I actually tried that the other day, and you're right, they do ignore him, but then I can't ever raise my weapon for risk of being shot by him. So I still have some kinks to work out, but so far, I'm at least happy that I found one method :p
Thanks for replying though, I was afraid (looking at the ...
Search found 14 matches
- Sat Jun 16, 2012 11:29 pm
- Forum: Scripting
- Topic: AI! YAY!!!!
- Replies: 4
- Views: 607
- Thu Jun 14, 2012 8:11 am
- Forum: Scripting
- Topic: AI! YAY!!!!
- Replies: 4
- Views: 607
AI! YAY!!!!
Hey all, so I've got a script where Grillo follows me through m2l2a. Everything works; he follows me around and does everything I want him to; however, I decided to go a bit deeper and see if I could make him follow me without killing anyone and without anyone shooting him.
Mostly through a lot of ...
Mostly through a lot of ...
- Fri May 15, 2009 11:41 pm
- Forum: Scripting
- Topic: Driveable Jeep
- Replies: 7
- Views: 730
- Fri May 15, 2009 8:17 pm
- Forum: Scripting
- Topic: Driveable Jeep
- Replies: 7
- Views: 730
- Fri May 15, 2009 1:27 am
- Forum: Scripting
- Topic: Driveable Jeep
- Replies: 7
- Views: 730
- Thu May 14, 2009 6:20 pm
- Forum: Scripting
- Topic: Driveable Jeep
- Replies: 7
- Views: 730
Driveable Jeep
I tried making a driveable jeep in one of the stock maps, and it worked, but it turns WAY faster than it should and you can't look around, is there anyway to fix this?
- Sat May 02, 2009 2:37 am
- Forum: Mapping
- Topic: Can't find info_playerstart
- Replies: 3
- Views: 894
- Fri May 01, 2009 3:53 pm
- Forum: Mapping
- Topic: Can't find info_playerstart
- Replies: 3
- Views: 894
Can't find info_playerstart
I recently downloaded radiant for moh, and for some reason whenever I right click on my map there's no info section.
- Tue Apr 28, 2009 5:02 pm
- Forum: Scripting
- Topic: Mg42 error. (again)
- Replies: 3
- Views: 485
- Tue Apr 28, 2009 4:16 pm
- Forum: Scripting
- Topic: Mg42 error. (again)
- Replies: 3
- Views: 485
Mg42 error. (again)
It worked last time, but now all of a sudden it's not working again, what exactly is wrong with it:
// THE HUNT
// ARCHITECTURE: NED/STEVE
// SCRIPTING: NED and lots of help from ZIED
main:
setcvar "g_obj_alliedtext1" "- Find and destroy"
setcvar "g_obj_alliedtext2" "the Flak 88 cannon ...
// THE HUNT
// ARCHITECTURE: NED/STEVE
// SCRIPTING: NED and lots of help from ZIED
main:
setcvar "g_obj_alliedtext1" "- Find and destroy"
setcvar "g_obj_alliedtext2" "the Flak 88 cannon ...
- Mon Apr 27, 2009 4:19 pm
- Forum: Scripting
- Topic: Mg42 error.
- Replies: 7
- Views: 595
- Mon Apr 27, 2009 3:59 pm
- Forum: Scripting
- Topic: Mg42 error.
- Replies: 7
- Views: 595
- Mon Apr 27, 2009 3:54 pm
- Forum: Scripting
- Topic: Mg42 error.
- Replies: 7
- Views: 595
- Sun Apr 26, 2009 8:49 pm
- Forum: Scripting
- Topic: Mg42 error.
- Replies: 7
- Views: 595
Mg42 error.
I modified the mohdm1 script so that I could have an mg42 in there, but nothing shows up:
// SOUTHERN FRANCE
// ARCHITECTURE: SENN
// SCRIPTING: POWZER
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Southern France"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3 ...
// SOUTHERN FRANCE
// ARCHITECTURE: SENN
// SCRIPTING: POWZER
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Southern France"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3 ...