Search found 4 matches

by Snaky
Thu Sep 22, 2011 10:04 am
Forum: Scripting
Topic: Lost + found
Replies: 152
Views: 9957

Hi!

Your "for" loop has an incorrect syntax. Try:

for (local.plank = 500;local.plank < 1050; local.plank+=39)
{
for (local.planky = 500;local.planky < 1050; local.planky+=39)
{
local.planks = spawn script_model "model" "static/cratelid2.tik" //model used
local.planks.origin = ( local.plank local ...
by Snaky
Sat Sep 17, 2011 3:13 pm
Forum: Intelligence Room
Topic: Lost + found
Replies: 0
Views: 2028

Shader : tcmod : wavetrant & wavetrans

Hi there!

I found out a "IneQuation: wavetrant (WTF is this?)" in some of the code (tr_shader.c, en of ParseTexMod method).
Wavetrant & Wavetrans are use for translating the texture along the t or s coord (wave-tran-t & wave-tran-s) using a specified function:

"tcmod wavetrant sin .5 1 0 2" would ...
by Snaky
Fri Nov 14, 2008 4:34 pm
Forum: Officer Canteen
Topic: Progress Status
Replies: 160
Views: 30033

Ok... :(

The most important for a MOH-Engine should be the bsp loader, the shaders, tikis, and the basic script classes, (ScriptThread, ScriptSlave)... Is their the base done? I say again: a lot of existing class can be done only with basics and some script, with few commands (Trace and math ...
by Snaky
Thu Nov 13, 2008 8:09 pm
Forum: Officer Canteen
Topic: Progress Status
Replies: 160
Views: 30033

Hi guys!

What's new on this project? I hope you will make it done as soon as possible ;)
Don't focus on new graphics effects or all special script classes: a lot of this classes, like Actors, Vehicle, and all useless like RockBound, can be done with the base script code, that should be done later ...