Search found 110 matches

by sdlall
Sun Aug 30, 2009 8:07 pm
Forum: Scripting
Topic: ServerWatch Server-Side Mod
Replies: 0
Views: 639

ServerWatch Server-Side Mod

Most of you guys know already that serverwatch has a server-side mod which is suppose to fix the auto select team so that it can see what team your on for the spawn protection and spawn killing. I finally found the mod couple days ago but not sure about the settings and there was no readme and the ...
by sdlall
Thu Aug 06, 2009 4:47 pm
Forum: Bots
Topic: Bots Filling Up
Replies: 2
Views: 1151

Thats where I looked up the commands at. It almost like it takes the commands and as soon as I restart it goes back to default. If I kick them after I restart they still try to rejoin.
by sdlall
Thu Aug 06, 2009 10:33 am
Forum: Bots
Topic: Bots Filling Up
Replies: 2
Views: 1151

Bots Filling Up

When I join the game which I am hosting on my server. The bots fill up the remaining slots on both teams. I am trying to get say 10 bots on axis side but when I kick the ones on allies they keep coming back. I had I think SOR's menu and took it off and used jvbot commands but it still happens. I am ...
by sdlall
Tue Jul 14, 2009 10:28 pm
Forum: Scripting
Topic: Black Windows
Replies: 61
Views: 4157

Yeah bro works great. Backing it up on external this time. Peace
by sdlall
Tue Jul 14, 2009 4:34 am
Forum: Scripting
Topic: ADMINPRO PRO
Replies: 2
Views: 645

After further looking at qconsole I am thinking it is because people left but it just spams and spams through out this map each time it runs.
by sdlall
Tue Jul 14, 2009 12:07 am
Forum: Scripting
Topic: ADMINPRO PRO
Replies: 2
Views: 645

ADMINPRO PRO

Weird error came up when dm/mohdm4 loaded. Can not figure it out might just be a bad load.

while(local.player.DMweapon == NIL || local.player.DMweapon == "none") (weapon_limit/radar.scr, 11)
while(local.player^

^~^~^ Script Error: Field 'DMweapon' applied to NULL listener

now the script radar ...
by sdlall
Mon Jul 13, 2009 8:40 pm
Forum: Scripting
Topic: Black Windows
Replies: 61
Views: 4157

Well got little farther but stopping at the number now.

Microsoft Windows [Version 6.0.6000]
Copyright (c) 2006 Microsoft Corporation. All rights reserved.

C:\Users\Love>blackwin\blackwinfix.exe
MoHAA BSP black window fix v0.3 [Jul 13 2009]
Written by Leszek "IneQuation" Godlewski
Usage: blackwin ...
by sdlall
Sun Jul 12, 2009 8:16 pm
Forum: Scripting
Topic: Cleaning some errors
Replies: 3
Views: 596

alrighty thanks
by sdlall
Sun Jul 12, 2009 8:14 pm
Forum: Scripting
Topic: Black Windows
Replies: 61
Views: 4157

Ugh tried that and I am getting this.

Microsoft Windows [Version 6.0.6000]
Copyright (c) 2006 Microsoft Corporation. All rights reserved.

C:\Users\Love>blackwin\blackwinfix.exe blackwin\m1l2b.bsp
MoHAA BSP black window fix v0.2 [Jun 20 2009]
Written by Leszek "IneQuation" Godlewski
ERROR: File ...
by sdlall
Sun Jul 12, 2009 4:35 am
Forum: Scripting
Topic: New spawns problem
Replies: 3
Views: 619

Yeah used rindog method on omaha but he left out alot of spawnpoints on there. Soccer Mod on Omaha beach helped out alot on finding those.
by sdlall
Sat Jul 11, 2009 6:19 pm
Forum: Scripting
Topic: Black Windows
Replies: 61
Views: 4157

I recently had to reinstall vista and redownloaded the blackwinfix again but this time it seems not to be working. Any suggestions?

The following is what I did and the m1l2b.bsp is in the downloads folder.

Microsoft Windows [Version 6.0.6000]
Copyright (c) 2006 Microsoft Corporation. All rights ...
by sdlall
Sat Jul 11, 2009 1:01 am
Forum: Scripting
Topic: Cleaning some errors
Replies: 3
Views: 596

Cleaning some errors

Need to figure out what some of these errors are.

This is m4l2

*!*!*!* Objects are not allowed for use in the game. Make it a static model or a script model as needed.

*!*!*!* 'models/animate/trainswitch.tik' was spawned as an Object entity at (-5364 3788 392). Should be made into a static model ...
by sdlall
Fri Jul 10, 2009 7:52 pm
Forum: Scripting
Topic: Music Help
Replies: 12
Views: 2172

Check how Phil did the music for Spectators probably will give you ideas on how to do it.

http://www.modtheater.com/forum/showthr ... ght=SMUSIC
by sdlall
Fri Jul 10, 2009 4:05 pm
Forum: Scripting
Topic: Grr Omaha
Replies: 4
Views: 676

Never mind SOR was right it is so tight down there that spawnpoints were to close to the walls. I spread them out and working like a charm now.
by sdlall
Fri Jul 10, 2009 12:20 pm
Forum: Scripting
Topic: Grr Omaha
Replies: 4
Views: 676

Think I figured it out. My allied spawnpoints were just inside the bunker on the bottom floor both east and west entrances. I just went and test if I spawned right outside the entrance if it would work and it worked fine outside. So guessing something right inside bunker is blocking the spawnpoints.