Search found 5 matches

by Wezelkrozum
Wed May 28, 2008 6:52 pm
Forum: Mapping
Topic: Tip Of The Day (No Q:s. only A:s please)
Replies: 72
Views: 21462

What to do to increase the compile (if the vis part takes a long time):

Make every brush detailed only the brushes which create different parts in your map like a wall you make structural.
Use the common/hint to create different area's in your map so the vis-compile will take a less more time.
by Wezelkrozum
Sun May 25, 2008 6:25 am
Forum: Mapping
Topic: Compiling Radiosity lightning takes couple minutes.
Replies: 5
Views: 935

Compiling Radiosity lightning takes couple minutes.

In the parth Radiosity Lighting of my map there were 4 times parts which takes around the 50 seconds to compile.
Does somebody have a solution for this problem so it goes faster?
When I place a info_player_start this problem shows up. When I don't have any entity this problem doesn't show up.
by Wezelkrozum
Sat May 24, 2008 5:39 pm
Forum: Mapping
Topic: Error trying to open my first map
Replies: 1
Views: 618

Problem solved. Tip: Don't use a no-cd-crack which won't work. :p
by Wezelkrozum
Sat May 24, 2008 2:16 pm
Forum: Mapping
Topic: MBUILDER PROBLEM!!!!
Replies: 3
Views: 1080

Maybe I can help you. I'm also new here but I solved a problem by my self (same problem as you).
Is it right that the path contains .../ea games/... ?
Than you must change the name of the folder "ea games" to "ea_games".
Change the path in Mbuilder and it should work.

I hope it will fix your ...
by Wezelkrozum
Sat May 24, 2008 2:01 pm
Forum: Mapping
Topic: Error trying to open my first map
Replies: 1
Views: 618

Error trying to open my first map

Hi all,

I'm new here, trying to make a map for mohaa. I've made several maps for wolfenstein ET so I understand the radiant, bsp-compiling and so on. It's almost the same, based on the quake-engine. But now the problem:

I have a .map-file called new.map it's in the right folder.

I compiled it ...