No, I press escape and there are no brushes other than the origin and the door selected. I wouldn't think that that is the problem, because now some light entities are 'leaked' as well.
I wouldn't assume that this would affect my map too badly, because the rest of the compile goes smoothly and the ...
Search found 2 matches
- Fri Jul 04, 2008 8:09 pm
- Forum: Mapping
- Topic: Entity # of type 'func_rotatingdoor' leaked
- Replies: 5
- Views: 1236
- Fri Jul 04, 2008 5:31 pm
- Forum: Mapping
- Topic: Entity # of type 'func_rotatingdoor' leaked
- Replies: 5
- Views: 1236
Entity # of type 'func_rotatingdoor' leaked
Hello, all.
I've attempted to solve this, but the methods that searching yielded to me did not help. There is not a leak in my skybox and no .lin pointfile.
I found that duplicating the door can cause this problem. I deleted all of the doors and did a test compile to make sure that the message was ...
I've attempted to solve this, but the methods that searching yielded to me did not help. There is not a leak in my skybox and no .lin pointfile.
I found that duplicating the door can cause this problem. I deleted all of the doors and did a test compile to make sure that the message was ...