Hmm, that's odd... Have you tried the busy tutorial? I think it does something very similar. Map file included. :)
http://smallsumo.punkassfraggers.com/mohaa/moh_tutorials.htm
Anyway, I got it to work yesterday but when I tested it again next day it dident work, it says:
Cant find global/sit ...
Search found 10 matches
- Sat Dec 20, 2008 2:06 pm
- Forum: Scripting
- Topic: How to make AI's sitt down on a chair?
- Replies: 5
- Views: 547
- Sat Dec 20, 2008 12:27 am
- Forum: Scripting
- Topic: How to make AI's sitt down on a chair?
- Replies: 5
- Views: 547
That helped me a it but there was no .map file with it so I can copy things in the map to my map...$oldier Of Ra wrote:You can get an example map of getting them to sit here:
http://www.freewebs.com/axion9/tutorials.htm
- Fri Dec 19, 2008 10:43 pm
- Forum: Scripting
- Topic: How to make AI's sitt down on a chair?
- Replies: 5
- Views: 547
How to make AI's sitt down on a chair?
Hello everyone and Merry Christmas
Well... I can make germans to play poker but not how to make them sit only on a chair and do... nothing special, operating a radio or whatever...
Can you tell me how I should plave the AI's and targetnames and what I gonna spawn etc?
Thanks for the help!
Well... I can make germans to play poker but not how to make them sit only on a chair and do... nothing special, operating a radio or whatever...
Can you tell me how I should plave the AI's and targetnames and what I gonna spawn etc?
Thanks for the help!
- Fri Dec 19, 2008 6:09 pm
- Forum: Scripting
- Topic: When I script, it adds bad weapons to me! Help!
- Replies: 1
- Views: 343
When I script, it adds bad weapons to me! Help!
If I make a script like this:
main:
exec global/ambient.scr
exec global/cardgame.scr
exec global/loadout.scr
level waittill prespawn
wait 2
$player stufftext "tmstartloop sound/music/Kleveburg.mp3"
level waittill spawn
thread disguise
disguise:
$trigger waittill trigger
$suit remove ...
main:
exec global/ambient.scr
exec global/cardgame.scr
exec global/loadout.scr
level waittill prespawn
wait 2
$player stufftext "tmstartloop sound/music/Kleveburg.mp3"
level waittill spawn
thread disguise
disguise:
$trigger waittill trigger
$suit remove ...
- Sat Dec 13, 2008 4:17 pm
- Forum: Scripting
- Topic: How to make the enemys talking?!
- Replies: 9
- Views: 620
- Fri Dec 12, 2008 11:20 pm
- Forum: Scripting
- Topic: How to make the enemys talking?!
- Replies: 9
- Views: 620
- Fri Dec 12, 2008 9:42 pm
- Forum: Scripting
- Topic: How to make the enemys talking?!
- Replies: 9
- Views: 620
Well unless you spawned them locally (local.example_actor) or you spawned them levelwide (level.example_actor) otherwise if you spawned them in radiant; you need a targetname so you can tell the game to who you cast these commands ;)
I was under the impression you were good at scripting, since you ...
I was under the impression you were good at scripting, since you ...
- Fri Dec 12, 2008 4:36 pm
- Forum: Scripting
- Topic: How to make the enemys talking?!
- Replies: 9
- Views: 620
- Thu Dec 11, 2008 8:44 pm
- Forum: Scripting
- Topic: AI Patrol Tutorial
- Replies: 0
- Views: 533
AI Patrol Tutorial
Do you want a enemy to patrol a area? it's realy easy!
1. Create a ai/german/wehrmacht/soldier
2. Press I and set type_idle to patrol
3. Give him a target of path1
4. And set the patrolpath to path1
1. Create a info/waypoint and place it on your info/playerstart
2. Give it a $targetname of path1
3 ...
1. Create a ai/german/wehrmacht/soldier
2. Press I and set type_idle to patrol
3. Give him a target of path1
4. And set the patrolpath to path1
1. Create a info/waypoint and place it on your info/playerstart
2. Give it a $targetname of path1
3 ...
- Thu Dec 11, 2008 8:24 pm
- Forum: Scripting
- Topic: How to make the enemys talking?!
- Replies: 9
- Views: 620
How to make the enemys talking?!
Do you guys know how to make two enemys talk to each other?
Hope you can help me I'm really need this
Hope you can help me I'm really need this