Search found 142 matches

by General_DisArray
Tue Dec 16, 2003 7:33 pm
Forum: News
Topic: New Tutorial!
Replies: 5
Views: 649

not really an error but just wasn't in the original version of the tutorial. i can update my version and resend it to you if you would like...
by General_DisArray
Tue Dec 16, 2003 3:44 pm
Forum: News
Topic: New Tutorial!
Replies: 5
Views: 649

i found an error in my tutorial.....

when creating the door for the jail cells, you must create every single brush that will be the door(origin, bars, crossmembers, locks, hinges) anything that you will want to be apart of the moving door must be created before you make it a "func_rotatingdoor" or ...
by General_DisArray
Mon Dec 15, 2003 3:26 pm
Forum: Mapping
Topic: starting with a map
Replies: 6
Views: 274

i once read from a wise mapper, that you should always start with sketches of your map 1st. get everything on paper for the layout. that way when you are hours/days/weeks into your map you won't hit that wall. when your creative juices are running lower than usual.

once you have your "rough draft ...
by General_DisArray
Fri Oct 31, 2003 7:36 pm
Forum: Scripting
Topic: Artillery Bombardment!
Replies: 36
Views: 1332

yes they are 2 total seperate entities. i could send you the little test map that i made for the sound. the sound doesn't work, but if you put in the scripting portion that tltrude gave it should work. and it will also show you a little more of what i am talking about.

it is just the same tutorial ...
by General_DisArray
Fri Oct 31, 2003 5:28 pm
Forum: Scripting
Topic: Artillery Bombardment!
Replies: 36
Views: 1332

your script looks good to me. only 1 thing though. is thename of this map and file "mymapname"? your problem might be here in your script:

level.script = maps/dm/ mymapname.scr

make sure the name of your script file matches the ".scr" file shown here. your script is correct if your ".scr" file ...
by General_DisArray
Thu Oct 30, 2003 8:12 pm
Forum: Scripting
Topic: Artillery Bombardment!
Replies: 36
Views: 1332

i can't get the sound to work. i think it will work with an objective type map but not with a deathmatch. i am pretty dang sure it has something to do with the ubersound.scr. that is another bag of problems right there...lol

yeah, i would definitley suggest testing everything in a small test map ...
by General_DisArray
Thu Oct 30, 2003 7:08 pm
Forum: Scripting
Topic: Artillery Bombardment!
Replies: 36
Views: 1332

okay, this is what i found so far. to have the sound of the arillery wizzing in, you need to add this in your script:

$random_explode1_origin playsound arty_leadinmp


right after this in the script i showed you:

wait (randomfloat 13 + 23)

now, i haven't tested this yet....but i am pretty ...
by General_DisArray
Wed Oct 29, 2003 11:51 pm
Forum: Scripting
Topic: Artillery Bombardment!
Replies: 36
Views: 1332

ha ha ha.....no, not at all.

i actually forgot i had that on there. i need to come up with something else.

i am not advanced in scripting either. not even close...but have learned a lot from the first day i posted on here. keep asking, that is the way probably most of us have learned!
by General_DisArray
Wed Oct 29, 2003 10:36 pm
Forum: Scripting
Topic: Artillery Bombardment!
Replies: 36
Views: 1332

tltrude is correct. you can use any fx/explosions you want. just make sure you have matching targetname in the script and of the script object in your map. you can have the tank explosion in one spot and then have a plane explosion in another part.

and you are correct in assuming that the ...
by General_DisArray
Wed Oct 29, 2003 9:25 pm
Forum: Scripting
Topic: Artillery Bombardment!
Replies: 36
Views: 1332

sorry, i didn't mean to confuse you.

this is where i learned how to do the random explosions.

http://users.1st.net/kimberly/Tutorial/tutdownlads.htm

he has good tutorials....now, in this tutorial, he only has one explosion in the middle of the example map. but not to worry, just copy his ...
by General_DisArray
Wed Oct 29, 2003 8:44 pm
Forum: Scripting
Topic: Artillery Bombardment!
Replies: 36
Views: 1332

it doesn't randomly explode arty over your map. you still have to add the explosions, fire, sand plume/water plumes, and sound to the areas of your map you would like the arty to "seem" to be fired at. you have to still give the objects a targetname of "random_explode1" and etc for each explosion ...
by General_DisArray
Fri Oct 24, 2003 8:02 pm
Forum: Scripting
Topic: Dead Players Teleported?
Replies: 20
Views: 807

well, i got a working example for a liberation map. worked with 3 people in it. i have written a tut on it. i am trying to find a place to upload it so all will be able to get their hands on it.

really, interesting....i got the jail's to work, the alarm system works, the spawning in jail unarmed ...
by General_DisArray
Fri Oct 24, 2003 5:11 pm
Forum: Scripting
Topic: Liberation Scripting
Replies: 10
Views: 424

i have finished the tutorial. i can email it to anyone, but it would be better if i could upload it somewhere that is easier for everyone to access. if anyone has any suggestions on where to go please let me know, thanks.

Gen_Dis
by General_DisArray
Fri Oct 24, 2003 5:10 pm
Forum: Scripting
Topic: Liberation Scripting
Replies: 10
Views: 424

i have finished the tutorial. i can email it to anyone, but it would be better if i could upload it somewhere that is easier for everyone to access. if anyone has any suggestions on where to go please let me know, thanks.

Gen_Dis
by General_DisArray
Thu Oct 23, 2003 9:45 pm
Forum: Scripting
Topic: Liberation Scripting
Replies: 10
Views: 424

i am currently working on a tutorial on making a liberation map. i have never created a tutorial before, but will give it my best.

i am working on some bugs on a test map for libersation,but i am having a hard time testing my test map. have to have more than 1 person in the map...lol.

so far i ...