Search found 14 matches

by computernerd
Sat Jun 16, 2012 11:29 pm
Forum: Scripting
Topic: AI! YAY!!!!
Replies: 4
Views: 607

Re: AI! YAY!!!!

I actually tried that the other day, and you're right, they do ignore him, but then I can't ever raise my weapon for risk of being shot by him. So I still have some kinks to work out, but so far, I'm at least happy that I found one method :p

Thanks for replying though, I was afraid (looking at the ...
by computernerd
Thu Jun 14, 2012 8:11 am
Forum: Scripting
Topic: AI! YAY!!!!
Replies: 4
Views: 607

AI! YAY!!!!

Hey all, so I've got a script where Grillo follows me through m2l2a. Everything works; he follows me around and does everything I want him to; however, I decided to go a bit deeper and see if I could make him follow me without killing anyone and without anyone shooting him.

Mostly through a lot of ...
by computernerd
Fri May 15, 2009 11:41 pm
Forum: Scripting
Topic: Driveable Jeep
Replies: 7
Views: 730

No I meant driving the jeep manually like in battlefield.
by computernerd
Fri May 15, 2009 8:17 pm
Forum: Scripting
Topic: Driveable Jeep
Replies: 7
Views: 730

This is the script and I forgot it was using a JV's bot script:

// THE BRIDGE
// ARCHITECTURE: POWZER
// SCRIPTING: POWZER

// BOT addon Copyright 2004 Cheech www.steinhuder-meer.ws
// BOT system by jv_map www.planetmedalofhonor.com/freebrief

main:
thread tank
level.playertanktarget = $player ...
by computernerd
Fri May 15, 2009 1:27 am
Forum: Scripting
Topic: Driveable Jeep
Replies: 7
Views: 730

Ok, hows that lol? :)
by computernerd
Thu May 14, 2009 6:20 pm
Forum: Scripting
Topic: Driveable Jeep
Replies: 7
Views: 730

Driveable Jeep

I tried making a driveable jeep in one of the stock maps, and it worked, but it turns WAY faster than it should and you can't look around, is there anyway to fix this?
by computernerd
Sat May 02, 2009 2:37 am
Forum: Mapping
Topic: Can't find info_playerstart
Replies: 3
Views: 894

Ok, I got it working now, you were right it was the entdefs file, I haven't made a map for MOHAA in ages, so please forgive my seemingly noobish question :)
by computernerd
Fri May 01, 2009 3:53 pm
Forum: Mapping
Topic: Can't find info_playerstart
Replies: 3
Views: 894

Can't find info_playerstart

I recently downloaded radiant for moh, and for some reason whenever I right click on my map there's no info section.
by computernerd
Tue Apr 28, 2009 5:02 pm
Forum: Scripting
Topic: Mg42 error. (again)
Replies: 3
Views: 485

Sweet, it's working now, thnx m8 :)
by computernerd
Tue Apr 28, 2009 4:16 pm
Forum: Scripting
Topic: Mg42 error. (again)
Replies: 3
Views: 485

Mg42 error. (again)

It worked last time, but now all of a sudden it's not working again, what exactly is wrong with it:

// THE HUNT
// ARCHITECTURE: NED/STEVE
// SCRIPTING: NED and lots of help from ZIED

main:


setcvar "g_obj_alliedtext1" "- Find and destroy"
setcvar "g_obj_alliedtext2" "the Flak 88 cannon ...
by computernerd
Mon Apr 27, 2009 4:19 pm
Forum: Scripting
Topic: Mg42 error.
Replies: 7
Views: 595

Oh.... ya know what I completely forgot about that.

EDIT: Thanks lots m8 it works great now, thanks for reminding me about the alphabetical order I completely forgot about that. :)
by computernerd
Mon Apr 27, 2009 3:59 pm
Forum: Scripting
Topic: Mg42 error.
Replies: 7
Views: 595

in the pk3 file the path is as follows: maps/DM/mohdm1.scr
by computernerd
Mon Apr 27, 2009 3:54 pm
Forum: Scripting
Topic: Mg42 error.
Replies: 7
Views: 595

Nope still doesn't work :(
by computernerd
Sun Apr 26, 2009 8:49 pm
Forum: Scripting
Topic: Mg42 error.
Replies: 7
Views: 595

Mg42 error.

I modified the mohdm1 script so that I could have an mg42 in there, but nothing shows up:

// SOUTHERN FRANCE
// ARCHITECTURE: SENN
// SCRIPTING: POWZER

main:

// set scoreboard messages
setcvar "g_obj_alliedtext1" "Southern France"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3 ...