Search found 10 matches

by Samboring
Tue Jul 01, 2008 11:31 pm
Forum: Mapping
Topic: restricting field of vision / placeable fog of war
Replies: 6
Views: 842

dude, I said "MOHAA" so I can't play the map. I don't have spearhead.

By the way, is it any good? Do you get to be Russian? You've got me all curious.

I'm a little skeptical though, MOHAA does kinda s**K, in a way, so I' suspect that the expansions would be even cornier.

I'm looking at COD1 ...
by Samboring
Tue Jul 01, 2008 2:19 am
Forum: Help Wanted / Offered
Topic: Join the MoH Mod team today!
Replies: 5
Views: 1464

Is this still going?

Is this still going? I'm a third class mapper, and I no longer have access to the game in question, but I think its a good idea. If I have pictures, I'm happy to map when I can. I was stirred by the initial thread... lol.
by Samboring
Tue Jul 01, 2008 1:41 am
Forum: Mapping
Topic: restricting field of vision / placeable fog of war
Replies: 6
Views: 842

Interesting Suggestion, I'll try it out
by Samboring
Mon Jun 30, 2008 10:36 pm
Forum: Mapping
Topic: restricting field of vision / placeable fog of war
Replies: 6
Views: 842

I've got MOHAA

MOHAA... can't look at first level of spearhead, and especially without MAP file.

What does that "VIS" texture do? One of them must do it! Is there a Vision_clip? A func_can't see here, a info_eyeblockade and etc.?
by Samboring
Mon Jun 30, 2008 8:27 pm
Forum: Mapping
Topic: restricting field of vision / placeable fog of war
Replies: 6
Views: 842

restricting field of vision / placeable fog of war

Is there any way to limit the field of vision near edges of the map so you don't have to work your butt off to make the map limitations look realistic from all possible approaches? I just mean like when your in the center of the map or up high so you can't see to the corners of the map via some kind ...
by Samboring
Mon Jun 30, 2008 8:18 pm
Forum: Scripting
Topic: Disabling Fall Damage
Replies: 3
Views: 651

i'll check it out but

I was wondering if there was some sort of like

$jump.damage = 0

(I'm making it up)

I just want to DROP the spawners, i don't really care if they have an obvious parachute or whether the drop speed makes any sense. I have a feeling that the linked method is very complex...
by Samboring
Mon Jun 30, 2008 4:22 am
Forum: Scripting
Topic: Disabling Fall Damage
Replies: 3
Views: 651

Disabling Fall Damage

I was thinking of how to pull off a parachute kind of entry in a DM i'm currently making. I have no knowledge of scripting or modeling and I'm a bare bones mapper. So my solution in my head (that is to say I don't know how it could be done in real life) is to disable the fall damage for the map, so ...
by Samboring
Sun Jun 22, 2008 5:36 pm
Forum: General Discussion
Topic: Moving brushes in the manner of a model
Replies: 2
Views: 1460

Yey!

A thousand thank-yous, the q3map format was the prob.

I'll try the brush thang when I have the opportunity.
by Samboring
Sat Jun 21, 2008 8:09 pm
Forum: Mapping
Topic: Vista/radiant
Replies: 15
Views: 4153

I had same probs. Just keep fiddling with settings, you'll get everything back eventually.
by Samboring
Sat Jun 21, 2008 5:57 pm
Forum: General Discussion
Topic: Moving brushes in the manner of a model
Replies: 2
Views: 1460

Moving brushes in the manner of a model

Hi, I am Samboring, a mapper on MOHfiles. I was wondering if it is possible to move brushes as you would waypoint a model. To spill the beans, I've been unsuccessfully trying to construct a hollowed out brush A7V ww1 tank (missing texture problems from minute contact between brushes) I got a cheap ...