Search found 13 matches

by AccadaccA
Thu May 29, 2008 2:28 pm
Forum: Mapping
Topic: Tip Of The Day (No Q:s. only A:s please)
Replies: 72
Views: 21543

#1/. Save a skybox with info/player/start in it as a ".map". This way you'll never forget to add it (finding out only after you've compiled) and you are certain that the current skybox doesn't leak because you have used it many times before. I actually have three skyboxes of various sizes saved as ...
by AccadaccA
Thu May 29, 2008 1:03 pm
Forum: Mapping
Topic: Compiling Errors - List 'em and their solutions
Replies: 188
Views: 40107

Here's one I haven't seen here, I've just got it now.
It's still compiling (stuck on the BSP part) and seems to be repeating itself.

----- FilterStructuralBrushesIntoTree -----
WARNING: huge winding
bogus brush after clip
split not on both sides
WARNING: huge winding
bogus brush after clip
bogus ...
by AccadaccA
Sun May 25, 2008 4:13 pm
Forum: Mapping
Topic: Adding REAL (user made) Custom Sounds (doors & triggers)
Replies: 9
Views: 1317

Yeah I noticed the 'streamed' (I think) in the ubersound.scr, or the weather.scr or maybe both. :? ????
Thanks for the heads-up, I'll keep that in mind ... I'd better write it down in my edit notes. :oops:

Cheers my good man. 8-)
by AccadaccA
Sun May 25, 2008 3:45 am
Forum: Mapping
Topic: Adding REAL (user made) Custom Sounds (doors & triggers)
Replies: 9
Views: 1317

Dang! even copying the masters didn't didn't get it happening and the trigger_use method that works in my smaller, test map doesn't kick into gear on the main map.
Hopefully it's just something I overlooked in my .scr file.
It must be the order in which I have written it all as the folder paths ...
by AccadaccA
Sat May 24, 2008 4:04 pm
Forum: Mapping
Topic: Adding REAL (user made) Custom Sounds (doors & triggers)
Replies: 9
Views: 1317

Okay I've converted it back to .map from bsp and I can see what the great minds have done.

classname = func_door
sound_close_end = sound/dummy.wav
sound_close_start = their local.master aliascache for close
sound_open_end = sound/dummy.wav
sound_open_start = their local.master aliascache ...
by AccadaccA
Sat May 24, 2008 3:26 pm
Forum: Mapping
Topic: Adding REAL (user made) Custom Sounds (doors & triggers)
Replies: 9
Views: 1317

Thank you PKM, I'll check it out now.

cheers
by AccadaccA
Sat May 24, 2008 11:29 am
Forum: Mapping
Topic: Adding REAL (user made) Custom Sounds (doors & triggers)
Replies: 9
Views: 1317

G'day jv,
Is it? Sorry mate but I didn't see it as such. D'oh!
I saw " amb/river.wav " of your tutorial and thought of the included " amb/Amb_River.wav "
That happens a lot at my age.... don't ask. :(

Anyway, I have found the answer to triggered sounds as I made a small one room demo map (a lot ...
by AccadaccA
Sat May 24, 2008 5:59 am
Forum: Mapping
Topic: Adding REAL (user made) Custom Sounds (doors & triggers)
Replies: 9
Views: 1317

Adding REAL (user made) Custom Sounds (doors & triggers)

Hi guys, I have tutorials on "Adding Custom Sounds" and "doors" etc. but they are ONLY good for adding sounds that are already in the game. "custom?" :roll:
I can't find anything on adding my own (user made) "custom" sound files to MOHAA multiplayer map. So here's my problem/questions:

I have ...
by AccadaccA
Mon May 12, 2008 2:23 pm
Forum: Mapping
Topic: Radiant.... just curious, what gives?
Replies: 5
Views: 902

1/ under preferences, check the load last PROJECT on open (don't do map, unless you really want to).
Thanks mate, but it doesn't solve the start up issue. The problem lies before it reads all of the shaders it stops for the correct paths even though it already has the correct paths. Although I ...
by AccadaccA
Mon May 12, 2008 1:12 am
Forum: Mapping
Topic: MOH Light Compile error
Replies: 22
Views: 2198

Ok, after posting the above I went through my map and deleted all of my lights and replaced them individually, one at a time not cloned with the spacebar. All are set with the "light" value of 75, everything else at default, zilch.

Surprisingly I now have 60 lights and not the 20 - 30 that I ...
by AccadaccA
Mon May 12, 2008 12:35 am
Forum: Mapping
Topic: Radiant.... just curious, what gives?
Replies: 5
Views: 902

1/ Dang!

2/ Doh, I should have figured it out myself.... but didn't. :roll:
I should have checked the MOHAATools directory after the uninstall process. Knowing this I will now "delete" any instances of MOHAATools (Spearhead SDK should already be uninstalled). Reboot, then try installing again ...
by AccadaccA
Sun May 11, 2008 3:06 pm
Forum: Mapping
Topic: Radiant.... just curious, what gives?
Replies: 5
Views: 902

Radiant.... just curious, what gives?

G'day. This is no biggy but annoying all the same.

I have mapped for MOH on and off since it was released yet ...
1/ every few times that I install Radiant it works fine yet most times it half loads then pauses at the window where you add the paths to the game, maps, etc.
It only needs to be ...
by AccadaccA
Sun May 11, 2008 1:44 pm
Forum: Mapping
Topic: MOH Light Compile error
Replies: 22
Views: 2198

Re: MOH Light Compile error

After searching this forum for "malloc" I came up with and read three related threads including this one.
I think that we have found the limit of whatever "malloc" is as my error reads exactly the same amount of bytes even although I hardly have any lights (less than 20 - 30 which are at Key ...