well what the problem i am having is i am trying to count the enemys that are spawned through a trigger when they are all dead it prints something on screen HERE IS THE CODE I HAVE BEEN USING
exec global/ai.scr
exec global/loadout.scr maps/test_ai.scr
main:
level waittill prespawn
level ...
Search found 18 matches
- Mon Jun 07, 2004 9:42 pm
- Forum: Scripting
- Topic: enemy death problems
- Replies: 3
- Views: 120
- Thu Apr 22, 2004 6:31 pm
- Forum: Mapping
- Topic: COMPIING PROBLEM
- Replies: 19
- Views: 403
yes same bloody message have you found out what is is yet if you do email me at
philipbristow@turbo1000.fsnet.co.uk
.....................................
philipbristow@turbo1000.fsnet.co.uk
.....................................
- Thu Apr 22, 2004 6:10 pm
- Forum: Mapping
- Topic: COMPIING PROBLEM
- Replies: 19
- Views: 403
COMPIING PROBLEM
what the problem is when i have built some of the map i am working on
run it to see what is is like it compiles fine then, when i add to it some more building etc etc it wont compile i have even tried changing the map name but that dosent work either.. i have tried deleting the bsp and all the ...
run it to see what is is like it compiles fine then, when i add to it some more building etc etc it wont compile i have even tried changing the map name but that dosent work either.. i have tried deleting the bsp and all the ...
- Wed Apr 21, 2004 6:02 pm
- Forum: Mapping
- Topic: L O D TERAIN PROBLEMS
- Replies: 3
- Views: 111
L O D TERAIN PROBLEMS
can anybody please explain why my lod terain is now missing after working on my map for several months now it was compiling fine for a while and now the map is getting larger everything is now screwed up completely it would not compile at all so i made a box around the whole map and then compiled ...
- Mon Feb 23, 2004 11:09 pm
- Forum: Mapping
- Topic: binding objects
- Replies: 2
- Views: 102
binding objects
can anyone tell me how to bind objects what i hope to do is atach a mg42 to a stuka i have looked at the bsp in moh and on the stuka it has mg42,s on the wings and also script origins how do i bind the script origin the mg42 to the plane so when it flyes they are atached to the plane any sugestions ...
- Tue Feb 10, 2004 11:09 pm
- Forum: Mapping
- Topic: bombing a tank problem
- Replies: 2
- Views: 87
bombing a tank problem
have been trying to get a tank to bomb in single player. ( in the how to bomb anything in single player tutorial) :cry: the tank in objective 4 dosent work properly when it explodes both turrets on the tank seem to show how do i get rid of the undamaged tank any sugestions
thanks
LONGSHANKS ...
thanks
LONGSHANKS ...
- Thu Jan 29, 2004 12:19 am
- Forum: Mapping
- Topic: door triggers
- Replies: 7
- Views: 181
- Tue Jan 27, 2004 6:20 pm
- Forum: Mapping
- Topic: door triggers
- Replies: 7
- Views: 181
- Tue Jan 27, 2004 12:05 am
- Forum: Mapping
- Topic: door triggers
- Replies: 7
- Views: 181
door triggers
can anyone help how do i get a door to open when run through a trigger any help would be apreciated
LONGSHANKS....................
LONGSHANKS....................
- Tue Jan 13, 2004 9:50 pm
- Forum: Mapping
- Topic: HELP WITH EXPLOSIONS
- Replies: 1
- Views: 118
HELP WITH EXPLOSIONS
well what i am trying to do is lets say for instance a mortor explosion set off by a trigger switch for instance how is this done i cant seem to find any tuts anywhere
any help would be great
THANKS LONGSHANKS..............
any help would be great
THANKS LONGSHANKS..............
- Tue Jan 13, 2004 9:44 pm
- Forum: Mapping
- Topic: Any new .Mappers out there wanna help build a level???
- Replies: 194
- Views: 2842
well i am pretty new to this mapping stuff maybe if we all pulled together our information just maybe the forum wouldent be so chock a block i spend many a nights pulling my hair out if you know what i mean (every night infact ). but you no what they say no pain no gain like i said i will help you ...
- Wed Dec 31, 2003 10:55 pm
- Forum: Mapping
- Topic: lod terrain problems
- Replies: 5
- Views: 215
lod terrain problems
:( can somone help with this problem i am trying to sink a bunker in my lod terrain well the problem is when i put the bunker in the lod terrain and then csg subtract it moh radiant closes where am i going wrong or cant you csg brushes in lod terrain does anyone know how to get around this any help ...
- Wed Dec 31, 2003 12:12 am
- Forum: Mapping
- Topic: brush problems
- Replies: 2
- Views: 81
- Tue Dec 30, 2003 11:12 pm
- Forum: Mapping
- Topic: brush problems
- Replies: 2
- Views: 81
brush problems
:? well what the problem is some textures like fence set 1 in misc\outside
well the problem that i was having is the brush that i was using{misc\outside\set 1} when i compiled the map the brush was still black not see through being a beginner i checked out other peoples maps and i found if i used no ...
well the problem that i was having is the brush that i was using{misc\outside\set 1} when i compiled the map the brush was still black not see through being a beginner i checked out other peoples maps and i found if i used no ...
- Sun Apr 27, 2003 2:47 pm
- Forum: Mapping
- Topic: brush problems
- Replies: 1
- Views: 95
brush problems
can anybody tell me how to get rid or that nasty line on top of the brush
mainly on trees i have tried using the patch inspector pressing ctrl+f but when i run the map the line is still....... There and another little brush problem is mainly on metal railings is however small i make the brush in ...
mainly on trees i have tried using the patch inspector pressing ctrl+f but when i run the map the line is still....... There and another little brush problem is mainly on metal railings is however small i make the brush in ...