What to do to increase the compile (if the vis part takes a long time):
Make every brush detailed only the brushes which create different parts in your map like a wall you make structural.
Use the common/hint to create different area's in your map so the vis-compile will take a less more time.
Search found 5 matches
- Wed May 28, 2008 6:52 pm
- Forum: Mapping
- Topic: Tip Of The Day (No Q:s. only A:s please)
- Replies: 72
- Views: 21462
- Sun May 25, 2008 6:25 am
- Forum: Mapping
- Topic: Compiling Radiosity lightning takes couple minutes.
- Replies: 5
- Views: 935
Compiling Radiosity lightning takes couple minutes.
In the parth Radiosity Lighting of my map there were 4 times parts which takes around the 50 seconds to compile.
Does somebody have a solution for this problem so it goes faster?
When I place a info_player_start this problem shows up. When I don't have any entity this problem doesn't show up.
Does somebody have a solution for this problem so it goes faster?
When I place a info_player_start this problem shows up. When I don't have any entity this problem doesn't show up.
- Sat May 24, 2008 5:39 pm
- Forum: Mapping
- Topic: Error trying to open my first map
- Replies: 1
- Views: 618
- Sat May 24, 2008 2:16 pm
- Forum: Mapping
- Topic: MBUILDER PROBLEM!!!!
- Replies: 3
- Views: 1080
- Sat May 24, 2008 2:01 pm
- Forum: Mapping
- Topic: Error trying to open my first map
- Replies: 1
- Views: 618
Error trying to open my first map
Hi all,
I'm new here, trying to make a map for mohaa. I've made several maps for wolfenstein ET so I understand the radiant, bsp-compiling and so on. It's almost the same, based on the quake-engine. But now the problem:
I have a .map-file called new.map it's in the right folder.
I compiled it ...
I'm new here, trying to make a map for mohaa. I've made several maps for wolfenstein ET so I understand the radiant, bsp-compiling and so on. It's almost the same, based on the quake-engine. But now the problem:
I have a .map-file called new.map it's in the right folder.
I compiled it ...