Search found 10 matches

by pablorosatti
Mon Mar 15, 2010 11:46 pm
Forum: Officer Canteen
Topic: Progress Status
Replies: 160
Views: 30456


Actually, this vulnerability just gave me a VERY spooky idea...

Huh, what are you talking about Rookie... Are you going to create some kind of hack? gee,it would be extremally easy with openmohaa.... thats why I'm against the open source.

If you are against the open source, what are you doing ...
by pablorosatti
Thu Oct 08, 2009 1:14 pm
Forum: Officer Canteen
Topic: Progress Status
Replies: 160
Views: 30456

as he said, it's not about optimisation right now.
our current job is getting the format specifications right. and the quake 3 code gives us quick results.

It seems that you did not read well what I wrote, I said that you could use XREAL instead of IOQUAKE, these two are based on the Q3A engine ...
by pablorosatti
Wed Oct 07, 2009 3:15 pm
Forum: Officer Canteen
Topic: PNG textures and Vorbis audio support.
Replies: 0
Views: 685

PNG textures and Vorbis audio support.

Maybe PNG textures and Vorbis audio support will be great, because those formats reduce file size while maintaining quality.
And maybe replacing Zip PK3 with 7z PK3?
by pablorosatti
Wed Oct 07, 2009 3:05 pm
Forum: Officer Canteen
Topic: Name of the free content package
Replies: 13
Views: 2762

Medal of Honor: Open Assault

MoHOA or MoH:OA
by pablorosatti
Wed Oct 07, 2009 2:50 pm
Forum: Officer Canteen
Topic: Progress Status
Replies: 160
Views: 30456

OpenMohaa renderer still remains similar to q3's one, what means it doenst make any use of modern gpu features, what result in lower renderin' perfomance than eg in xreal( whichs based also on q3 but has fixed renderer code)...but it doenst matter as we're currently in research stage, first we have ...
by pablorosatti
Fri Sep 11, 2009 7:03 pm
Forum: Officer Canteen
Topic: Progress Status
Replies: 160
Views: 30456

"...Keep in mind with today's video cards, rendering should be the least of anyones worries...."
Yes, but let's not forget that the objective of the project, among other things, is to improve the performance of the game and the original game works on PC with limited resources. OpenMOHAA should ...
by pablorosatti
Fri Sep 11, 2009 3:12 am
Forum: Officer Canteen
Topic: Progress Status
Replies: 160
Views: 30456

He first used ioquake, then (recently) started testing the Irrlicht engine, I propose xreal because I see that is very advanced and supports many objects. Working with Irrlicht is not yet at an advanced stage as to not consider a change. Anyway the question was directed to m0d hippy and I hope he ...
by pablorosatti
Thu Sep 10, 2009 3:03 am
Forum: Officer Canteen
Topic: Progress Status
Replies: 160
Views: 30456

I saw you've been testing the Irrlicht engine. Have you tried Xreal?

Image
by pablorosatti
Wed Sep 09, 2009 11:42 pm
Forum: Officer Canteen
Topic: Progress Status
Replies: 160
Views: 30456

Have you considered using a CMS? This site allows you to test CMS demos before installing them.
by pablorosatti
Wed Sep 09, 2009 1:48 pm
Forum: Officer Canteen
Topic: Progress Status
Replies: 160
Views: 30456

I think it would be very good that the OpenMOHAA project be organized better, to have a site where you can clearly see the target and present of the project, as well as allowing the entry of aid (programmers, designers, etc) something like the site of the game "Secret Maryo" where among other things ...