dude, I said "MOHAA" so I can't play the map. I don't have spearhead.
By the way, is it any good? Do you get to be Russian? You've got me all curious.
I'm a little skeptical though, MOHAA does kinda s**K, in a way, so I' suspect that the expansions would be even cornier.
I'm looking at COD1 ...
Search found 10 matches
- Tue Jul 01, 2008 11:31 pm
- Forum: Mapping
- Topic: restricting field of vision / placeable fog of war
- Replies: 6
- Views: 842
- Tue Jul 01, 2008 2:19 am
- Forum: Help Wanted / Offered
- Topic: Join the MoH Mod team today!
- Replies: 5
- Views: 1464
Is this still going?
Is this still going? I'm a third class mapper, and I no longer have access to the game in question, but I think its a good idea. If I have pictures, I'm happy to map when I can. I was stirred by the initial thread... lol.
- Tue Jul 01, 2008 1:41 am
- Forum: Mapping
- Topic: restricting field of vision / placeable fog of war
- Replies: 6
- Views: 842
- Mon Jun 30, 2008 10:36 pm
- Forum: Mapping
- Topic: restricting field of vision / placeable fog of war
- Replies: 6
- Views: 842
I've got MOHAA
MOHAA... can't look at first level of spearhead, and especially without MAP file.
What does that "VIS" texture do? One of them must do it! Is there a Vision_clip? A func_can't see here, a info_eyeblockade and etc.?
What does that "VIS" texture do? One of them must do it! Is there a Vision_clip? A func_can't see here, a info_eyeblockade and etc.?
- Mon Jun 30, 2008 8:27 pm
- Forum: Mapping
- Topic: restricting field of vision / placeable fog of war
- Replies: 6
- Views: 842
restricting field of vision / placeable fog of war
Is there any way to limit the field of vision near edges of the map so you don't have to work your butt off to make the map limitations look realistic from all possible approaches? I just mean like when your in the center of the map or up high so you can't see to the corners of the map via some kind ...
- Mon Jun 30, 2008 8:18 pm
- Forum: Scripting
- Topic: Disabling Fall Damage
- Replies: 3
- Views: 651
i'll check it out but
I was wondering if there was some sort of like
$jump.damage = 0
(I'm making it up)
I just want to DROP the spawners, i don't really care if they have an obvious parachute or whether the drop speed makes any sense. I have a feeling that the linked method is very complex...
$jump.damage = 0
(I'm making it up)
I just want to DROP the spawners, i don't really care if they have an obvious parachute or whether the drop speed makes any sense. I have a feeling that the linked method is very complex...
- Mon Jun 30, 2008 4:22 am
- Forum: Scripting
- Topic: Disabling Fall Damage
- Replies: 3
- Views: 651
Disabling Fall Damage
I was thinking of how to pull off a parachute kind of entry in a DM i'm currently making. I have no knowledge of scripting or modeling and I'm a bare bones mapper. So my solution in my head (that is to say I don't know how it could be done in real life) is to disable the fall damage for the map, so ...
- Sun Jun 22, 2008 5:36 pm
- Forum: General Discussion
- Topic: Moving brushes in the manner of a model
- Replies: 2
- Views: 1460
Yey!
A thousand thank-yous, the q3map format was the prob.
I'll try the brush thang when I have the opportunity.
I'll try the brush thang when I have the opportunity.
- Sat Jun 21, 2008 8:09 pm
- Forum: Mapping
- Topic: Vista/radiant
- Replies: 15
- Views: 4153
- Sat Jun 21, 2008 5:57 pm
- Forum: General Discussion
- Topic: Moving brushes in the manner of a model
- Replies: 2
- Views: 1460
Moving brushes in the manner of a model
Hi, I am Samboring, a mapper on MOHfiles. I was wondering if it is possible to move brushes as you would waypoint a model. To spill the beans, I've been unsuccessfully trying to construct a hollowed out brush A7V ww1 tank (missing texture problems from minute contact between brushes) I got a cheap ...