Search found 142 matches
- Tue Dec 16, 2003 7:33 pm
- Forum: News
- Topic: New Tutorial!
- Replies: 5
- Views: 649
- Tue Dec 16, 2003 3:44 pm
- Forum: News
- Topic: New Tutorial!
- Replies: 5
- Views: 649
i found an error in my tutorial.....
when creating the door for the jail cells, you must create every single brush that will be the door(origin, bars, crossmembers, locks, hinges) anything that you will want to be apart of the moving door must be created before you make it a "func_rotatingdoor" or ...
when creating the door for the jail cells, you must create every single brush that will be the door(origin, bars, crossmembers, locks, hinges) anything that you will want to be apart of the moving door must be created before you make it a "func_rotatingdoor" or ...
- Mon Dec 15, 2003 3:26 pm
- Forum: Mapping
- Topic: starting with a map
- Replies: 6
- Views: 274
i once read from a wise mapper, that you should always start with sketches of your map 1st. get everything on paper for the layout. that way when you are hours/days/weeks into your map you won't hit that wall. when your creative juices are running lower than usual.
once you have your "rough draft ...
once you have your "rough draft ...
- Fri Oct 31, 2003 7:36 pm
- Forum: Scripting
- Topic: Artillery Bombardment!
- Replies: 36
- Views: 1332
yes they are 2 total seperate entities. i could send you the little test map that i made for the sound. the sound doesn't work, but if you put in the scripting portion that tltrude gave it should work. and it will also show you a little more of what i am talking about.
it is just the same tutorial ...
it is just the same tutorial ...
- Fri Oct 31, 2003 5:28 pm
- Forum: Scripting
- Topic: Artillery Bombardment!
- Replies: 36
- Views: 1332
- Thu Oct 30, 2003 8:12 pm
- Forum: Scripting
- Topic: Artillery Bombardment!
- Replies: 36
- Views: 1332
- Thu Oct 30, 2003 7:08 pm
- Forum: Scripting
- Topic: Artillery Bombardment!
- Replies: 36
- Views: 1332
- Wed Oct 29, 2003 11:51 pm
- Forum: Scripting
- Topic: Artillery Bombardment!
- Replies: 36
- Views: 1332
- Wed Oct 29, 2003 10:36 pm
- Forum: Scripting
- Topic: Artillery Bombardment!
- Replies: 36
- Views: 1332
- Wed Oct 29, 2003 9:25 pm
- Forum: Scripting
- Topic: Artillery Bombardment!
- Replies: 36
- Views: 1332
- Wed Oct 29, 2003 8:44 pm
- Forum: Scripting
- Topic: Artillery Bombardment!
- Replies: 36
- Views: 1332
it doesn't randomly explode arty over your map. you still have to add the explosions, fire, sand plume/water plumes, and sound to the areas of your map you would like the arty to "seem" to be fired at. you have to still give the objects a targetname of "random_explode1" and etc for each explosion ...
- Fri Oct 24, 2003 8:02 pm
- Forum: Scripting
- Topic: Dead Players Teleported?
- Replies: 20
- Views: 807
well, i got a working example for a liberation map. worked with 3 people in it. i have written a tut on it. i am trying to find a place to upload it so all will be able to get their hands on it.
really, interesting....i got the jail's to work, the alarm system works, the spawning in jail unarmed ...
really, interesting....i got the jail's to work, the alarm system works, the spawning in jail unarmed ...
- Fri Oct 24, 2003 5:11 pm
- Forum: Scripting
- Topic: Liberation Scripting
- Replies: 10
- Views: 424
- Fri Oct 24, 2003 5:10 pm
- Forum: Scripting
- Topic: Liberation Scripting
- Replies: 10
- Views: 424
- Thu Oct 23, 2003 9:45 pm
- Forum: Scripting
- Topic: Liberation Scripting
- Replies: 10
- Views: 424