Search found 110 matches
- Sun Aug 30, 2009 8:07 pm
- Forum: Scripting
- Topic: ServerWatch Server-Side Mod
- Replies: 0
- Views: 639
ServerWatch Server-Side Mod
Most of you guys know already that serverwatch has a server-side mod which is suppose to fix the auto select team so that it can see what team your on for the spawn protection and spawn killing. I finally found the mod couple days ago but not sure about the settings and there was no readme and the ...
- Thu Aug 06, 2009 4:47 pm
- Forum: Bots
- Topic: Bots Filling Up
- Replies: 2
- Views: 1151
- Thu Aug 06, 2009 10:33 am
- Forum: Bots
- Topic: Bots Filling Up
- Replies: 2
- Views: 1151
Bots Filling Up
When I join the game which I am hosting on my server. The bots fill up the remaining slots on both teams. I am trying to get say 10 bots on axis side but when I kick the ones on allies they keep coming back. I had I think SOR's menu and took it off and used jvbot commands but it still happens. I am ...
- Tue Jul 14, 2009 10:28 pm
- Forum: Scripting
- Topic: Black Windows
- Replies: 61
- Views: 4157
- Tue Jul 14, 2009 4:34 am
- Forum: Scripting
- Topic: ADMINPRO PRO
- Replies: 2
- Views: 645
- Tue Jul 14, 2009 12:07 am
- Forum: Scripting
- Topic: ADMINPRO PRO
- Replies: 2
- Views: 645
ADMINPRO PRO
Weird error came up when dm/mohdm4 loaded. Can not figure it out might just be a bad load.
while(local.player.DMweapon == NIL || local.player.DMweapon == "none") (weapon_limit/radar.scr, 11)
while(local.player^
^~^~^ Script Error: Field 'DMweapon' applied to NULL listener
now the script radar ...
while(local.player.DMweapon == NIL || local.player.DMweapon == "none") (weapon_limit/radar.scr, 11)
while(local.player^
^~^~^ Script Error: Field 'DMweapon' applied to NULL listener
now the script radar ...
- Mon Jul 13, 2009 8:40 pm
- Forum: Scripting
- Topic: Black Windows
- Replies: 61
- Views: 4157
- Sun Jul 12, 2009 8:16 pm
- Forum: Scripting
- Topic: Cleaning some errors
- Replies: 3
- Views: 596
- Sun Jul 12, 2009 8:14 pm
- Forum: Scripting
- Topic: Black Windows
- Replies: 61
- Views: 4157
- Sun Jul 12, 2009 4:35 am
- Forum: Scripting
- Topic: New spawns problem
- Replies: 3
- Views: 619
- Sat Jul 11, 2009 6:19 pm
- Forum: Scripting
- Topic: Black Windows
- Replies: 61
- Views: 4157
- Sat Jul 11, 2009 1:01 am
- Forum: Scripting
- Topic: Cleaning some errors
- Replies: 3
- Views: 596
Cleaning some errors
Need to figure out what some of these errors are.
This is m4l2
*!*!*!* Objects are not allowed for use in the game. Make it a static model or a script model as needed.
*!*!*!* 'models/animate/trainswitch.tik' was spawned as an Object entity at (-5364 3788 392). Should be made into a static model ...
This is m4l2
*!*!*!* Objects are not allowed for use in the game. Make it a static model or a script model as needed.
*!*!*!* 'models/animate/trainswitch.tik' was spawned as an Object entity at (-5364 3788 392). Should be made into a static model ...
- Fri Jul 10, 2009 7:52 pm
- Forum: Scripting
- Topic: Music Help
- Replies: 12
- Views: 2172
Check how Phil did the music for Spectators probably will give you ideas on how to do it.
http://www.modtheater.com/forum/showthr ... ght=SMUSIC
http://www.modtheater.com/forum/showthr ... ght=SMUSIC
Think I figured it out. My allied spawnpoints were just inside the bunker on the bottom floor both east and west entrances. I just went and test if I spawned right outside the entrance if it would work and it worked fine outside. So guessing something right inside bunker is blocking the spawnpoints.