user made) Custom Sounds (doors & triggers)
Hi guys, I have tutorials on "Adding Custom Sounds" and "doors" etc. but they are ONLY good for adding sounds that are already in the game. "custom?" :roll:
I can't find anything on adding my own (user made) "custom" sound files to MOHAA multiplayer map. So here's my problem/questions:
I have ...
I can't find anything on adding my own (user made) "custom" sound files to MOHAA multiplayer map. So here's my problem/questions:
I have ...
- Mon May 12, 2008 2:23 pm
- Forum: Mapping
- Topic: Radiant.... just curious, what gives?
- Replies: 5
- Views: 902
- Mon May 12, 2008 1:12 am
- Forum: Mapping
- Topic: MOH Light Compile error
- Replies: 22
- Views: 2198
- Mon May 12, 2008 12:35 am
- Forum: Mapping
- Topic: Radiant.... just curious, what gives?
- Replies: 5
- Views: 902
- Sun May 11, 2008 3:06 pm
- Forum: Mapping
- Topic: Radiant.... just curious, what gives?
- Replies: 5
- Views: 902
Radiant.... just curious, what gives?
G'day. This is no biggy but annoying all the same.
I have mapped for MOH on and off since it was released yet ...
1/ every few times that I install Radiant it works fine yet most times it half loads then pauses at the window where you add the paths to the game, maps, etc.
It only needs to be ...
I have mapped for MOH on and off since it was released yet ...
1/ every few times that I install Radiant it works fine yet most times it half loads then pauses at the window where you add the paths to the game, maps, etc.
It only needs to be ...
- Sun May 11, 2008 1:44 pm
- Forum: Mapping
- Topic: MOH Light Compile error
- Replies: 22
- Views: 2198
Re: MOH Light Compile error
After searching this forum for "malloc" I came up with and read three related threads including this one.
I think that we have found the limit of whatever "malloc" is as my error reads exactly the same amount of bytes even although I hardly have any lights (less than 20 - 30 which are at Key ...
I think that we have found the limit of whatever "malloc" is as my error reads exactly the same amount of bytes even although I hardly have any lights (less than 20 - 30 which are at Key ...